I wouldn't take Ouch Quit It too seriously on this. I would like to think he doesn't really feel that way as much as he was making a silly remark based on the suggestion for someone to remain single. I haven't got to talk to you before though. How are you doing?wow what a lovely community, love to be a part of it, so fun.
Don't worry too much, Guppy pulls something every night.Note to self:
Do not watch the rest of the Hitler videos until fully recovered from surgery. I think I might of pulled something :laugh:
Welcome.....don't take anything seriously.....many conversations continue over pages...so don't take something out of context.wow what a lovely community, love to be a part of it, so fun.
*HUGS*Welcome.....don't take anything seriously.....many conversations continue over pages...so don't take something out of context.
Regards
Ouch
Who would have thought that chickens could talk.Chicks are cool......then they talk!!
Aye, I think that was the point though.What a fun, sexist, distasteful joke!![]()
LOL, that tickled me oddly.Who would have thought that chickens could talk.
I think his blood pressure was up from elevated sodium levels. He was getting a LOT of salt it seems.So, is Roland just gone? Did he take a mental health day or something?
[video=youtube;uJ-jY7-iS40]
LOL!! You made me wake my family up with this one.. You guys are patient. ThanksBecause jumping is more fun. Only jumping and sleeping in A17. If you jump a thousand times, we give you a shovel, so you can dig to the center of the Earth. Once there the planet explodes and game over. The best end game content ever.
All right, so "pre-generated RWG" really only means pre-generating the 'heavy' parts. The rest, getting down to the block-by-block level, is still computed at runtime in both RWG and Navezgane. And despite that remaining runtime load, this change purports to be enough to eliminate the stuttering issues. I hope I've got it right now; thanks for explaining.Procedurally generated towns... eventual results written (block by block) to a file....Roads... have the same data storage problems as buildings.
...The terrain in Nave... still needs to generate individual blocks at runtime...
Well, I believe most would say A16 is too easy as well. Hopefully, Gazz will make a "nightmare" difficulty level where death is inevitable in A17.Well what I wish for and what actually happens is two different things. I wish there was a point where I would eventually die. However, right now if you can survive to max game stage, it really doesn't get any harder and you can go on forever - then its gets boring knowing that you will never die. So, right now I usually give up once the its stops getting harder to survive.. and infact easier.
Disclaimer: I'm not saying im amazing at the game, im saying anyone can survive for infinity if you can survive until the max game stage occurs. I wish death was eventually unavoidable no matter how good you are.
For A17, a Melee "dance" and point blank bow shooting (don't know if x-bow bolts are recoverable) might be my shtick for A17.Punching is good. But if you combine that with charging, you can get a lot more blows with minimal risk. Also works with weapons.
Now if you stun them or they go down. Go in and pummel them!
I dont understand why games like PUBG can do multiple passengers but 7d de-sync cant be figured out ?The jeep can currently carry two people. A driver and a passenger.
However, the passenger will experience horrible de-sync issues and often be in the jeep, next to the jeep, trailing behind the jeep, and it is such a bad buggy jittery mess that after trying it once "just to see" you will just wait until faatal fixes it. He is hoping to fix it by a 17.x update if possible.
So really just a driver for now.
No worries, it does have it. It will still do it. The poor Joelercoaster just wasn't lucky enough to land the right shot to make it happen on video.Does 7DTD still have (and plan on keeping) decapitation and dismemberment? I didn't see any in the latest video. Sorry if this question has been asked and answered. I come here often to read the forums and check in on the games progress.... but never post. Thank you in advance for your response.
Its a different engine and needs different things. They will fix it, but its not done at this moment.I dont understand why games like PUBG can do multiple passengers but 7d de-sync cant be figured out ?
Faatal is finished with 70% of the code he needs to finish it up in Beta.I dont understand why games like PUBG can do multiple passengers but 7d de-sync cant be figured out ?
Because they use two completely different game engines probably? It's not a matter of figuring out as much as it's a matter of Unity3D supporting it, so if PUBG uses something else, then that'd probably be why.I dont understand why games like PUBG can do multiple passengers but 7d de-sync cant be figured out ?