Kind of odd comparing a loot pinata ARPG like D3 to a survival realistic (obv. to an extent) zombie horror game. Since D3 is ment to have gear fall from the sky. Also, gold means very little in D3 outside of empowering GRs.Honestly I'm amazed at the folks that are defending this design change. This is a core gameplay loop that has always existed in the game. It would be like if Diablo 2/3 stopped letting loot drop except from chests and act-bosses. Maybe it would be "more realistic" that every random zombie and skeleton weren't dropping gold and swords, but that would go against a core gameplay element of the game since the beginning.
It's about game design. You design a game to be fun, and if you design it in such a way that it disincentivizes players to participate in the game systems that are supposed to form the core of the fun, that is a flaw that will take away from the overall fun of the game. Even most of the folks saying they like the change will end up changing their game behavior in their personal games.
From my experience.. Zombies in vanilla never really dropped much, just hopes and expectations that were shotdown. Outside of military zombies, the loot was always meh. Always felt that the pois were where the big loots were at. ive never jumped off the mini bike and kill every zombie i saw for all the lootz.
But hey, we'll see how the game feels once we can play it, right?