PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Lol. He stated that the playerbase is friends playing coop and single player on private servers and your rebuttal is to look at the public server figures. You are arguing with the guy that has access to ALL of the numbers. I defended you earlier but you are on your own this time.
I get it, everyone here hates PvP, but if you look at public server numbers there is a huge interest in the PvP subgenre of this game. It's a rather large percentage of all active multiplayer servers. Of course people are going to be doing single player and private games and that's important to consider as a developer, but I think if you look at long-term players and multiplayer servers you'll see a much larger percent of PvPers than 1%.

 
With all due respect, should not the concerns of the players come first?

No.
There. That was simple.

(To expand: Remember back in the day when players didn't have any input on their games? The game was released. If you liked it, you bought it. If you thought you might like it, you bought it, then returned it or sold it if it wasn't what you wanted.)

Would have been nice to have that as a disclaimer in the Kickstarter. But I'm assuming you do not speak for TFP.
From an earlier post...

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I don't think there will be an A18. We'll probably do a beta update and go gold after that. That doesn't mean there won't be some content updates though.
Good to know! I was sort of thinking you maybe getting toward the end of things... I have to imagine you and the team are ready to move onto something new (not that you are unhappy with this, but it has been a long dev process).

Do you know if and when bandits will make it into the game? Is that still happening? In the past you have discussed a faction like system, NPCs, etc... is that all still on the table? Or is the door shutting on those things?

 
1. yes. but if you never give a scientific data, using only hyperboly or other kinds of avoiding actual numbers, you come across as unknowing or at best as a ♥♥♥♥ for not simply telling you the numbers ;)
Why would you call yourself a ♥♥♥♥? OH, you were talking about the guy that has all the numbers. I think I'll trust his numbers over you looking at server totals and then disregarding everyone not playing the game that way. In my informal poll, 100% of players never engage in PvP. My sample set was me. My numbers have just has much "scientific" basis as yours.
Steam gives the developers much more detailed information than you can get from looking at the server list. By the way, are you assuming that because a server has PvP turned on it is a PvP server? It's been on on every server I've ever played on but not a single one of those were PvP servers. It was on just to make us be more careful when fighting in groups.

 
For those worried about the zombie loot changes, it sounds almost identical to the way zombie loot is handled in the gnamod horde mode mod. All you do in that mod is base defense and zombie killing.

It took a bit to get used to not looting zombies and instead watching for the loot bag, but when the bags dropped they often had a LOT of loot. Once i got used to that system, I actually preferred it over vanilla.

If TFP handle it as well as that mod, I think most people will end up liking it. In the meantime, while waiting for a17, you could always install the mod and see how it actually feels. Multiplayer is much easier in horde mode, btw, so if you have friends bring them along.

 
If we're talking about active long-term players in multiplayer servers and disregarding single player or private servers, there's a significant active PvP community as a portion of all active players.
If we are talking about active long-term players on MP servers and disregarding all other players then your stats are true? Lmao. If we are talking about active long-term players on my local machine and disregarding MP, SP and private servers then PvP doesn't even exist in this game. My stats are as valid as yours.

 
I think most everything has been said by now for and against the notion that looting lots of corpses or other containers becomes tedious and undesirable. But one method of reducing that tedium could be further deployed: bigger stacks.
Finding one steel arrowhead, as Madmole does, is almost useless. It takes up an inventory slot, and you have to queue up crafting the arrows, make a bow, switch ammunition, use it, and then retrieve your one arrow. Better to find 10 steel arrowheads at once. The effort to actually use them would be much more worthwhile. Of course, I'm not looking for more or less loot overall. That cache of 10 steel arrowheads would be found roughly 90% less often, in order to keep the balance.

This applies to a lot of things in Alpha 16 and earlier. One nail? I literally can't make anything with that. Enough concrete mix to make two blocks?? A waste of space. But 20 blocks? Now it's an exciting find. Now it starts to affect my decision making, and could affect how the personal narrative of my game unfolds.

With zombie loot to be consolidated to backpacks, and loot containers branching into empty and not-empty versions, now would be an excellent time to up the minimum quantities on many loot items. ComSenMod provides good baseline numbers, if anyone's interested. :biggrin1:

In agreement with you. If they will have less zombies dropping loot, have less cabinets, cars, trash bags and such have less loot, it should be much better. The harder to kill zombies give no loot, which I think is disgraceful, but loot needs to be increased. A incentive to go looting in buildings, houses. I won't waste my time going into a house if I know I will get a sandwich, shirt and a glass jar, but I definitely would for 25 rebars, or 100 concrete, no weirder than finding a gun in the toilet or ammo in the freezer.

In the area of losing bones and rotten flesh, they could be added to the fridge. How many people take bones to make stock with for soup. Buy a ham hock and cook it, get some of the fat out and take the meat off the bone and freeze it all to have for beans. Same with beef and poultry and other animals. They need to think outside the box; if we take away the bones and rotten flesh, how are the players going to get it. Fridges, coolers, make cooler for the stores so they can find the rotten meat and bones in some of them. Put a dumpster and reshape it a bit and put deep freezer storage, like the huge ones in stores and restaurants. Meat, bones, tubs of lard and more could be in them.

 
I don't think there will be an A18. We'll probably do a beta update and go gold after that. That doesn't mean there won't be some content updates though.
You have left the core game play so incredibly broken for over three years, it would be impossible to ever operate a PVP server long term. I know because I helped run them and gave operators fixes. I am one of the coders for ServerTools who is fixing and making features you guys refuse to do after three years. When the populations went down, the PVP was still full but I have had friends quitting for years as they were tired of no PVP focus and the single player was broken. They were falling through the world for three years solid.

You added minibikes that could not hold items for over a year without falling out or the bike itself disappearing.

What kind of PVP would you expect when single player is just barely functional. If you build it they will come. You have adamantly fought PVP in this game and as such, you have little to no PVP base which is what keeps any game going for years. What single player game stays in the minds for years since the days of Fallout?

If you want to make a single player game, take the multiplayer off the steam page. You have stated you have not been developing the multiplayer for years[citation needed]. You also state the game can only support 8 people. I have tried it and the game lags to the point where you can not play. None of this makes any sense after three years.

If a17 is your final go before beta, I hope its the greatest thing you have ever made with little to no bugs or the servers will not even reopen. There are 15 PVP servers that shutdown waiting for the game to develop. I am in touch with them all and they gave up waiting for this to be developed past a buggy minecraft mod.

Maybe you have never done your own numbers before but our PVP server had 1/6th of your entire user base play on it or enter at the very least. 15 of the top PVP servers that all gave up would make up over 30% of your users then.

This is not to nit pick, it is to shake you awake. Stop telling people how to f'ing enjoy it. They have found out they like multiplayer and they like PVP. Support the weirdos who gave you millions and are still waiting to not fall through the world.

If they wanted to use the game as a door stop and loved doing so, support it! What are you always fighting against Moley?

 
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I get it, everyone here hates PvP, but if you look at public server numbers there is a huge interest in the PvP subgenre of this game. It's a rather large percentage of all active multiplayer servers. Of course people are going to be doing single player and private games and that's important to consider as a developer, but I think if you look at long-term players and multiplayer servers you'll see a much larger percent of PvPers than 1%.
Where do you get I hate PvP? Every MMO I've ever played I only played on the PvP servers. I quit Ultima Online because of the PvP changes. I don't hate PvP. I detest the kind of idiotic logic you have been spewing to try to make some point that doesn't mean anything anyway. 99% of all players could be PvP enthusiasts. This is still mainly a PvE game. You want to know why? Because, that's the game the devs wanted to make.

 
The remarks of "to be honest" isn't a lie, it more of I feel I can speak freely and not have to be careful in how it is worded. Going shopping with a friend and she pulls out a dress and goes what do you think? You want to curl your lip and go you would look horrible in it. Instead you go, not bad, but I think you should look some more before you decide.There is polite and a safe way, then there is flat out blunt, not holding anything back. So, no, doesn't mean they are liars, just at times want to be more polite in their wording.

Now, if he is a politician, that is a whole other can of worms.
For me it means not side stepping the matter and not sweeping it under the rug to save feelings. Therefore giving a full honest opinion. Funny how it means different stuff for different people.

 
If we are talking about active long-term players on MP servers and disregarding all other players then your stats are true? Lmao. If we are talking about active long-term players on my local machine and disregarding MP, SP and private servers then PvP doesn't even exist in this game. My stats are as valid as yours.
I'm talking weighted averages. I think it's unfair to imply that because "less than 1% of players play pvp" that pvp doesn't make up a significant portion of the playerbase. Consider 1,000 people play single player for 10 hours each, and 10 people play multiplayer for 1,000 hours each. How do you judge this situation from a developer point of view. Well, the 1,000 people made you more money, but the 10 people are the ones that are devoted to the game. Who do you consider as you continue to develop the game? Well the 10 people are only 1% of the playerbase, but they make up 50% of the playtime. Is it fair to act like they are such a minuscule percentage of the community that you can safely disregard them?

 
You have left the core game play so incredibly broken for over three years, it would be impossible to ever operate a PVP server long term. I know because I helped run them and gave operators fixes. I am one of the coders for ServerTools who is fixing and making features you guys refuse to do after three years. When the populations went down, the PVP was still full but I have had friends quitting for years as they were tired of no PVP focus and the single player was broken. They were falling through the world for three years solid.
You added minibikes that could not hold items for over a year without falling out or the bike itself disappearing.

What kind of PVP would you expect when single player is just barely functional. If you build it they will come. You have adamantly fought PVP in this game and as such, you have little to no PVP base which is what keeps any game going for years. What single player game stays in the minds for years since the days of Fallout?

If you want to make a single player game, take the multiplayer off the steam page. You have stated you have not been developing the multiplayer for years[citation needed]. You also state the game can only support 8 people. I have tried it and the game lags to the point where you can not play. None of this makes any sense after three years.

If a17 is your final go before beta, I hope its the greatest thing you have ever made with little to no bugs or the servers will not even reopen. There are 15 PVP servers that shutdown waiting for the game to develop. I am in touch with them all and they gave up waiting for this to be developed past a buggy minecraft mod.

Maybe you have never done your own numbers before but our PVP server had 1/6th of your entire user base play on it or enter at the very least. 15 of the top PVP servers that all gave up would make up over 30% of your users then.

This is not to nit pick, it is to shake you awake. Stop telling people how to f'ing enjoy it. They have found out they like multiplayer and they like PVP. Support the weirdos who gave you millions and are still waiting to not fall through the world.

If they wanted to use the game as a door stop and loved doing so, support it! What are you always fighting against Moley?
If you were talking about a Gold release of a game you might have some type of valid points. Welcome to Early Access. If it doesn't suit you, buy Gold Release games instead.

 
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Where do you get I hate PvP? Every MMO I've ever played I only played on the PvP servers. I quit Ultima Online because of the PvP changes. I don't hate PvP. I detest the kind of idiotic logic you have been spewing to try to make some point that doesn't mean anything anyway. 99% of all players could be PvP enthusiasts. This is still mainly a PvE game. You want to know why? Because, that's the game the devs wanted to make.
My point is only that MM is acting like there are no PvPers by taking his total numbers (probably mostly people who bought the game and never really played it) to shrink the perceived amount of active PvPers. Nothing more. I'm not saying he's wrong by saying PvPers are 1% of the total owners, but it's misleading to think they make up only 1% of active, devoted players that have come back to the game for years and years. That's my point.

 
OK, I'll bite... but panties just aren't really my thing, personally ;)
(It's OK, though, Roland... I don't judge)
Blasphemy! No no, its ok, they can't be the thing for EVERYBODY....or CAN they? Am I going to have to win you over? I am GOING to try you know! ;)

 
I'm talking weighted averages. I think it's unfair to imply that because "less than 1% of players play pvp" that pvp doesn't make up a significant portion of the playerbase. Consider 1,000 people play single player for 10 hours each, and 10 people play multiplayer for 1,000 hours each. How do you judge this situation from a developer point of view. Well, the 1,000 people made you more money, but the 10 people are the ones that are devoted to the game. Who do you consider as you continue to develop the game? Well the 10 people are only 1% of the playerbase, but they make up 50% of the playtime. Is it fair to act like they are such a minuscule percentage of the community that you can safely disregard them?
Weighted averages? What? Disregarding the group that the dev with access to ALL of the data Stream provides says is over 90% of the player base is not weighting. That is just changing the stats to suit your argument. I just flipped a coin 1,000,000 times. I disregarded all the times the coin landed with tails face up. OMG, It's a statistical miracle. My coin is the luckiest coin ever made. Or, maybe my way of generating stats just sucks.

 
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