PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I think they increased that with something madmole called pixel streaming or something like that so the entities are smaller in the distance but hog less resources? but im not 100% sure.
No im talking a bout zombie sight to player. them see me

you are talking about i think LOD MIP

 
I don't think there will be an A18. We'll probably do a beta update and go gold after that. That doesn't mean there won't be some content updates though.
Please don't stop refining the game and making it shine even more just because there are some impatient kids whining.

7DTD and TFP will always rock!

 
*grumbles something about people using statistical assumptions and incomplete data when claiming that PVP is a significant portion of the population*

 
If you have problems finding food, its not because there are few animals...Error Exists Between Keyboard and PC.

Big game is abundant in the Timber biome. (The one with the pine trees)

Forest biome is 2nd best.

Desert and plains suck as all you will find is rabbits and the occasional piggy, snakes are not worth the effort.

The best way to find food though is by looting houses with sinks and fridges...

MUCH more effective than trying to hunt.

Hunting just increases your wellness too with bacon/eggs.
Early game, I don't wander around looking for the best biome. I think, I need a weapon and tools to start harvesting stuff, cause night is coming and I have one lousy torch and need to find a place to hole up and hide. I don't want to read strategy guides or watch people's videos. I want I'm in a stinking zombie movie and death lurks around every corner and I must survive. The longer that process takes, the longer to figure out what I'm doing, the better. I don't want help or tricks to shortcut the process. Eventually I want to 'win' by having a base, with awesome defenses, where I laugh at the pathetic zombies, but then I've won. Game over. Bored. Don't care anymore. Time to play something else.

 
guys, thanks for the link I previously asked. Are there also any news on the experimental release? confirmation it won't be this weekend or anything still in the air?

 
guys, thanks for the link I previously asked. Are there also any news on the experimental release? confirmation it won't be this weekend or anything still in the air?
Roland has a red button on his desk that, when pressed, announces the release announcement for A17. All you have to do is press that red button.

 
No. I can watch anything I want in the editor scene view. I have tons of multicolored debugging lines that I can see grid updates, paths, obstacles hits, movement. Good tools are your friend.
I want one

OMG can I do that in unity?

 
Brass, Bones, Flesh, and Paper. the new monetary system. Seriously though; brass should be craftable [im aware Zinc doesnt exist in 7dtd, just recipe around that, involving the crucible.] paper and bones [glue] could EASILY be a corn type recipe. As for flesh, well im Flesh outa ideas for that.

 
Is it because you got old, or because you are out of practice? It takes about 3 weeks to get razor sharp playing it 8 hours a day then I'm pretty good again. Even in my old degraded form I'm still way faster than most young dudes in their prime, but I always had super human twitch reflexes. Its true reflexes degrade, but somehow I'm stronger than ever and play guitar better now than in my 20's. If you practice, you get better at anything. I quit playing competitive multiplayer because the stress of it makes me hot flash. My ears turn beat red and stay that way for hours afterwards and its pretty uncomfortable. But I'm super competitive so I take getting fragged like very seriously, so as soon as I'm in it, my pulse is racing and its like a weird high. I used to play quake 8 hours a day, 16 hours on weekends I loved it so much. Now I just play skyrim because single player games don't stress me out. 7 Days stresses me out sometimes, but its fun.
Hell putting on headphones to make videos does it too I need a pair of ice pack head phones lol.
I'm pretty much the same. Used to play quake 6-8 hours a day as a teenager. Still play Overwatch a few hours a day to keep the reflexes sharp.

 
Brass, Bones, Flesh, and Paper. the new monetary system. Seriously though; brass should be craftable [im aware Zinc doesnt exist in 7dtd, just recipe around that, involving the crucible.] paper and bones [glue] could EASILY be a corn type recipe. As for flesh, well im Flesh outa ideas for that.
Buzzards

 
I'm not sure it makes sense to use real-world logic to justify an in-game change that was made for the sake of performance. Kill zombie -> get loot is a CORE GAMEPLAY LOOP in 7D2D and has been since the earliest alphas.

- - - Updated - - -

Seriously Roland?
Your comeback and rationale is that because TFP choose not to display a graphic for a backpack they dont carry any loot? Thats fantastic news mate, now all I have to do when I play PVP so as not to lose any of my gear on death is not wear a backpack!! ...oh wait...no, that would be really stupid and illogical....
I mean, zombies aren't real in real life, so I guess they should be deleted from 7 Days. It just makes sense, and we're all about 100% fidelity realism here

 
Hey fellas, good to see ya. I know most of us are disappointed with the new video posted by Joel, and many are talking about the changes mentioned in his video, but today I'd like to mention something that was originally the first things talked about in the beginning of the A17 development announcements.

What happened to NPCs? I know bandits are postponed, but I heard that factions, Traders, and other NPCs were to be implemented as well. Also, any word on taming wolves? There are more questions I have, but these are the one that bug me the most. Thanks all.

(Also sorry for the poor writing, I just wanted to get this out here.)

(Also originally from the subreddit of 7dtd)

 
Early game, I don't wander around looking for the best biome. I think, I need a weapon and tools to start harvesting stuff, cause night is coming and I have one lousy torch and need to find a place to hole up and hide. I don't want to read strategy guides or watch people's videos. I want I'm in a stinking zombie movie and death lurks around every corner and I must survive. The longer that process takes, the longer to figure out what I'm doing, the better. I don't want help or tricks to shortcut the process. Eventually I want to 'win' by having a base, with awesome defenses, where I laugh at the pathetic zombies, but then I've won. Game over. Bored. Don't care anymore. Time to play something else.
That. Is. Exactly. What. ok i'm done typing like a weird person. But THAT is exactly what is wrong with endgame.

Is there still stuff to do? Yes plenty, but nothing that has great meaning or the same fulfilling feeling as when you work towards endgame.

Not sure if the devs don't want us to do things at endgame? Or simply have no time for it? I hate games that once you FINALLY reach that endgoal with all the sweet skills, mega fireball, super duper invisibility etc. The game ends. Like dude wtf, I just got here. Let me reign some terror please.

Let me repair the radar dome, and upon completion everyone gets a shared map.

Spawn in zombie hives that I have to find and destroy or they will constantly keep spawning the worst of the worst to GPS track me.

Something of value. I seriously don't understand why these things aren't in yet.

 
Ahh Guppy, my friend, the argument against leveled loot was made and won a very long time ago and you and I both know the real reason for its introduction. For our newer friends however I will remind them.
TFP has introduced hardly any new actual content in actual years, it being much more important to them to remodel the bear 18 times or perhaps redo the trees 15 times. No, the reason they removed level loot is all to do with time.

You see before leveled loot, just like it would be in an actual apocalypse situation, you could get lucky when scavenging and find some really good stuff, not all the time of course but it was pretty random as to what quality you could find and therefore, if you looked long enough and hard enough you could find good tools and weapons in the first few days.

Of course finding good tools and weapons early significantly shortened the amount of time it would take you to get up and running and building your base and therefore it sped up the early and mid game. TFP did not like this because they don't have any content and they knew that if you got to the end game quickly (ish) then you might just get bored and go play something else so they introduced leveled loot to make an artificial grind to stretch out the game stages and make you play longer.

Now of course the entire rational they used is utter horsecrap because if they understood just maybe 20% of what the average gamer does then they would know that the single most important element in keeping people playing your games is not in fact grind, but fun!

Now its at this point where some xml smartass will point out that there is still a chance to loot something decent early game and yes, that's true, its also astonishingly ridiculously tiny to the point where I would say in the last 20 server restarts I have played it has happened maybe twice in a couple of thousand hours of play so no, it doesn't really frikkin count.

It used to be that if you explored enough, traveled enough, killed enough zombies, that you would very likely get good gear early on but no more. Now you are forced to grind because TFP has no other mechanism of getting you to play longer than making the grind harder because they simply refuse to listen to their players who only ever wanted more fun.

So no Guppy, logic wont help you here my friend.
This is true, and I remember the discussion when it happened.

The increased grind since when I joined around A9 is definitely one of my top 3 gripes about the trajectory of the game since then. There's really nothing to be done about it at this point except to mod in faster leveling rates. But since most MP servers don't, 95% of the playerbase plays with the grind.

 
Brass, Bones, Flesh, and Paper. the new monetary system. Seriously though; brass should be craftable [im aware Zinc doesnt exist in 7dtd, just recipe around that, involving the crucible.] paper and bones [glue] could EASILY be a corn type recipe. As for flesh, well im Flesh outa ideas for that.
As far as glue goes, I think it’s time for a recipe change anyway. Hide glue is (relatively) easy to make and is really what we should have been making already. You use scraps of animal hide and boil them down. Here’s how to do it: http://www.practicalprimitive.com/skillofthemonth/hideglue.html

 
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