Ahh Guppy, my friend, the argument against leveled loot was made and won a very long time ago and you and I both know the real reason for its introduction. For our newer friends however I will remind them.
TFP has introduced hardly any new actual content in actual years, it being much more important to them to remodel the bear 18 times or perhaps redo the trees 15 times. No, the reason they removed level loot is all to do with time.
You see before leveled loot, just like it would be in an actual apocalypse situation, you could get lucky when scavenging and find some really good stuff, not all the time of course but it was pretty random as to what quality you could find and therefore, if you looked long enough and hard enough you could find good tools and weapons in the first few days.
Of course finding good tools and weapons early significantly shortened the amount of time it would take you to get up and running and building your base and therefore it sped up the early and mid game. TFP did not like this because they don't have any content and they knew that if you got to the end game quickly (ish) then you might just get bored and go play something else so they introduced leveled loot to make an artificial grind to stretch out the game stages and make you play longer.
Now of course the entire rational they used is utter horsecrap because if they understood just maybe 20% of what the average gamer does then they would know that the single most important element in keeping people playing your games is not in fact grind, but fun!
Now its at this point where some xml smartass will point out that there is still a chance to loot something decent early game and yes, that's true, its also astonishingly ridiculously tiny to the point where I would say in the last 20 server restarts I have played it has happened maybe twice in a couple of thousand hours of play so no, it doesn't really frikkin count.
It used to be that if you explored enough, traveled enough, killed enough zombies, that you would very likely get good gear early on but no more. Now you are forced to grind because TFP has no other mechanism of getting you to play longer than making the grind harder because they simply refuse to listen to their players who only ever wanted more fun.
So no Guppy, logic wont help you here my friend.