PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm a huge trader geek. I did an analysis of the trader back near the end of A15 which resulted in some changes for A16. Basically at the end of A15 I was able to get full purple iron gear and steel tools before the first 7th night, and I was trying to show that it was way too easy to exploit the trader to skip the entire early and mid game. Gazz looked at my case and adjusted a bunch of the prices and I think it's pretty fair now, but you can still make a ton of money from horde nights in A16.
I have never used the trader. Found it boring and breaks my immersion of surviving on my own.

 
It would be nice if each potential spawn point had a flag that would get set when a zombie spawned there, so that it won't spawn another in the same place until the whole POI resets.
Or even better, since you're doing a sight check anyway, if each potential spawn point had its flag set when it's seen by the player. That way, until the whole POI resets you won't get a sleeper spawned where you'd previously seen that there wasn't one.
But, those zombies have to be respawned. They don't hang around while you leave and wander around for 10 minutes. Large POIs have many sleeper volumes, usually next to each other and dozens of zombies. If you come back in another direction, it may not be able to respawn in the same spots without being seen.

 
I have never used the trader. Found it boring and breaks my immersion of surviving on my own.
I have to agree, by hunting for treasure maps and selling everything to the trader you can buy decent gear rather fast, i enjoy crafting everything i need while using the traders to sell stuff i dont need and just buy what i can't find like solar banks/panels and painting magazines and sometimes buy ammo if I'm low.

I understand there are different playstyles but farming normal zombies was never a reliable influx of materials and feels too min-maxing thinking of everything in terms of selling value. You can basically avoid most of the crafting by selling everything you find while scavenging and buying everything needed from traders, but that seems more of a chore than fun IMO.

 
I like the new improvements and the less talked about features like the new party UI and zombies being able to dig.

 
So are you planning to add something that allows the player to as you say "thin out" the zombies so more animals will spawn?
Don't know. Just thinking. I've always thought animals were too rare. I'd be starving and wandering about early game just trying to find something to eat. Missing with my arrows as the meat runs away, but it was fun. Finally get that kill and yay I won't starve. 30-40 hours in and I'm bored as it starts getting safe. Safe is boring. Time to nuke the world and starve again.

 
And people criticizing MM's skills in the game... I guess he doesn't have a thousand hours logged on Steam. I wonder what else could be taking up all of his time?
Exactly. I have not played for fun in a year either. Why? Who wants to play a ripped up, broken, half redone game? Not me. We 'play' the game all the time, but just small parts as we work on a feature. That is generally not fun, but work. Today I loaded up a skyscraper prefab like 50 times and kited or watched zombies wander around researching a random pathing issue with AI freezing in tall buildings. That makes me great at watching the game, not so much playing it. Tomorrow I'll be doing the same, since I now know the bug is from grid updates stalling path generation, but I still have to fix it.

 
We 'play' the game all the time, but just small parts as we work on a feature. That is generally not fun, but work.
As coming from a QA field myself, i can't help but appreciate all the work being put in resolving various bugs by the devs.

 
Exactly. I have not played for fun in a year either. Why? Who wants to play a ripped up, broken, half redone game? Not me. We 'play' the game all the time, but just small parts as we work on a feature. That is generally not fun, but work. Today I loaded up a skyscraper prefab like 50 times and kited or watched zombies wander around researching a random pathing issue with AI freezing in tall buildings. That makes me great at watching the game, not so much playing it. Tomorrow I'll be doing the same, since I now know the bug is from grid updates stalling path generation, but I still have to fix it.
I'm sorry faatal, it makes me sad that it feels that way for you. I will do anything to help you smile. I will do work for free, I specialize in textures and sampling etc. But I doubt you need that. A nice clean pair of panties would help make you feel better right? But seriously. Thanks for your work. Its created a culture, a family and for me, an escape and refuge from the ins and outs of life.

 
faatal is on record now as saying that’s a bug, not a feature. However, it’s interesting to note that if servers have to really crank up the loot respawn frequency to compensate for less zombie loot, maybe sleepers respawning every day would actually be appropriate.
It is a bug if a killed zombie did not reduce the sleeper volume count. Seeing them in different spots after despawn/respawn is how it works right now.

 
With loot being changed, has anything been done to make hordes feel less of an ammo waste? How sure is the "Reward" at the end, even if not all zombies drop loot anymore.

- Have you changed % droprate of loot of special zombies / bosses?

- Changed attack speed seeing as they attack further away now?

- Changed regeneration of special radiated zombies?

- Do doges now attack from even further away then before?

- Anything about the bobblehead fix, from zombies walking on spikes?

- How about a economical income for brass?

Got so many concerns about combat, only seeing minor changes that make it more "annoying" to do melee combat.

 
Nothing regarding death penalties have been mentioned. That is still one of the unrevealed parts of A17. I'll say right now I don't know what the death penalty will be. Kinyajuu or maybe Gazz mused about some possibilities with the new buff system which is where your remembrance might have come from but as of now I don't know what they have in mind.
And since I never die I'm not sure how I CAN know.... :drum:
Well, for starters, in the video MM's max hp didn't restore after death. So he started with half max hp.

 
eidobunny and others have been saying if there's no incentive to fight the blood moon horde, then they'll just jump on a minibike, or tread water, or hide underground until morning. Consider if the time, effort, and risk versus reward of all those alternatives were, dare I say it, balanced.

The real issue is that all those horde-avoiding methods are holes in the game's design right now. I'm not saying they should all be disallowed. I'm saying they should be brought 'into the fold' so that, as eidobunny puts it, the game doesn't let the player optimize away the fun.

In other words, the game's answer to "well I'll just do this instead" should not be "oh no you won't." But it should be "that will be similarly challenging."

 
In other words, the game's answer to "well I'll just do this instead" should not be "oh no you won't." But it should be "that will be similarly challenging."
I think the game needs a major overhaul towards combat and defense (building) in order to make hordes fun again. + some tweaks to loot

IMO, horde nights should feel like a siege. Not like ticking timebombs everywhere.

 
A17-E RC -> Stream Event -> A17-E

*Scratches his head*

So the public get the Release Candidate, then the streamers showcase the release, then A17-E releases?

 
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