Phoenixshade35
Refugee
Personally i loving the idea of zombies rarely having any loot, now I wont fill up while looting a building, it will save so much time, madmoles gameplay showed me how awesome this is going to be, i cant wait for it to drop.
woke up an hour or 2 ago, these posts are a bit late after most resolution.In a sandbox game, yes, I expect a predictably reliable cycle of risk and reward. Big risks give big rewards, little risks give little rewards, no risk gives no reward. Good gameplay mechanics. Not an apocalypse simulator. Nobody would play a real apocalypse simulator, it'd suck too much. All punishment, no reward for literal generations, lots of reading and research. It would be pretty awful, even without zombies.
I like the way you think, though they are making a game that caters to a wide variety of players. There's SP, there's MP coop, there are private servers, there are really big servers with dozens of simultaneous players, there's PvP. How do you build a system that's a good compromise for all these different playstyles? Mostly they've made the game really easy to mod. In general diminishing returns is a good concept, but endgame suffers in that regard.woke up an hour or 2 ago, these posts are a bit late after most resolution.
you'd be surprised. some people will play any simulator.
as to risk v's reward and genre.
in a survival based game I expect a slowly diminished return on rewards. after all, who is making the new loots that is always being found? who keeps restocking? I am a sp player, and I turn loot respawn off. Traders I can deal with, after all there are a few other survivors out there. but using money? I just cant figure a better barter system for now. so some form of currency is needed.
thing is, until the npc's come out and are entered into the game. the only reliable source of goods I can see is the player base, be it solo or mp. That takes some time and effort, hence diminished returns. you are gonna use more to survive than you can craft alone or even with a small group. It would take a settlement to actually break the diminished returns aspect. and we cant do that for another 2-3 alphas or so it seems.
At the risk of getting you all wound up again.....Roland saidThis discussion is already over because we have Roland's confirmation that 7th night loot tables differ from regular zombie loot tables, but I'll still entertain your post by quoting my other posts regarding the subject, just so you can understand my perspective:
I'm pretty happy with the implication that blood moon can be distinctly tweaked from regular zombie loot. I'll voice my opinion again later if it sucks lmaoAt the risk of getting you all wound up again.....Roland said
"Horde night has it's own set of rules and they can make loot drops rare (as they are) for everyday zeds but common for bloodmoon zeds."
As in it is possible, not that they have already done so.
*ducks and runs for cover*
I eventually expect to die I do a hardcore death is death type. but I am going by the world in game as it stands. eventually, they will have more aspects fleshed out and when the story and npc's finally arrive, my style will evolve with it the next few iterations may have it that diminished returns is no longer realistic with small settlements dotting the game countryside.I like the way you think, though they are making a game that caters to a wide variety of players. There's SP, there's MP coop, there are private servers, there are really big servers with dozens of simultaneous players, there's PvP. How do you build a system that's a good compromise for all these different playstyles? Mostly they've made the game really easy to mod. In general diminishing returns is a good concept, but endgame suffers in that regard. * space*
Anyway there are strong benefits to having infinite income (and an infinite way to dispose of said infinite income, infinitely) from both zombies and cities, not from a realistic standpoint but from an MMO standpoint.
That is exactly the opposite of what he did. He went out of his way to say that some of his opinions are probably more mainstream to the playerbase and some are probably almost unique to him. He not once tried to use a supposed number of people that think like him to support his argument. He stated how/why it would affect him.Well you can theorize all you want on the numbers that think that way to support your argument.
Rolland didnt expect me to be so quick about it......my feelings are hurt.How did you miss it? I was huge and quite lovely in that strange 7 days to die way.
well, to be fair, he wasn't expecting a 2 second wonder, but a bit more staying power?Rolland didnt expect me to be so quick about it......my feelings are hurt.![]()
Sounds like I need to up my game....lolwell, to be fair, he wasn't expecting a 2 second wonder, but a bit more staying power?
Oh, good lord. Of course he could. He has explained IN GREAT DETAIL that this is an issue with the way he plays and his mindset in playing a game. And that is perfectly valid. "They could leave the loot as it was and everyone that hates loot on zombies could just not loot them." See how that sounds turned around the other way?nope, still blind. eliminating the loots does not prohibit the highlighted text. so does not block what you say you wanted to do.
Yeah, you may want to re-read Roland's post. He said that Horde Night has different rules so it is possible to have different loot tables. He didn't say that is the way they have decided to go.This discussion is already over because we have Roland's confirmation that 7th night loot tables differ from regular zombie loot tables, but I'll still entertain your post by quoting my other posts regarding the subject, just so you can understand my perspective:
yes, but he can mod this to his liking. so his play style will still be viable- - - Updated - - -
Yeah, you may want to re-read Roland's post. He said that Horde Night has different rules so it is possible to have different loot tables. He didn't say that is the way they have decided to go.
I am so sorry Eidobunny, I really do understand what you are saying and it really makes sense...and I have tried to explain it to others, but for some reason there seems to be a lot of anger and reaction-ism happening toward you. The point is I can totally see the point from both sides just fine, and I don't feel that what everyone is saying is mutually exclusive of each other. I can see there IS room for middle ground but so many people are going to extremes. Many people need a hug.I didn't claim that everyone thinks like me. Some people think like me. Some of my thoughts and methods are more common than others. Some might be held by the majority of players. Some might be totally alien to those same players. I'm not so self-centered to be blind to that. But this game has been a crafting, building, castle-defense style design since its inception, and removing zombie loot appears to (but does not definitely) topple that whole core design. As soon as you say "btw zombies don't drop loot anymore" you completely change such a fundamental aspect of the entire game's history. Change is not inherently bad as long as the change results in fun, but change does not always result in more fun. Space Engineers for example ruined their game by adding planets. Maybe that's just my opinion but to me that's the only opinion that matters. I've thoroughly made my case throughout this thread and I believe that the fate of the game for me and anyone who plays this game like I do rests in how much loot the zombies drop on horde nights. If they serve only as punishment, then almost all of what makes the game fun for me personally will be eliminated. If they compensate just enough to make the fun of a thrilling defense worthwhile and not a waste of time and resources, then the game will be as fun if more more fun than ever before. A lot of people build bases and a lot of people fight horde nights and if you make it so the player's most efficient course of action is to forego building a base and just run and hide from hordes, you will eliminate the fun for that entire group. I think it's safe to claim that that's at least half of all 7 Days players.