bad...
So in no particular order:
Ugly
1. Dumbing down guns to a few fixed quality levels is awful, now once you have a top tier weapon you never need to strive for anything better whereas before you could hope to upgrade a 510 sniper to a 600 sniper over time, bad and simplistic change
2. Tying HP/health to hydration, simply a poorly thought out and bad design change that was totally unneeded
3. No (we saw no loot drop from maybe 25 kills) loot from zeds is an example of how little people like MM have a clue about their own game and how its played. Almost all of the stuff they drop has a use in the game and this will severely restrict the supply of certain items which will increase the grind and I am gonna make a prediction here, A17 is going to hugely increase the grind in the same way the last few Alphas have, at the expense of fun and gameplay.
4. Melee combat looked clunky as hell
5. You remapped use button so as to add in power attacks, ok I get it, but why the hell not keep the existing use button and just add the power attack to the OTHER button ? pointless and I hope to hell that stuff can be remapped
6. 2 Hours to clear a house he said, ok now its MM and he cant play for crap but even so lets say it takes 30 minutes, during which time you get zero loot from zombies which seem to spawn in very large numbers, all to get to, maybe, some loot crates at the end. Prediction, players are going to ignore these low reward high risk 'dungeons' and focus on the high loot stores so guess you just wasted a ton of dev time on a poorly thought out design decision..
7. Why in gods name cant we have a visual indicator that the zombie is dead? would that really be asking so much? I am pretty sure i can tell if something is dead or not
8. At this point, after over a year, you are worried about adding in a new graphic for a sideboard? like seriously no-one cares
9. Removal of visual numeric indicator for stamina and health is T E R R I B L E, what the hell are you thinking? this is the first thing people will mod back in because its beyond stupid
Good
1. Retrieving arrows, nicely done and arrow impacts and graphics look great
2. Damage indicators on the zombies when hit, eg, flesh being flayed off the side of the head, looks very good
3. New textures on the house, very nice, they look much better
4. Visual clue to state of loot container is nicely though out and shown
Time will tell
1. Backpack change, IF, and its a BIG IF, you dont need to be level 150/spend 2 weeks getting enough perks, to surpass the old capacity then this is an excellent change. IF however you are now going to spend MOST of the game gimped on capacity due to this change then yet again its just another nerf to add grind to the game, will have to see final implementation to judge
2. Did you change the runspeed? it looked like you did, if you slowed it down then I wish bad things for you
I know there is a lot more to show so will keep my powder dry but seriously, after over a year there needs to be a LOT more improvements than shown here and it best not be about adding more grind, games are supposed to be fun, remember?