PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Ty Cup for this good answer :)
What does MadMole mean at 20:46?

I am not able to walk backward and kite z´s anymore?
I might be mistaken but wasn’t he also moving slower backwards now as compared to A17.

My note on video:

Awesome rhat we can loot back some of the arrows.

Game looks gorgeous imo. Also loved how you were talking about uvs while a lumberjack zed chased you.

 
im with everyone else here, the lack of junk loot from zombies and loot in general from them is a major downside. wellness was one thing, i get refining the system. but now your gona make killing zombies in general just lacklustre. there's no reward to killing the zombies, may as well just kite them outside and lose them, where as before, your encouraged to thin the horde due to the rewards you get. all the *junk* in this game has its use, so collecting what you can and making use of it, is a integral part of the game.
big downer for me. but, otherwise it looks steller!
Agreed. Everything has to have its use. Getting lucky with the zombie loot is part of the grind. I hope they realize this.

 
Like everyone else I think adding more zombie loot back in would be really great, the bag drop system sounds good though. Also when you break a dead zombie you should get some rotten flesh and bones. Everything else looks great though, especially the arrows.

 
I mean, I understand some may find it "unuseful" but, as they say; another mans junk, is another mans treasure; Rebalance the loot tables to have less loot per body, but overall the same junk over say, a 100 kills. ESPECIALLY brass, good god man, late game brass is only coming from loot on pvp settings. Don't do us that way TFP! please.

 
Not that Im against the zeds going "poof!" when they die but leaving a "blood decal" on the ground would be cool, like you see on the roads. Plus it would just make things a touch more impressive in the gore department. Imagine seeing blood pools everywhere after a bloodmoon/wandering horde event and then they fade out after a few mins.

edit:Oh! Thank you for the video and Thank you to all of TFP devs for your continued work and efforts.

 
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Not that Im against the zeds going "poof!" when they die but leaving a "blood decal" on the ground would be cool, like you see on the roads. Plus it would just make things a touch more impressive in the gore department. Imagine seeing blood pools everywhere after a bloodmoon/wandering horde event and then they fade out after a few mins.
This would be insanely cool, Alpha 18 maybe?

 
im with everyone else here, the lack of junk loot from zombies and loot in general from them is a major downside. wellness was one thing, i get refining the system. but now your gona make killing zombies in general just lacklustre. there's no reward to killing the zombies, may as well just kite them outside and lose them, where as before, your encouraged to thin the horde due to the rewards you get. all the *junk* in this game has its use, so collecting what you can and making use of it, is a integral part of the game.
big downer for me. but, otherwise it looks steller!
Yea my biggest reason for killing zeds is getting loot. Not a fan of removing so much loot. Especially since half the cabinets seem to be the already looted version.

 
" HAH , no one likes anything in A17 ,every one is complaining " MM says

but hay , its still a thing that Z,s have loot , its just a backpack so stop complaining if it has loot it will drop loot , but the people of the

gore blocks " ANIMALS STILL HAVE BONES AND FATS , GO HUNTING " , Didnt see any thing else i have comments on, lets wait .

hay ,Roland zombies seems slower and yet easier to kill with the new AI , i thought you said its a nightmare ? :)

 
Regarding zombie loot:

Change is hard. Adaptation is fun.

I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.

 
Regarding zombie loot:
Change is hard. Adaptation is fun.

I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.
There is still a Scavenging skill?

 
Regarding zombie loot:
Change is hard. Adaptation is fun.

I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.
Good for you but some of us aren’t going to like that so well or adjust to it. I have played games that mobs gave no loot. It made me not want to fight stuff. I know for a fact that it will take out a huge part that is fun in the game for me.

 
Regarding zombie loot:
Change is hard. Adaptation is fun.

I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.

I have no problem with the new loot system, I'm just worried about not getting bones.

 
bad...

So in no particular order:

Ugly

1. Dumbing down guns to a few fixed quality levels is awful, now once you have a top tier weapon you never need to strive for anything better whereas before you could hope to upgrade a 510 sniper to a 600 sniper over time, bad and simplistic change

2. Tying HP/health to hydration, simply a poorly thought out and bad design change that was totally unneeded

3. No (we saw no loot drop from maybe 25 kills) loot from zeds is an example of how little people like MM have a clue about their own game and how its played. Almost all of the stuff they drop has a use in the game and this will severely restrict the supply of certain items which will increase the grind and I am gonna make a prediction here, A17 is going to hugely increase the grind in the same way the last few Alphas have, at the expense of fun and gameplay.

4. Melee combat looked clunky as hell

5. You remapped use button so as to add in power attacks, ok I get it, but why the hell not keep the existing use button and just add the power attack to the OTHER button ? pointless and I hope to hell that stuff can be remapped

6. 2 Hours to clear a house he said, ok now its MM and he cant play for crap but even so lets say it takes 30 minutes, during which time you get zero loot from zombies which seem to spawn in very large numbers, all to get to, maybe, some loot crates at the end. Prediction, players are going to ignore these low reward high risk 'dungeons' and focus on the high loot stores so guess you just wasted a ton of dev time on a poorly thought out design decision..

7. Why in gods name cant we have a visual indicator that the zombie is dead? would that really be asking so much? I am pretty sure i can tell if something is dead or not

8. At this point, after over a year, you are worried about adding in a new graphic for a sideboard? like seriously no-one cares

9. Removal of visual numeric indicator for stamina and health is T E R R I B L E, what the hell are you thinking? this is the first thing people will mod back in because its beyond stupid

Good

1. Retrieving arrows, nicely done and arrow impacts and graphics look great

2. Damage indicators on the zombies when hit, eg, flesh being flayed off the side of the head, looks very good

3. New textures on the house, very nice, they look much better

4. Visual clue to state of loot container is nicely though out and shown

Time will tell

1. Backpack change, IF, and its a BIG IF, you dont need to be level 150/spend 2 weeks getting enough perks, to surpass the old capacity then this is an excellent change. IF however you are now going to spend MOST of the game gimped on capacity due to this change then yet again its just another nerf to add grind to the game, will have to see final implementation to judge

2. Did you change the runspeed? it looked like you did, if you slowed it down then I wish bad things for you

I know there is a lot more to show so will keep my powder dry but seriously, after over a year there needs to be a LOT more improvements than shown here and it best not be about adding more grind, games are supposed to be fun, remember?

 
@Roland I noticed the bug in MM video that I you don't completely clear a house of ALL Zeds, they completely respawn. while I look forward to the A17, I must admit this bug infuriates me. cuz at later stages you:

1. clear a house of almost all zombies, a cop comes at you, you both don't want to fight it close quarters, and when it blows it destroys poi

2. you leave and have it follow fight it and kill and/or blow it up

3. you return to the house 10 blocks away only to be restocked with zeds, and oh look, another cop zombie...

I shared a vid of this bug in A16 quite a while back and I would much rather have a chrome shotgun than this bug. Otherwise I'm as hype as I've ever been

 
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