PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Sticky arrows! Zombies coming out of closets (not that there's anything wrong with that!)… Amazing stuff.

Great video Joel! Thank you so much for taking time to make this for us... I love it!!!

 
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Faatal's a bigger troll than Roland... touche.

 
+1 on arrows being recoverable, -2 on bow STILL being bugged for HOW many alphas? Rip that bow out and redo it completely. ALL the archers are so annoyed with that thing. -2 on zed loot "nonsense loot" as he called it; Where the heck did he think most of late game brass came from? tsk tsk. +1 on vehicles, may give more points on this when i see more. net zero on food/water hp/stamina situation; thats not so good for health to be tied to hydration; I end up dehydrated in real life, but that does not affect long term hp. Bad change on that; how about armor, does it affect bullets yet? or are sniper rifles still going to instagib someone? +5 on FINALLY fixing [hopefully perm] dupeing bug.

All in all, im ambivilant now on a17. Really depressing about the nonsense loot; Brass income cut to basically nothing in populated servers. bah.

 
Fairly late in the video, he opens the skill/perk window for a split second while looking for the map. I thought I'd snag a screenshot of it.

cAzE7Mb.jpg

May the analysis and speculation start...

 
half way through the video myself; I do not approve of zeds having no loot, this completely ruins populated servers, as finding unmolested loot stashes is rare.
zombies will left backpack or something instead of gore blocks, if there is loot

 
Can someone explain me the "loot"-part of the new video? 14:50min

/edit lol we post at the same moment ^^

so Z´s have backpacks oO?

 
Fairly late in the video, he opens the skill/perk window for a split second while looking for the map. I thought I'd snag a screenshot of it.

cAzE7Mb.jpg

May the analysis and speculation start...
DUDE , just reading that fill the hype from 25% to 100% again , iam all in need for this alpha

 
Can someone explain me the "loot"-part of the new video? 14:50min
/edit lol we post at the same moment ^^

so Z´s have backpacks oO?
Basically...

1) Zombies are a lot less likely to have loot.

2) Therefore there's no need for them all to leave a resource-using gore block.

3) Therefore dead zombies simply disappear after they time out or take too much damage; which is good for performance.

4) On the odd occasion that a zombie will drop loot, since there's now no gore block to contain it, it will appear in a backpack instead.

 
zombies will left backpack or something instead of gore blocks, if there is loot
I'd noted that, but removing the "nonsense loot" is effectively a death toll to populated servers [i'm an avid pvp setting player, a good chunk of loot comes from zeds]

The things that baffle me is that I'm willing to bet a thousand dukes that #1. Armor still does not affect bullets from enemy players [sniper is basically 1 shot to the torso or above] and #2 there is no plans to fix the bows bugging out, as its been going on for.... atleast 6 alphas that i've kept up with the game.

Its got potential, but tying HP to hydration levels? seriously? thats just so bad. Those of us who play on difficulty 6 are going to have more hell than it was. Tsk.

I don't want to sound like im harping, so i'm about to make a list of IMPROVEMENTS I NOTED:

Vehicles

Memory tweaks, better performance

Increased backback [maybe? havent had enough of skill point system to look, but im willing to wager that its becoming closer to Ultima Online, and the solo joe is getting rekt yet again, increaseingly harder to play solo]

Zed pathing improved greatly

Thats about it; I'm not much of a visuals guy, I'm the guy who likes stealth and player blood, and of course their loot. All in all might have some potential, can't wait to see. What im curious about is; what is maximum health now if wellness is gone. are we getting rekt again?

 
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so Roland , MM gamplay green? or there is still some more ,

MM said at the last seconds that most of texture done and he is up for some more videos , is it me or someone else :) ?

so many questions in my head , i ll leave the people ask first and if my questions isnt there it ll be my turn>

 
Basically...
1) Zombies are a lot less likely to have loot.

2) Therefore there's no need for them all to leave a resource-using gore block.

3) Therefore dead zombies simply disappear after they time out or take too much damage; which is good for performance.

4) On the odd occasion that a zombie will drop loot, since there's now no gore block to contain it, it will appear in a backpack instead.
All good news, especially after horde nights, but with no gore blocks how do we get bones for glue? If recipe is the same A16, it will make shotgun turrets and exploding bolts (and a lot of other stuff) totally useless because we won't have resources to craft it.

 
The bird who attacked MM was the same from the gas station?
@_@

Look how far it tracked its prey!
vultures may have areas they like... but... are not restricted to any particular zone. this is one time where it may be useful to keep looking up... :)

 
vultures may have areas they like... but... are not restricted to any particular zone. this is one time where it may be useful to keep looking up... :)
Awesome!

Now tell me that the Vulture Roaming Horde is a thing now!!

Please!

- - - Updated - - -

Ty Cup for this good answer :)
What does MadMole mean at 20:46?

I am not able to walk backward and kite z´s anymore?
I think its about a comment of Faatal. Until the a17 the zombie had movement animation or attack animation, it can't do both at same time. On a17 it can move and hit you at same time.

 
im with everyone else here, the lack of junk loot from zombies and loot in general from them is a major downside. wellness was one thing, i get refining the system. but now your gona make killing zombies in general just lacklustre. there's no reward to killing the zombies, may as well just kite them outside and lose them, where as before, your encouraged to thin the horde due to the rewards you get. all the *junk* in this game has its use, so collecting what you can and making use of it, is a integral part of the game.

big downer for me. but, otherwise it looks steller!

 
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