zombies will left backpack or something instead of gore blocks, if there is loot
I'd noted that, but removing the "nonsense loot" is effectively a death toll to populated servers [i'm an avid pvp setting player, a good chunk of loot comes from zeds]
The things that baffle me is that I'm willing to bet a thousand dukes that #1. Armor still does not affect bullets from enemy players [sniper is basically 1 shot to the torso or above] and #2 there is no plans to fix the bows bugging out, as its been going on for.... atleast 6 alphas that i've kept up with the game.
Its got potential, but tying HP to hydration levels? seriously? thats just so bad. Those of us who play on difficulty 6 are going to have more hell than it was. Tsk.
I don't want to sound like im harping, so i'm about to make a list of IMPROVEMENTS I NOTED:
Vehicles
Memory tweaks, better performance
Increased backback [maybe? havent had enough of skill point system to look, but im willing to wager that its becoming closer to Ultima Online, and the solo joe is getting rekt yet again, increaseingly harder to play solo]
Zed pathing improved greatly
Thats about it; I'm not much of a visuals guy, I'm the guy who likes stealth and player blood, and of course their loot. All in all might have some potential, can't wait to see. What im curious about is; what is maximum health now if wellness is gone. are we getting rekt again?