PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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is that your serious TFP? on the 24th of August it starts for the streamers and we the players and paying crowd can wait until the third weekend in September ?!

 
I don't know where you saw that but the streamers won't get it tomorrow. The best estimate from Roland was in two weeks from now, and general release the next monday. Anyway no official announcement has been made yet so we can't be sure of any release date.

 
is that your serious TFP? on the 24th of August it starts for the streamers and we the players and paying crowd can wait until the third weekend in September ?!
Where do you even get things like this from?

 
can we pls have the ability to see your base from a long distance like POI most of us would like to see his creation and creativity from distance just think about it it s would be so awesome pls ..
Won't happen unless they redo how distant POIs are handled. Those are static now and generated at the same time as the map. Maybe if they do create a blueprint feature, then the distant model would be updated when a blueprint is saved.

 
Probably another dimension. Cracks in reality may allow things from outside in.
Ya, better put a finger on the crack to avoid more leaks :) Wish it was true though.

Madmole will post video soon, where he will show the progress made by far. We all will see how stuff is going, but giving rumors is useless now.

 
I have a question for the modders, with A17 I assume your mods will not work at all? Do you have to hand code all the changes back in ..no copy and paste?

If you made buildings, do they have to be redone? Does all the xml recipes need to be all typed in one at a time? I know you haven't seen the code, but is this how it typically is for each alpha? If so, I feel for you. It could be an huge amount of work. I thank all the modders for their dedication of prolonging the fun of 7dtd and I love seeing each modders vision. I'm hoping to one day to do my own. Is it bad that I spent a crap load of cash to build a new pc just to play A17 but pretended I need it for work?

 
I may have been the inadvertent instigator.

Yesterday, based on MM's twitter, I had said if MM does his play-thru this week, then it looks good for streamers this weekend.

But... now, with two days left for the week, it doesn't sound like a play-thru, does it?

*** Maybe he plans a horde night event only, that might scare the crap out of people! :)

 
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I may have been the inadvertent instigator.
Yesterday, based on MM's twitter, I had said if MM does his play-thru this week, then it looks good for streamers this weekend.

But... now, with two days left for the week, it doesn't sound like a play-thru, does it?

*** Maybe he plans a horde night event only, that might scare the crap out of people! :)
Of with your head then ...... lol all good

 
I may have been the inadvertent instigator.
Yesterday, based on MM's twitter, I had said if MM does his play-thru this week, then it looks good for streamers this weekend.

But... now, with two days left for the week, it doesn't sound like a play-thru, does it?

*** Maybe he plans a horde night event only, that might scare the crap out of people! :)
sir... you are a trouble maker..... just kidding and you know it... but...

even with your post, i still do not see how 3 weeks after the streamers is presumed.

but i am blind in one ear and deaf in one eye! :)

 
is that your serious TFP? on the 24th of August it starts for the streamers and we the players and paying crowd can wait until the third weekend in September ?!

Probably another dimension. Cracks in reality may allow things from outside in.
A18 experimental for streamers confirmed for 24th august 2020 !

I may have been the inadvertent instigator.
Yesterday, based on MM's twitter, I had said if MM does his play-thru this week, then it looks good for streamers this weekend.

But... now, with two days left for the week, it doesn't sound like a play-thru, does it?

*** Maybe he plans a horde night event only, that might scare the crap out of people! :)
It doesn't look like it will be a playthrough, more like a preview of the new textures and shaders they have done with the unity update. And even if he starts a playthrough you can count two weeks before A17e releases

 
Won't happen unless they redo how distant POIs are handled. Those are static now and generated at the same time as the map. Maybe if they do create a blueprint feature, then the distant model would be updated when a blueprint is saved.
Personally I hope the current static distant POI system is just the first alpha implementation of a properly implemented system at some later point in time. Currently when you destroy buildings (even small ones) you still see them from far away, and it looks pretty ridiculous when you then get closer and the building suddenly vanishes. Changes to the real structures should be synchronized with the distant models.

Dynamic distant POIs (and player-built structures) are the way to go.

 
I have a question for the modders, with A17 I assume your mods will not work at all? Do you have to hand code all the changes back in ..no copy and paste? If you made buildings, do they have to be redone? Does all the xml recipes need to be all typed in one at a time? I know you haven't seen the code, but is this how it typically is for each alpha? If so, I feel for you. It could be an huge amount of work. I thank all the modders for their dedication of prolonging the fun of 7dtd and I love seeing each modders vision. I'm hoping to one day to do my own. Is it bad that I spent a crap load of cash to build a new pc just to play A17 but pretended I need it for work?
Oddly, I suspect recipes.xml is the ONLY xml that won't need to be completely redone. =)

 
Personally I hope the current static distant POI system is just the first alpha implementation of a properly implemented system at some later point in time. Currently when you destroy buildings (even small ones) you still see them from far away, and it looks pretty ridiculous when you then get closer and the building suddenly vanishes. Changes to the real structures should be synchronized with the distant models.
Dynamic distant POIs (and player-built structures) are the way to go.
That looks complicated performance wise. You would have to update the distant model every time a block is placed, destroyed or painted. Even if it is every ten blocks that's a lot of updating. Plus you would have to keep a distant model for each building in the world. Whereas now there is only one model per kind of POI. Might as well not use distant model at all... But imagine the lag if the game had to completely load every building in our line of sight.

 
Am I the only one?

That looks complicated performance wise. You would have to update the distant model every time a block is placed, destroyed or painted. Even if it is every ten blocks that's a lot of updating. Plus you would have to keep a distant model for each building in the world. Whereas now there is only one model per kind of POI. Might as well not use distant model at all... But imagine the lag if the game had to completely load every building in our line of sight.
Am I the only one that builds an urban zone, and destroys everything around me? I have one save where I'm about to take down the pharmaceutical tower because I built in an army barracks that spawned on the opposite corner. They render the distant POI at some point during the generation of the world, so there has to be a way to regenerate those things. Maybe make it update the models on exit, or on login, so you may have to deal with it for the current session, but the next time you log out, or in, it updates. I've done things like rebuild all the bridges in the south of navezgane, and renovate Departure one building at a time.

 
Won't happen unless they redo how distant POIs are handled. Those are static now and generated at the same time as the map. Maybe if they do create a blueprint feature, then the distant model would be updated when a blueprint is saved.
Does the "generated" refer to creating a distant view picture of the poi or to stiching together a town picture from static poi pictures?

In the former case I would call it semi-static, as the pictures are not included in the binary you install from steam but still generated in the client at runtime. And that would mean the neccessary code is already largely done, they just would need to create a low-priority thread to re-generate those views in the background. It doesn't depend on the blueprint feature.

I think its ok when the bridges fall down sometimes :) It is an old, unnoticed bridge without being taken care of, so it should sometimes fall under players weight.
I would even call this a feature. Seeing civilization crumble will get you into the right post-apocalyptic mood.

 
Does the "generated" refer to creating a distant view picture of the poi or to stiching together a town picture from static poi pictures?
In the former case I would call it semi-static, as the pictures are not included in the binary you install from steam but still generated in the client at runtime. And that would mean the neccessary code is already largely done, they just would need to create a low-priority thread to re-generate those views in the background. It doesn't depend on the blueprint feature.
Yeah they create static images and thats what we see, thats why if a building is partially crumbled or added to the image is the same.

 
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