congrats you are fallen prey to trolland smile traps .heheheheh
i am also a prey , just started a world with my brother to waste some time till A17 drops , the hype killing both of us
EDIT :Roland , if i play dead is dead ,will my chances == or != A16![]()
I assume you mean in A16. Lots of AI code has changed for A17, so that behavior will probably be different.Faatal
When I go to a POI and bust through the roof zombies try to go to the door and knock it down. Same when I go throught he door. Most of the time they go to the door and stay there for a little while until I hit them or they sense me.
No. Nothing was ever 99% done. As I said before, lots of code is still being worked on.They are redoing the entire graphics. Roland already stated alpha was 99% done, but everything looked like plastic due to the unity update. So they must redo all graphics to fit the new system.
Zombies and water has not changed.Has anyone asked about how zombies move through water in a17? Will zombie spawn in water on the bottom of a river or lake? Will any zombie have a swim ability in a17?
It could happen. I'm sure RWG will keep getting better.Hey Faatal, thanks for all the recent info. Any chance of (non-destroyed) random gen bridges in the future?
LOL, but some (all?) of those clips did not have the new textures and lighting. It is so much better!Hey guysI made you all a video
hope you enjoy
Hmmm, you are on to something good! How about: The beter the bed you make, the larger the no spawn zone gets!Can we add a timer to unlimited bed spawning? Changes: The better the bed the better time reductions, with unlimited spawning on said bed or takes damage when you respawn on it. Bedrolls have only a one time use. This would put the other looking beds to good use. As of right now, they're just for looks.
Come on man, don't let your guard downs. Been a developer I don't really agree with you. Though I don't deny that there won't be a bug. But when I recreate some piece of code then it fix all basic bugs we had in past like fix 100s of them and create new 10-20s of them. But these 10-20 are more logic one that were not visible because of previous 100s. That I do understand, but I won't say it is not stable in compare to old one. That is why you rewrite and upgrade it. To be more efficient.That is not how it works. Generally the more changes, the more bugs. We didn't stop months ago and fix all the bugs. Many features are still being developed. Experimental will be the time to test and fix bugs. There will be plenty of bugs.
Nice video.Hey guysI made you all a video
hope you enjoy
Then you would also be very aware that a rewrite is different to refactoring the code and will introduce new bugs just the same as new development does.Come on man, don't let your guard downs. Been a developer I don't really agree with you. Though I don't deny that there won't be a bug. But when I recreate some piece of code then it fix all basic bugs we had in past like fix 100s of them and create new 10-20s of them. But these 10-20 are more logic one that were not visible because of previous 100s. That I do understand, but I won't say it is not stable in compare to old one. That is why you rewrite and upgrade it. To be more efficient.
I think its ok when the bridges fall down sometimesIt could happen. I'm sure RWG will keep getting better.
They get new AI, new shader, new vehicle to blow, new building to destroy.. what else those zed wants ?Does anyone know if the zombie sound have been tweaked for A17? ��
I already mention that in very same post you quoted outThen you would also be very aware that a rewrite is different to refactoring the code and will introduce new bugs just the same as new development does.
I must have misunderstood your post then! I thought you were implying that there wouldn't be as many issues in a rewrite.I already mention that in very same post you quoted out.
I had this happen in freaking Navezgane.I think its ok when the bridges fall down sometimesIt is an old, unnoticed bridge without being taken care of, so it should sometimes fall under players weight.
Ewww, gross. Thank you for fixing.'Off' now actually does a simple 3 FPS skybox render at a low intensity, otherwise the world was darker with the new shaders trying to use a black reflection cube. Water looked like gray sludge.
Yo reflections, I'm really happy for you. I'ma let you finish... But ambient occlusion had one of the best effects of all time!Reflection quality settings got an overhaul today and I added Middle and Ultra quality.
'Off' now actually does a simple 3 FPS skybox render at a low intensity, otherwise the world was darker with the new shaders trying to use a black reflection cube. Water looked like gray sludge.
Lol doubt that'll happen.can we pls have the ability to see your base from a long distance like POI most of us would like to see his creation and creativity from distance just think about it it s would be so awesome pls ..