PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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All this stuff about Hitler and entitlement and tact is fine, but can we please stick to the important game-related stuff?

Do we have any more details about the arboreal nipples?

 
Whats the cost of water, compared to a free air block?Will they try to pass a river, or rather run along the shore?
Water doesnt hinder them, they just walk down and through it like 28 days later... i think it was

 
So what you are saying Roland is if I were to complain about limited zombie types, the general lack of zombie special attack variations and lack of unique personalities they want to know about it? :)

 
We're also coming up on 1800 pages and 5,000,000 views. That's pretty awesome! A16 has over 7,000,000 views so perhaps we will overtake that one soon ;)

 
We're also coming up on 1800 pages and 5,000,000 views. That's pretty awesome! A16 has over 7,000,000 views so perhaps we will overtake that one soon ;)
5 million views ? (putting glasses and a hat) Where did you read that , just curious ;)

 
We're also coming up on 1800 pages and 5,000,000 views. That's pretty awesome! A16 has over 7,000,000 views so perhaps we will overtake that one soon ;)
Another 1800 pages and this thread will finally be locked in anticipation for Alpha 18

ALPHA 17 NEVER EVER
 
i would like to post in the 1800 page .. Roland most of Hitler videos where going around the forums are giving headache to MM and the crew .

are we really making TFB frustrated about A17 ?

i mean its all a discussion about what we feel ?

 
It's in the stats for the thread when you look at the News & Announcements forum.
Awh, this is how many times we and particularly few members of this place hit F5 through the time. Nothing to worry about.

Welcome around and enjoy the fun.

P.S. this is diversion.

 
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Stream Team Application Deadline August 17

Last edited by Roland; 16 Hours Ago at 04:51 AM.

A: We plan to send out the access codes to the qualifying streamers on the Friday before the Monday (or Tuesday if necessary) that we will release A17-experimental allowing a full weekend prior to the public release

Is that date new?

I might take the week of the 27th off...

 
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A related question about the AI - how does the zombie AI consider spikes when trying to get to the player?
Are they treated like walls/doors that the zombie considers them a hard obstacle and will go around them if possible - and if they can't get to the player by doing that they'll stand next to them and attack them (taking damage in the process)?

Or are they treated as "difficult" terrain that the zombie will prefer to go around unless it makes the route significantly longer, in which case they'll walk through them taking damage?

Or are they ignored, and the zombie will attempt to walk through them as if they weren't there and take damage from them?
Zombie spike interaction is weird ATM. They treat them as solid blocks and will walk around them or jump over if that is cheaper, but jumping on top makes them slow fall into the spike, which makes them appear stuck and they attack the spikes, but take damage since they are on them. It just looks odd as they slowly fall into and then slowly walk on top of spikes.

 
5,000,000 views for the last year since the thread started and we'll gain another 3,000,000 on just the Sunday night to Monday morning after the the A17 Stream Event. :)

 
Yeah, but yours WAS the 27,000th post in this thread!
#27001.

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