hey Roland, I've got an idea for NPCs in A18. What if a player had some kind of reputation? They would be able to raise it by killing bandits, trading with White River and completing their quests. If player kill survivors, reputation would drop. when it decreases to some level (for example -20), bandits become passive to player and he/she can trade with them and complete their quests (drops reputation even more), whereas White River becomes aggressive to player. I thought it would be cool if you could chose which fraction you want to help.