PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@Roland, can you elaborate on this a bit more? Specifically... are we getting another atlas? Has the atlas been increased? Have the current items IN the atlas simply been shrunk to provide more room?
My takeaways from the past 40 pages...

...screw "strength to increase backpack size", I'm going to have an inventory item, called oh I dunno, rucksack, that if equipped, provides the buff for additional slots.

...hoping falling debris still causes damage, because I see a lot of frame towers holding up heavy concrete littered around my horde base in the future...
Okay, so I thought someone would do that with a bag, and yes, I myself told the guys and gal on my server that I want to do that, but only if falling block damage still applies.

 
Bonfire beacons. Columns of thick smoke that are easy to see from an approaching plane, but with the side effect they also pull in zombies from all around. Almost like a 7th horde while the bonfires are active.
That would be cool. But maybe add in a random chance for bandits. That goodie box is up for grabs if you can’t defend it.

 
Well a screamer can trigger a mini horde event so there must be code for it or an event we can trigger.
I was thinking it would be cool to trigger one to test a base. possible a quest to get a "Thumper" like in Dune that called the sand worms.

same for airdrops, I would like a quest/event/item that could call in an airdrop. like in Rust.
yeah it would be neat if we could have a system or something to alert/call zombies to us, like hit a gong and trigger them hearing, sort of like increases the "heatmap" to massive proportions and maybe goes away as being unsustainable if you do not keep it up etc... like gun shots and explosives should really make more noise in terms of alerting zombies. They should come from miles around.

 
Funny this was mentioned, but I was digging some clay not even 10 blocks outside from my base (a barn) when a horde spawned INSIDE MY BASE. I was confused, looked around to see if they got in without me realizing. No holes or damage on any part of my base. So I stood there and stared at them as they tore down my wooden wall in ran at me, slapping my ♥♥♥♥ silly to the point of death. I don't think I raged so hard in 7 Days in so long, but laughing about it now. I just hope its fixed.
this is because you did not have your bed there and you also did not create your own ground from your own blocks, you probably built a wall but they can pawn on the ground inside the wall if you did not create your own blocks.

 
8- How come we cant make cloth clothes?? We can make cloth armor and animal hide? ..but not clothes? shirt, poncho etc
MTFGA
yeah this never made any sense to me, we should be able to make them IMO.

 
Does 7DTD "engine/design" support the mechanics for a trap? ideally catching animals or nasty leg traps for humans like in Rust.
I tried using pits to catch animals but the issue is when there is no one online or in that region/chunk nothing happens.
In one A16 mod was chicken trap working like plants. It changed state from empty to full overtime. It doesn't contain living chicken but you loot meat+feathers.

 
I think he means just for the generation calculations.
I know nothing at all about how any of that works technically, but maybe the gpu could take some of the computing load off the cpu, and decrease generation time significantly?

It wouldn't make it into a17, but it might be worth exploring for a18.. or maybe just a 17.xx update, since that wouldn't really involve any gameplay.. just world generation.
That's what I was talking about as well, I've written quite a few shaders and although they're fast they're also a nightmare to work with. You also have the issue of a headless server without a GPU, it wouldn't help at all in that scenario.

 
I think the only feasible means of trapping animals with the current system is to create a trap object/block, and have it respawn "animal loot" in a random interval between 12 and 36 hours or whatever. Trap breaks after you loot it, so you have to recreate the trap each time. Add a "Trapper" perk series in the crafting/looting chain that increases yield and types of traps.
Starvation has a rabbit/chicken traps. You build trap, place it outside. Click to put in bait. It spawns actual rabbits and chickens randomly and if they run too close to the trap, it triggers. The animal disappears and you can 'loot' the trap to get a 'rabbit' or 'chicken' item. If you place in tool belt and drop in real world, the animal spawns in front of you and runs away.

 
Everyone is so worried about when a17 is going to be released. It's so very simple. I'm leaving on Tuesday the 14th and will be unable to play for several days, then I'm moving right after I get back and will be unable to play for another week or so. So they will release it first thing on Tuesday morning when I leave just so I can't try it out like everyone else. It will happen. So you guys have about a day and a half to wait.
Can't argue with that logic.

 
Wasn't original, but heavy remix of 28 days later main theme.
And the guy who "wrote" is an asshat and was slapping streamer with DCMA notices even though TFP paid for the use right of the song.

 
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