PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Benny hill theme.
Is there an easy way to adjust the timescale of the game? I now want to make/play a mod where the Benny Hill theme plays and everything goes 2-3 times faster. Not all the time, but after you drink some weird concoction or as an adrenaline rush.

I just tried fighting zombies at 3x speed in Garry's Mod while the BH theme was going on in the background, and I can say, it's quite a fun experience. The zombies were also hilarious, but also more scary.

 
Is there an easy way to adjust the timescale of the game? I now want to make/play a mod where the Benny Hill theme plays and everything goes 2-3 times faster. Not all the time, but after you drink some weird concoction or as an adrenaline rush.
I just tried fighting zombies at 3x speed in Garry's Mod while the BH theme was going on in the background, and I can say, it's quite a fun experience. The zombies were also hilarious, but also more scary.
No easy way to do it, you'd have to rebalance all of the animation speeds to match that of the increased physics speed.

That being said... you could speed up all zombie anims and leave everything else as normal. The hyper zombies in a world with normal physics would provide an arguably hilarious juxtaposition.

 
I hope the new menu theme is as good as the original from a few alphas ago. I miss that one. I thought it was perfect
That's the one I'm hoping they're bringing back... It was awesome! I would listen to the full theme before playing the game... Loved it!

 
No easy way to do it, you'd have to rebalance all of the animation speeds to match that of the increased physics speed.
I would have guessed that unity's physics engine had some way to change the physics speed.

 
Hey Skippy,
No disrespect meant.


This is really funny. I didn't read the guys name just the hey don't talk down to me just give me an answer and

I thought Trolland resurfaced and began by calling the guy skippy.

:)

At least, thanks for the update I was thinking it would be any week now.

Ill check back in September.

 
Is there an easy way to adjust the timescale of the game? I now want to make/play a mod where the Benny Hill theme plays and everything goes 2-3 times faster. Not all the time, but after you drink some weird concoction or as an adrenaline rush.
I just tried fighting zombies at 3x speed in Garry's Mod while the BH theme was going on in the background, and I can say, it's quite a fun experience. The zombies were also hilarious, but also more scary.
Benny Hill buff in a17. =)

...sounds doable.

- - - Updated - - -

for those of you not old enough or who did not grow up in the British commonwealth, this is what Guppy is talking about...
Benny Hill Theme song -

Um, an enterprising young guppy realized that Benny hill showed boobs long before American censors realized it... =)

 
I would have guessed that unity's physics engine had some way to change the physics speed.
Changing the physics speed would be easy but it wouldn't speed up the zombies, the animations aren't linked to the speed of the physics engine.

 
With you experience with 7dtd code, how doable would you say?
It's certainly doable, if I understand the improvements to the modding system correctly, but a lot of work to go through to speed up and rebalance all of the animations. It'll probably lead to some pretty hilarious bugs on the way :-)

It's still possible without improvements to the modding system but at that point you're likely rewriting core game functions and classes, it's then less of a mod and more of a hack.

 
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Guaranteed to make phone calls in public 50% more entertaining.
Only to cultured people.

Edit: What I mean is that nobody will get it and we should all just hope for an errant asteroid.

 
Since the game will release when the game is released. My question is how many people are going to grind the hell out of A17 when it releases.

I will probably be playing at least 24 to 30 hrs the first weekend of release. I will also be scheduling some days off work to get my grind on.

 
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