PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Hey! What about my whining about Screamer hordes spawning inside base walls?
hmmmm maybe when a17 drops i might see a report with repro on it about this... (i do not have this issue myself and i am not saying it doesnt happen) :)

 
I think the truth is sadder. They're not working on anything else but A17, however. The entire unity update ♥♥♥♥ed things over so bad + hiring and teaching of new staff. Which resulted in many months of downtime (not adding new stuff) but progressing old to updated version.
I find this to be unlikely, Unity makes a significant amount of effort to make upgrades as painless and seamless as possible, its the whole bases of their business model, to make game development easier and more streamlined. I'm not saying that upgrading unity versions isn't without its issues. I'm quite certain it has quite a bit of bugs that have to get ironed out, just like any software upgrade (looking at you windows 10) but it seems like team size + changes /= development time.

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Does the game work decently after all the updates?
Better than Alpha 14.0,15.0,16.0 but worse than alpha 12 and below. First major releases seem to be pretty horrendous but then within around 1-2 weeks they do 2-3 updates and fixes a big swath of the bugs.

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hmmmm maybe when a17 drops i might see a report with repro on it about this... (i do not have this issue myself and i am not saying it doesnt happen) :)
This has been a huge pain in the ass since alpha 12? (might be off on version number, back when zombie spiders were the main horde spawner.)

 
hmmmm maybe when a17 drops i might see a report with repro on it about this... (i do not have this issue myself and i am not saying it doesnt happen) :)
Wouldn't this be easy to fix like, not have screamers spawn on player placed blocks like natural spawns rules?

 
hmmmm maybe when a17 drops i might see a report with repro on it about this... (i do not have this issue myself and i am not saying it doesnt happen) :)
I would like to see TFP marry the screamer horde mechanic with wandering hordes mechanic eventually. You build up the heat level, It spawns a screamer that goes to your location. She screams and it calls a wandering horde to her location or her last location if she gets snuffed out during that time.

-or-

She screams and it call all zeds in the area that are already spawned to her location.

 
hmmmm maybe when a17 drops i might see a report with repro on it about this... (i do not have this issue myself and i am not saying it doesnt happen) :)
If you build a large enough base without replacing all of the ground with something else, even dirt if memory serves, the screamer will spawn outside the protection area of your bedroll but within the walls of your base.

It's been happening for a long time, been reported mutiple times, but I cannot think of how you'd solve the problem without an algorithm to determine an enclosed area around your bedroll.

 
Wouldn't this be easy to fix like, not have screamers spawn on player placed blocks like natural spawns rules?
not making an argument just asking.

what would stop the possible misuse of said blocks to stop zombies from spawning everywhere than.

it happens to be an issue that ZU is having now... they want equality to roam the world to seek out new life and free dinner. :)

 
Wouldn't this be easy to fix like, not have screamers spawn on player placed blocks like natural spawns rules?
It’s not the screamers themselves, is it? Isn't it the horde they summon which spawn in as a ring of zombies a certain radial distance from the screamer? If the screamer summons her horde far enough away from your base or if your base is large enough, that ring will intersect with your base and zombies will spawn inside.

Someone with a small base or who waits until the screamer gets really close before attacking would never experience the problem as their base would be inside the radial distance. Seems like they could still apply the same spawning rules for those zombies that line up with the protection of a bedroll.

 
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what would stop the possible misuse of said blocks to stop zombies from spawning everywhere than.
Time and effort. You can already do that but the time and effort required to place, or replace, that many block is prohibitive.

 
OF GAMING;834244']Trust me i wish it worked like that too .... (but it does not not good sir) :apathy: if that was the case the game would be out by now.
Welcome to the forums, that's a nice rabbit you have there.

 
I would like to see TFP marry the screamer horde mechanic with wandering hordes mechanic eventually. You build up the heat level, It spawns a screamer that goes to your location. She screams and it calls a wandering horde to her location or her last location if she gets snuffed out during that time. -or-

She screams and it call all zeds in the area that are already spawned to her location.
That would be great. She screams, and enemies come(from the edge of the area like wandering hordes are supposed to). Instead of she screams, and enemies pop out of thin air all around her.

Screamers are older than wandering hordes, aren't they? Maybe they got a good thing going, but they invented it in two parts... so now it's time to put the two together. :)

 
It’s not the screamers themselves, is it? Isn't it the horde they summon which spawn in as a ring of zombies a certain radial distance from the screamer? If the screamer summons her horde far enough away from your base or if your base is large enough, that ring will intersect with your base and zombies will spawn inside.
Someone with a small base or who waits until the screamer gets really close before attacking would never experience the problem as their base would be inside the radial distance. Seems like they could still apply the same spawning rules for those zombies that line up with the protection of a bedroll.
How about instead of them spawning in a ring around her have them spawn behind her in a cone or half ring?

Would that not make them always spawn outside your base?

Hope this makes sense

 
not making an argument just asking.
what would stop the possible misuse of said blocks to stop zombies from spawning everywhere than.

it happens to be an issue that ZU is having now... they want equality to roam the world to seek out new life and free dinner. :)

well. if a player wishes to fill the entire world with player placed blocks, i would think they kinda deserve it no?

 
well. if a player wishes to fill the entire world with player placed blocks, i would think they kinda deserve it no?
For single player that would be okay but it would ruin multiplayer.

So i guess it could be seen as a form of griefing in MP.

 
Will gladly accept any answer from anyone for this

When Bloodmoon spawner starts, is there a way to keep the other spawners active.

TFP

In the future will crawlers be able to go under open blocks?

 
For single player that would be okay but it would ruin multiplayer.
So i guess it could be seen as a form of griefing in MP.
Maybe this would work:

"Zombies cant spawn within radius x of players".

That way, it cant be used for griefing. The only exploit I can see in this setup, is if multiple players position themselves, so that a large area will be zombie spawn free... But that would be difficult to do, and why would you?

It would also get rid of the: "zombies spawn on top of you" annoyance... (sleepers should be spawned in, long before I get close to any building... I think this is fixed for A17. Yey faatal).

The barrier to this might be, that it is CPU heavy. Since all players move around constantly, and the radius of players will overlap at times...

Anyone else see a problem with this?

 
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Anyone else see a problem with this?
As far as I know such a system is already in place, it wouldn't be CPU heavy as the calculation only needs to be done at spawning.

The current problem, as has been pointed out, is that although the screamer is not allowed to spawn within range of the player the zombies she calls do not have such a restriction. The called zombies are spawned around the screamer and, if like me, you're a terrible shot and have to wait for her to get close to kill her the called zombies can sometimes spawn behind you.

A better system would be to have the screamer call a wandering horde, it wouldn't take long to implement as both systems are already in place and would largely solve the ninja-zombie problem.

 
@Menace312

What if placing an lcb, assigns the enclosed area as a player lot, like the POI's in the city.

You would have a single fixed point and a perimeter, to set as origin.

im usually wrong in my thought process, but could that work

 
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