konrax
New member
Roland I think the issue with underground bases is the lack of trade off for the defensive benefits.Disagree with the second half of your statement. Currently it is an exploit. Maybe not digging down to bedrock since that does require a lot of work to do and the depth makes more sense that you would have safety from zombies. But being able to dig down two with a hatch above you and be safe is definitely a problem.
However, the underground is a biome like any other. To say playing in the underground should not be encouraged is like saying playing in the Forest should not be encouraged. They just need to make the biome more interesting and remove the force field around it and then do lots of encouraging to go and play there.
If food and water were to be a more substantial system it would make living exclusively underground for long periods of time much more difficult.
Making crafted food items expire over a period of time would limit a stock piles lifespan, it would also make canned food which is looted a superior food option for preservation purposes. Water on the other hand should be more difficult to manage as well, I almost feel like currently it's an irrelevant system after a short time. Removing water duplication with buckets would help make it harder underground, however I feel like it is entirely too easy to craft large amounts of water (or goldenrod tea) due to the current water collection and jar system. I'm not entirely sure what would be the best way to go about changing this, but I feel something closer to Dayz canteen/water bottle system would be far more rewarding for this game.
In essence I think it makes sense to force bunker players to have to play more like scavengers and this type of system would promote that style of play.