PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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As for being forced to know shotguns or rifles or bows, that should never be a choice since you start the game with bows and getting rifles is purely RNG luck. Shotguns are in between since a real shotgun is RNG luck and a Blunderbuss can be crafted. While I understand that the basic skill of it is learned by doing, the perks should definitely not be limited since which ones you have to develop the related skill is pure chance.
I could quote Luke again here... Guns are craftable in A17. You will never be at the mercy of having to find a particular gun in a loot container. Craft the one you are specializing in.

Risk of choosing the wrong perk: Averted.

 
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Luke: Amazing. Every word of what you just said was wrong.
VANILLA Skyrim had a hard cap, no skills could be legendary and your max character level was 82.


um...vanilla skyrim eventually removed the hard cap because so many people hated it. so...

I could quote Luke again here... Guns are craftable in A17. You will never be at the mercy of having to find a particular gun in a loot container. Craft the one you are specializing in.
Risk of choosing the wrong perk: Averted.
and if you don't choose crafting? hmm? what good is your god named "science" then?

An individual block stores very little info, to keep memory use down, so it does not have an SI value it can just grab. SI is calculated in some fairly complicated code for a bunch of blocks when something changes. Might even be on a separate thread and done over time. Was a while ago when I looked at it. It looked like a closed system, that pathing can't just say what is the SI on this block without it running a full update and me having to somehow get it to send me values. Not something I want to attempt for A17.
yeah. i felt pretty damn stupid when someone pointed that out to me. idk why i thought that the game would have a constant running calc for each block.

lol says you!
#undergroundbasegate


#iwantterrarrialevelsofundergrounddanger

 
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This is a game breaking flaw, it just flat out ruins the zombie apocalypse..
Absolutely incorrect. The main thing that would ruin the game is the devs making it impossible to survive or impossible to build a base that can keep them out. The second thing is PvP. The ability to hurt another player or damage their structures should be removed from the game entirely.

 
Everything has its pros and cons.
If we are going to have a bunch of zombies on top of us digging down and making it obvious we are there all the time then it's pretty pointless and just sucks.
I'm not opposed to if you go deep enough they can't detect you regardless of day or zombie type. I just think you should have to put in some effort to thwart the zombie threat. Dig down 10 meters is easy, they should find you. Go up on a hill and dig down 80m and add ladders or a long slope takes work. In that case I'd rather there be other threats like you have trouble breathing or once in a while a tunneling zombie/mole finds you.

Finding your entrance is an option, but pathing will only do about 40m, so it would be more like them hanging around the entrance cause they smelled something, but you can make multiple entrances, which is fine, since you don't know which one is safe until you check it out.

 
um...vanilla skyrim eventually removed the hard cap because so many people hated it. so...
....hopefully these developers will stick to their guns and remain true to their vision regardless of backlash?

(I don't mind wasting a few words to finish your sentences, pal... :) )

 
... and getting rifles is purely RNG luck. Shotguns are in between since a real shotgun is RNG luck and a Blunderbuss can be crafted.
Even if we ignore Rolands A17 comment for the moment and speak just about A16: What phenomenal bad luck must you have had to not find a shotgun or hunting rifle days and days before you ever had the **need** to invest points into the respective perk. Come on, winning the grand lottery is easier than not getting a shotgun by day 20 if you play normally.

 
Finding your entrance is an option, but pathing will only do about 40m, so it would be more like them hanging around the entrance cause they smelled something, but you can make multiple entrances, which is fine, since you don't know which one is safe until you check it out.
That's just about perfect. But how far away do zombies spawn/ how long do they stay in memory(hang around)/ when does smell fade/ how do you prevent the existing clipping bugs as a way to check it out without risk.

 
A question for those wiser then I (hopefully a Fun Pimps dev)

I generally have a small fort above ground and a bunker underground as my main defense options.

Horder night - Fight on walls of fort and if they get through - escape to bunker and try to either hold out till morning

(if i built everything right then at worse its almost morning)

I was thinking of building an escape tunnel within the bunker perhaps near a bike in case i need to flee to another location on a really bad horde night

My question, with A17 and the ability for zombies to dig down and better AI & pathing when attacking structures, would a zombie try to get to me through my escape tunnel if it considered that the weakest spot or would it still go straight for the walls if that's where i was standing?

 
I could quote Luke again here... Guns are craftable in A17. You will never be at the mercy of having to find a particular gun in a loot container. Craft the one you are specializing in.
Risk of choosing the wrong perk: Averted.
I guess I hadn't remembered that they are craftable, but as somebody else mentioned that is still gated behind a crafting skill.

um...vanilla skyrim eventually removed the hard cap because so many people hated it. so...
That's basically the point. What would ever make the Devs think people aren't going to hate it and demand it be changed? They are creating more work by limiting us in the first place.

 
Absolutely incorrect. The main thing that would ruin the game is the devs making it impossible to survive or impossible to build a base that can keep them out. The second thing is PvP. The ability to hurt another player or damage their structures should be removed from the game entirely.
what you are against pvp ? well there are option to play pve without worrying to get kill by others.

 
....hopefully these developers will stick to their guns and remain true to their vision regardless of backlash?
(I don't mind wasting a few words to finish your sentences, pal... :) )
i only laughed at that because i have no skin in this fight. i'm resigned to being fine with whatever...as long as i can change a few values in the xmls to play it my way.

#seriouslywouldntitbeawesomeiftherewereincreasinglevelsofdangerasyougotclosertobedrock

 
What's with people hitting the trigger words today? Shall I mention in-game nudity and child zombies just for completion?

 
i only laughed at that because i have no skin in this fight. i'm resigned to being fine with whatever...as long as i can change a few values in the xmls to play it my way.
#seriouslywouldntitbeawesomeiftherewereincreasinglevelsofdangerasyougotclosertobedrock
Good to know you're laughing again these days! :)

Yes, it would be really awesome to have underground threats that pertain and exist in the underground without having to migrate there from the surface. Of course it would be great if they could re-implement complex cave systems you can get lost in or fall into and as for making it a challenge to reach bedrock (No TFP, not pickaxe sponge rocks) I'm all for it. Make it a battle instead of only a grind.

 
Well the behemoth told me that they identify as a multigender, mutlisexual and triple otherkin and they prefer the pronoun they/them.
How 2nd Decade 21st Century Metro of them...

 
How 2nd Decade 21st Century Metro of them...
Yes the behemoth is totally awesome. They can cook amazingly and just between you and me they look freaking awesome.

I mean you just got to try their human leg and arm stew. Totally delic.

 
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