Aldranon
New member
You brought up a great point about having purpose modded weapons.I've been reading every single post in here for weeks now. Morning poo, lunch break at work, after work relaxing on couch, and in bed at night. The diehard "immersion" rants, unyielding needs to specialize in all things, backpack confusion, map tears.... I like my salt blocks cut from the non-GMO Mines of Presumption and this thread is working those mines hard, much to my daily enjoyment.
Personally I'm stoked for A17 and the changes mentioned.
Having a handful of AKs or shotguns all modded to fill different roles sounds awesome. This is my recon AK with scope and suppressor, and this is my "where did all these dogs come from?!" AK with extended mag and quick reload. YES.
The class specialization is wonderful - better replay value for SP, better complimentary team play in MP, and overall better variety in gameplay due to having real weaknesses you must learn to work around.
Twice as big as Nave is still big, and a smaller RWG map with big servers will incentivize players to both hide and protect their base in clever ways. No more hiding way out in the boonies like the Alaskan bush family.
Anyway, very excited, love the direction TFP are moving in, and look forward to whenever it is ready.
And Roland: I wish I could by you some whiskey. I don't envy your position here and what you have to deal with. Respect.
-The Assassin: pack with sound reducing mods (hmm. can clothing/armor be silenced?)
-The Zombinator: Damage, damage, damage. If it explodes, burns or in some way kills... its in there.
-The Controler: Slows, knockbacks and stuns. You want the loot, not to be covered in rotting flesh.