Roland
Community Moderator
I just see it as growing pains. Some people bought this game while it was still mostly an empty framework and just assumed the game would be Gary’s Mod of the Zombie Apocalypse. Now that the framework is being flesh out into a designed game with rules and restrictions it hurts their sandbox elbow.This is the worst Dev Diary I've seen yet. Roland, I don't envy your job bud. Faatal and Prime, thanks for your contributions, it's appreciated by the folks who understand that doing what you do isn't color-by-numbers.
Anybody asking why this isn't the focal point of dev news, look at the people posting around you. Would YOU want to interact with this lot?
Others bought the game when experience points were first added and just assumed this wasn’t going to be WoW of the Zombie Apocalypse. Now that restrictions on min/maxing are being implemented it hurst their grindfest groin.
7 Days to Die is evolving into the designed ruleset of an open world tower defense survival horror role playing zombie apocalypse game the devs always wanted it to be.