A Nice Cup of Tea
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It's not the last voted option. It's the option you voted for - although obviously here "you" refers to whoever took the screenshot.The last voted option becomes italic as far as I can tell.
It's not the last voted option. It's the option you voted for - although obviously here "you" refers to whoever took the screenshot.The last voted option becomes italic as far as I can tell.
Impending doom as time ticks and the moon crashes upon the world.Am I missing something here?
What's to stop you maxing out your perks with xp gained from quests?
"You can't destroy the Earth! That's where I keep all my stuff!"Impending doom as time ticks and the moon crashes upon the world.
Ehh I dunno
You can't buy all the perks in the game with the maximum available points, if I explain it correctly.Am I missing something here?
What's to stop you maxing out your perks with xp gained from quests?
I voted a few weeks ago. So that could be possible. Don't know what I voted hahaIt's not the last voted option. It's the option you voted for - although obviously here "you" refers to whoever took the screenshot.
But what if we are able to get quests infinitely, points will be added for every done ? I think it is this what Gronk thinks. I am confused, too.You can't buy all the perks in the game with the maximum available points, if I explain it correctly.
What I'm thinking is that these quests give XP, not the actual points you can spend. And since each successive level requires more XP, one can put an upper limit to the max level you can get.But what if we are able to get quests infinitely, points will be added for every done ? I think it is this what Gronk thinks. I am confused, too.
That made me smile as I had already finished what I thought you were going to say.You must be new here. We do not have bugs anymore. We have vultures now.
Well shouldn't be that bad as it shouldn't take long to find a pencil especially if it doesn't have to absolutely be a No 2.I doubt people will love that. Player A pauses game and goes for a number 2..... Player B enters and starts horde night.
So there are magical gun mods that increase damage? I suppose melee will have some simmlar mods as well?In A16, a purple shotgun inflicts more damage than a tan shotgun.
In A17, a purple shotgun inflicts the same damage as a tan shotgun.
It is different and so it is noted on the first page. You are correct that quality tier does ultimately determine damage via mod slots but it doesn’t directly determine damage amount as it has in the past few alpha versions. Sorry for the confusion.
Weapon mods like this :So there are magical gun mods that increase damage? I suppose melee will have some simmlar mods as well?
That makes sense. Seems a little odd to put a max value on the xp when you could just have a logarithmic algorithm which should give you all the points you ever need with less code. You'll still need a max value but that'll likely be in the millions of xp range.What I'm thinking is that these quests give XP, not the actual points you can spend. And since each successive level requires more XP, one can put an upper limit to the max level you can get.
From a multiplayer perspective that is a great idea, but it falls apart when your playing single player and have to do everything yourself. Thats why I said make a lving softcap, where once you hit it, you can still level, but you only get 1 skill point instead of whatever the base is. This way, you still have to be careful what you choose because otherwise its going to take a long time before you can fix any mistakes.They feel that we should make choices then the next time we play we can play a different way and make another choice. A way to reset character would be nice without doing a command or editing XML files. But to unlock everything and be a master at everything I can see where they don't want that for the base game.
Remember they are not stopping people you can always mod it to where you 100% every perk/skill.
Well, its always refreshing to know that some people still abide by communist principals.Actually, I was thinking of the opposite. The group I play with would like to increase that radius to cover the whole map; so that when one of us is sent out to hunt, one of us stays at the base building, and one of us has gone into the town to scavenge for things, we still share the xp we get for doing those different activities.
Currently - and this may improve as balance is tweaked - if you split up and specialise in different activities then you get quite wildly different amounts of experience. It will be nice to all share xp all the time regardless of what we're doing and where we are and therefore be able to let everyone do the activity they enjoy the most without worrying about us all leveling at different rates.
If I understand Roland's earlier comments correctly, there isn't a maximum value on xp itself, but there is a maximum value on player level - so any xp earned after you've reached that level are wasted.That makes sense. Seems a little odd to put a max value on the xp when you could just have a logarithmic algorithm which should give you all the points you ever need with less code. You'll still need a max value but that'll likely be in the millions of xp range.
There is a level cap, which means once you hit it, Xp does nothing for you anymore. Only choice then are those challenge quests you can pick up if they still exist in A17. Ark Survival evolved has a level cap and you unlock recipies with skill points bascally, but they don't really have pve base destruction, so you can get by with low end walls and such for single player so you have enough to get the stuff you need. Not the case in 7dtd, where even a concrete base can get ripped apart pretty fast at higher gamestages. I'm worried that I won't be able to make a defensable base in A17 because of the skill point costs, while still being able to max out at least one weapon type. Plus there are other skills you'd need too. This is just a worry of mine for now, and it'll mostly effect people who play the game solo like I do. Will have to see when A17-e comes out to make a final judgement on it, but from whats been revealed so far it has me worried a bit.Am I missing something here?
What's to stop you maxing out your perks with xp gained from quests?
Yep, level was what I meant. Still seems a little odd to have a cap set so low when you could effectively get a balanced higher cap with an increasingly crippling algorithm. I'm pretty sure that's going to be a setting that'll be changed by most people.If I understand Roland's earlier comments correctly, there isn't a maximum value on xp itself, but there is a maximum value on player level - so any xp earned after you've reached that level are wasted.