PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I mean your hp bar being at 99%. Eating gives a bit of healing but it won’t heal you to 105%. Only to 100% of your current max.

There is no wellness in the game that is analogous to what we’ve had.

 
Food doesn’t get wasted in this game in regards to hunger. It actually goes to 105% or 110% (for example) even though it doesn’t show past 100%
So if you eat a stew at 99% you still get the full benefit of that stew and visually in the game it appears as though you stay at 100% for a longer time.

Now if you are at 99% health and you eat you will only gain 1%.
Was always wondering about that. Do you know what the theoretical limit is to how how it will go over 100%? Could I for instance (knowing I am going on a long trip) eat my hunger bar up to 200-250%?

 
The way I understand it is it will saturate your hunger bar by the full value the food so if you are at 99% and the food value is 10% it will fill it to 109%.

 
The way I understand it is it will saturate your hunger bar by the full value the food so if you are at 99% and the food value is 10% it will fill it to 109%.
Thanks! I was wondering about that too...

 
The way I understand it is it will saturate your hunger bar by the full value the food so if you are at 99% and the food value is 10% it will fill it to 109%.
So are you saying it will go over the 99% by the amount of the last food you eat at that level and no more?

EX. You are at 99% and eat something that is 10% so you go to 109% but if you eat any more it won't go over the 109%.

If you are at 99% and eat something that is 50% you will go to 149% but if you eat any more it won't go over the 149%.

Doe that sound right?

 
You can’t eat once you are at 100% so no...you can’t keep saturating yourself with food. It is as Xeen said. You get the “overkill” bonus but that’s it.

 
"if youre not sure its going to make it, dont mention it. Even you can see the reality in that plea, yes?"

So to translate... you are asking for no more videos or forum posts just because something that was said could turn out to not be of shippable quality at the next release?
Would it not be easier if you didn't look at the forum if you're not compatible with Early Access games?

you just missed his point. please read the comment again

 
"if youre not sure its going to make it, dont mention it. Even you can see the reality in that plea, yes?"


you just missed his point. please read the comment again
Damn! man, that's a week old post that you are referring to :)

 
Ok, so eating, say a stew, at 99% will keep you at 100% for the duration of the food buff... (I wonder... Will it go: 99 - 100 - 99 -100... and so on)

Anyway, after the buff ends, the food bar starts going down again, like normal.

That's how I understood it...

Good clarification, thx Kin

 
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*Death due to dehydration or starvation are still possible, that hasn't changed. But due to how tied together it all is now, you'll know you're hungry or thirsty long before it's a life/death situation.
You’ll know it AND you’ll loathe playing with such low stamina reserves that you’ll be eating to keep the game enjoyable long before you eat to keep yourself alive. :)

 
It's about the food amount and the duration of each food. It won't fill the bar to 110% but eating/drinking will start a buff that will give you x food over x time so it'll be possible to slam a stew before a big fight to kinda "oversaturate" your food/water.
Thanks for the clarification.

 
You’ll know it AND you’ll loathe playing with such low stamina reserves that you’ll be eating to keep the game enjoyable long before you eat to keep yourself alive. :)
That's what I'm afraid of. Tying your total available stamina to your current hunger makes it about having an frankly unreasonable surplus of food just to make sure you have enough to do something like mining or swimming out to a supply crate. I'd say putting the stamina debuffs as staggered fractions of the total instead of being exactly 1:1 would be better. Most preferably in fifths. Say if you're above 80% you still have 100% stamina, but if you're at 80% hunger you only have 80% stamina. Then at 60% hunger it's 60% stamina, so on and so forth. In between 60% and 80% hunger you still have 80% stamina. Having 1:1 hunger/stamina drain could cause unforeseen problems, especially as activity degrades the hunger and thus stamina even further.

 
Ok, so eating, say a stew, at 99% will keep you at 100% for the duration of the food buff... (I wonder... Will it go: 99 - 100 - 99 -100... and so on)
Yes, although you won't see it. The calculation will be started and finsihed between frames.

 
you just missed his point. please read the comment again
Well, I have a similar request for him that he has for the developers: I want him to not post any ideas or suggestions on this forum unless he has a majority of forum members already behind his ideas or suggestions. Because I don't want to read about his ideas unless there is a comfortable backing behind it. I don't want to be disappointed either. :smile-new:

EDIT: I'll even explain the joke: Is that an unreasonable request? It is. Connect the dots

 
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That's what I'm afraid of. Tying your total available stamina to your current hunger makes it about having an frankly unreasonable surplus of food just to make sure you have enough to do something like mining or swimming out to a supply crate. I'd say putting the stamina debuffs as staggered fractions of the total instead of being exactly 1:1 would be better. Most preferably in fifths. Say if you're above 80% you still have 100% stamina, but if you're at 80% hunger you only have 80% stamina. Then at 60% hunger it's 60% stamina, so on and so forth. In between 60% and 80% hunger you still have 80% stamina. Having 1:1 hunger/stamina drain could cause unforeseen problems, especially as activity degrades the hunger and thus stamina even further.
It’s not bad. Most players will be fine with the drain rate of the stamina bar and with the rate at which the max possible stamina diminishes. You can do plenty of activity even at 3/4 of a completely filled bar.

I’m sure tweaking the rates will be an ongoing process.

 
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