Hub should be deadlier. With constant feral zombies maybe? With an increased sense and targetting AI?Nah. It's better being gone. Makes people actually explore the map outside of the hub.
It still does have a chance to spawn at 0,0, just not 100% like it was.
yep... RWG random generated world and if there was a city at 0,0 all the time, then where is the random?Nah. It's better being gone. Makes people actually explore the map outside of the hub.
It still does have a chance to spawn at 0,0, just not 100% like it was.
hasn't that been the argument made during the last several alphas though?I think Roland said that the next cycle will be shorter. This one was heavy under the hood, but the next one will be easier to plug in the next round of features. (Who knows, though, right?)
Nopee. Noooooooopeeee.yep... RWG random generated world and if there was a city at 0,0 all the time, then where is the random?
people wanted RWG so here it is. i still would love to see random large pot holes on roads ... i know its evil but damn
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get r3kt m8Did you hear that?
We have been telling each other that on several occasions this month, so naturally the artists around here like to gush about it.
oh agree... but those were not suppose to happen... you know idiotic road workers (gremlins)...Nopee. Noooooooopeeee.
We've had several Alphas, I think 2 or 3 back. Where the road would suddenly end. or a 3 block hole out of nowhere. That ♥♥♥♥ is even more annoying than RANDOM landmines. If they go back that road I'mma protest.
We even marked the locations so people wouldn't drive in them anymore. One hole required at least 60+ wooden frames to "close" the hole on the surface.
I literally ♥♥♥♥ myself the first time I fell into one. I went from +85 altitude to -30 whilst riding on my batbikebelieve, i fell into some of those nightmare holes in testing back then. those types i do not like. i am talking only now of small pot hole (and not the often... over doing it type)
also... the batmobile has those jumping gadgets on it so hush up cheater.![]()
Talking dirty again I see.Know what would be a good surprise this alpha. Hub city being back!
LOL …...Ronald McModerator!!ohh thank you ronald because i was kind of afraid for the single players
Ronald McDonald?ohh thank you ronald because i was kind of afraid for the single players
I know I'm a little late to comment about this, but as some sort of happy medium between carrying a backpack in your inventory and carrying parts around, you could make a different workstation? call it "garage" or something. then inside the "garage" you build the vehicle and when you're done it appears in the garage to be driven away.Currently you craft a few vehicle specific parts at workbench, then use those to craft a vehicle at the workbench, which gives you the vehicle as an item you can put on your toolbar. You select it and place it in the world, which becomes the actual vehicle. You cannot pick it back up.
Yes, I dream of four person scavenging/raiding parties, pulling up into a neighborhood, splitting into pairs and scouting resources and bringing stuff back, storing in vehicle, as well as all they can carry, and then pulling out before the geeks can swarm them too bad.How tough the journey is entire left to rng and where you spawn. I have no trouble surviving on my own anywhere, but my friends who are playing for the first time have a hard time going through the wasteland with no items.
Either way all I am saying is the multi person transport was one of the main things I'm looking forward to.
Not just to be a noob taxi but after going around as a group raiding all these new poi's.
I dunno, dealing with a 99 people that have 99 opinions of what a perfect base is me seems like it would just be a pain. I mean 100 people need a leader or there will be chaos and I'm sure picking a leader would be ... so easy...Ya know what I just thought of, and which might be really interesting?
A spinoff of 7DTD built as an MMO.
Imagine: Large cities of 100 players, built by players, defending against hordes every 7 days.