PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I miss the days of playing buggy alpha builds. I would normally without fail play non stop with any and all bugs. I would rather play the buggy builds Madmole is playing than wait for this long drought. I will be playing no matter how it is released.

Has the hype train left the depot yet?

Also I haven't had time to read through this entire thread which is insanely long. Does anyone know if water physics have been changed?

 
I miss the days of playing buggy alpha builds. I would normally without fail play non stop with any and all bugs. I would rather play the buggy builds Madmole is playing than wait for this long drought. I will be playing no matter how it is released.
Has the hype train left the depot yet?

Also I haven't had time to read through this entire thread which is insanely long. Does anyone know if water physics have been changed?
I tried playing my saved early alpha versions to see what it started out like but it dont work now. I started playing day 1. I remember when inventory was like minecraft, I was unsure of them changing it at first.

 
I miss the days of playing buggy alpha builds. I would normally without fail play non stop with any and all bugs. I would rather play the buggy builds Madmole is playing than wait for this long drought. I will be playing no matter how it is released.
Has the hype train left the depot yet?

Also I haven't had time to read through this entire thread which is insanely long. Does anyone know if water physics have been changed?
As far as I know water physics haven't changed, I'm not even sure they've decided upon a system to replace it with.

 
Alpha code should nearly always be really ugly. If it isn't, you put too much effort into it. It'll nearly all be thrown out and replaced by prettier code once you're more sure what you want the code to really do, and how. I'd be more surprised if he wasn't able to achieve massive gains. I'd bet he finds many more places to optimize once they get past the "does all this new a18 code work without crashing?" stage...
I'm not a fan of ever writing ugly temp code. I've seen far too many case of programmers throwing code together, never going back to it and it ships in a product like that.

Writing decent code with basic optimizations in the first place is not hard once you memorize the techniques. I do it on auto pilot as I go and for the small amount of extra time up front, I don't have to go back and remember what I was doing, fix it all and retest.

 
I'm not a fan of ever writing ugly temp code. I've seen far too many case of programmers throwing code together, never going back to it and it ships in a product like that.
...you've seen my code? =)

 
I'm not a fan of ever writing ugly temp code. I've seen far too many case of programmers throwing code together, never going back to it and it ships in a product like that.
Writing decent code with basic optimizations in the first place is not hard once you memorize the techniques. I do it on auto pilot as I go and for the small amount of extra time up front, I don't have to go back and remember what I was doing, fix it all and retest.
What about the files, which you mentioned, that have thousands of lines of code packed together? ;)

 
Any info one what type of bad a$$ specs are needed to play the game on all high settings? I cant even play or default settings :(
EDIT: I never get an answer or even any real info about it. I cant come close to fully enjoying the graphics.
My setup: i7-6700 @ 3.4GHz, 24 GB RAM, gtx 970, Win 10 64bit, Thermaltake 750W power supply, 2 extra fans and a Dell MB (don't remember which exactly). I also use Razer Cortex: Boost while playing. I have almost everything on the highest settings.

I still want to add an SSD just for games, but it hasn't happened yet.

 
My setup: i7-6700 @ 3.4GHz, 24 GB RAM, gtx 970, Win 10 64bit, Thermaltake 750W power supply, 2 extra fans and a Dell MB (don't remember which exactly). I also use Razer Cortex: Boost while playing. I have almost everything on the highest settings.

I still want to add an SSD just for games, but it hasn't happened yet.
i got an AMD FX 6 core 4.4GHZ 32 GB ram gtx 970 OC edition win 7 X64 a nice SSD drive and lots of fans I use game booster as well but playing on default with reflections on my FPS averages 30-40 standing still running through trees or a building it goes to ~15 FPS a lot.

EDIT: I dont think this game likes AMD

 
i got an AMD FX 6 core 4.4GHZ 32 GB ram gtx 970 OC edition win 7 X64 a nice SSD drive and lots of fans I use game booster as well but playing on default with reflections on my FPS averages 30-40 standing still running through trees or a building it goes to ~15 FPS a lot.
EDIT: I dont think this game likes AMD
Alpha 16 doesn't like any computer.

 
i got an AMD FX 6 core 4.4GHZ 32 GB ram gtx 970 OC edition win 7 X64 a nice SSD drive and lots of fans I use game booster as well but playing on default with reflections on my FPS averages 30-40 standing still running through trees or a building it goes to ~15 FPS a lot.
EDIT: I dont think this game likes AMD
I'm using G Skill DDR4 3000MHz Ram, maybe RAM speed is the big difference

EDIT: just checked my ingame video options, everything is set to high. Shadow distance is low and I don't have Reflected shadows on. FPS hovering right at 60ish

 
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I'm using G Skill DDR4 3000MHz Ram, maybe RAM speed is the big difference
Eh installing memory that is faster than stock doesn't do anything by itself, you have to actually enable OCing in the BIOS and or OC software.

I have DDR4 PC-3600 in my rig and on it's own there is no benefit, I had to OC to see any benefit.

 
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i got an AMD FX 6 core 4.4GHZ 32 GB ram gtx 970 OC edition win 7 X64 a nice SSD drive and lots of fans I use game booster as well but playing on default with reflections on my FPS averages 30-40 standing still running through trees or a building it goes to ~15 FPS a lot.
EDIT: I dont think this game likes AMD
I ran A16 Exp on an AMD Phenom II x6 3.2 GHz with 16GB DDR3-1600 and a Radeon Rx 460 4GB on Med-High settings (can't remember exact settings I was using) and tended to stay around 45-50 fps except during horde night. AMD may not have been the best to run it on but they hold up fine in my experience.

 
Phenom 2 is dual or quad core? Amd these days focuses on multithreaded code, unity games generally run better on fewer cores, high ghz, 50 cores wont change it, unity runs everything in the main thread until recently. Now if a17 uses the new unity 2018 multithreaded api, amd might start to do a lot better, intel will as well. My i7 with 1070 gtx, 2000mhz ddr2 and an ssd still stutters on high :/ a17 using the new render pipeline too maybe? Please?

 
What about the files, which you mentioned, that have thousands of lines of code packed together? ;)
Never said anything about packed together. They have comments and blank lines and such as you would expect in normal non Guppy code.

 
A lot of lines doesn’t necessarily imply crap code either...
Usually implies redundancy and stability. Speed even if c# is used right

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Never said anything about packed together. They have comments and blank lines and such as you would expect in normal non Guppy code.
Faatal, using scriptable render pipeline or the multi threaded job system?

Actually, new render pipeline makes you have to redo all materials so probably no

 
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