PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Best news is nobody will ever again be able to say “And what about stilt bases? Maybe they should fix those first!” whenever any other exploit is brought up...
Weeeeeell...

you can still build up to the sky... and if you are on top there, there wont be any zombies spawning in... so yeah... when are they gonna fix skybases? :D

 
I've noticed recently that the zombies float a couple of inches off of the ground. Is that a Unity thing?
Most likely a mismatch between the bottom of a capsule collider and the level of the zombies feet.

If you need a hand getting your head around some unity concepts feel free to PM me :-)

 
As I commented on the video A17 Release the Kraken!!! 2 weeks ago. Suggestion

I hope you make some changes to the electricity like connecting two-way the stuff and also connecting multiple parents instead of making a generator for each section of the base... I would love to build one central Electrical Station for each of my turrets/lamps. Also I can give you a suggestion in making working pipes that we can connect the generators to a massive barrel which we fill with fuel for example. This would make the game far more realistic in terms of Electricity and fuel consumption. Also That way we can connect a battery bank to both generator and solar panels and make when it's night time the generator to work if daytime the solar panels. We have the sensors but we can't really connect one battery bank to multiple parents like Generator and Solar Panel. IRL I can do that no problems and if there's electricity in the game it should be made Real Life like.

With the pipes and fuel tanks we can put more strategy into PVP like let's first destroy the fuel tank/el station so we can invade and so on. This will put more thinking into defences and strategy as whole in the game, not just plain minecraft-like zombie apocalypsis :D 

Also I would love some ammunitition containers for turrets... instead of 3 loads of rounds which run out so fast.

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Those stuff shouldn't be that hard... they can be released as hotfix - assuming you aprove these features that is :)

 
I hope you make some changes to the electricity like connecting two-way the stuff and also connecting multiple parents instead of making a generator for each section of the base... I would love to build one central Electrical Station for each of my turrets/lamps. Also I can give you a suggestion in making working pipes that we can connect the generators to a massive barrel which we fill with fuel for example. This would make the game far more realistic in terms of Electricity and fuel consumption. Also That way we can connect a battery bank to both generator and solar panels and make when it's night time the generator to work if daytime the solar panels. We have the sensors but we can't really connect one battery bank to multiple parents like Generator and Solar Panel. IRL I can do that no problems and if there's electricity in the game it should be made Real Life like.
With the pipes and fuel tanks we can put more strategy into PVP like let's first destroy the fuel tank/el station so we can invade and so on. This will put more thinking into defences and strategy as whole in the game, not just plain minecraft-like zombie apocalypsis :D 

Also I would love some ammunitition containers for turrets... instead of 3 loads of rounds which run out so fast.

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Yeh gas tanks be also great to have in game (even a deco item at fuel stations) or even better able to utilise the gas that remains in there etc lol. but yeh be great if one could create a working power station type thing where you could connect multiple sources to it and run them off one

 
I miss the roaming zombies, I wish there was a healthy mix of sleepers and zombies, why wouldn't there be some roaming in Diresville like it used too? Game world feels so empty, roaming the streets and barely any zombies at all unless you enter a house. There would be roaming and sleeping.

 
hey @Faatal Is there any chance in a17 or future of getting a specialty zombie type that only attacks player built objects, like a crazy screamer, this way they are a huge threat on horde night or by themselves because as every other zombie is trying to get to you there will always be one just destroying your base/vehicle/structure/defenses. Just think this kind of zombie would create a huge threat (like the behemoth was spose to be)

 
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They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.
@Faatal

I think he meant the parked vehicles, since theyre entities, not blocks, they AI in A16 doesn't respond to them well.

 
You know. I would not have posted that if I were you. ;)
Oh bah it's all in good fun, he knows I didn't mean nothin by it.

That joke was the thing back in the day when him and I were younger, it was a tip of the hat, I was taking him back.

 
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hey @faatal Is there any chance in a17 or future of getting a specialty zombie type that only attacks player built objects, like a crazy screamer, this way they are a huge threat on horde night or by themselves because as every other zombie is trying to get to you there will always be one just destroying your base/vehicle/structure/defenses. Just think this kind of zombie would create a huge threat (like the behemoth was spose to be)
You say crazy screamer, I say bandit. :)

 
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