Kalex
Active member
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.Faatal, can we climb the stairs if we have a broken arm?
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.Faatal, can we climb the stairs if we have a broken arm?
I think Orsey meant ladders - since that's what was being talked about in the post they quoted.Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.
I was talking about attacking blocks. In A16 you can place edge blocks like horizontal wood poles and they will often try to attack them and miss. In some cases they would try to hit blocks out of their reach and stand there always missing.Zombi now in Alpha 16 well done jump over all fences. what are you talking about?
They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.@Fataal how zombies see vehicles in patch routing? Are they avoiding it like block obstancles (stool,chair) or they didn't see it?
Ladders: Right now yes. For A17 I don't know.Faatal, can we climb the stairs if we have a broken arm?
I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?I was talking about attacking blocks. In A16 you can place edge blocks like horizontal wood poles and they will often try to attack them and miss. In some cases they would try to hit blocks out of their reach and stand there always missing.
Try doing this with a broken arm.Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.
Indestructible, late-game A17 base: "walls" of vehicles.They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.
Yep ) I meant ladders, not stairs. Some times I confuse these concepts.I think Orsey meant ladders - since that's what was being talked about in the post they quoted.
You should probably dig out a potato and give it a go.Yes, 5 FPS could turn into 8-10 FPS and I knew someone would say that after I posted, which is still bad and I would not play the game on that computer. My point being that that old computer is never going to play the game well enough for me unless you removed large features from the game.
And, yes added complexity slowing it down will generally be balanced by overall optimizations that speed it back up.
I think he means plates an such. Some blocks are nearly indestructible by zombies because at most angles they cannot hit them. See this video by Capp00:I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?
Those are centered beams. I'm talking about horizontal corner beams and other odd edge pieces like Professor-Pip's video showed.I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?
So let's say there is only 1 entrance to my base and it is blocked by a vehicle. They don't see it and they think it is clear to enter. They get stuck.They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.
I think this logic works here: if you do not know what to do, just hit )))So let's say there is only 1 entrance to my base and it is blocked by a vehicle. They don't see it and they think it is clear to enter. They get stuck.
But the million dollar question is: will they attack the vehicle? What if it is not possible to jump onto it?
It's the improved zombie floatation activating. They can glide a 5 block gap backwards whilst singing Billie Jean.I've noticed recently that the zombies float a couple of inches off of the ground. Is that a Unity thing?
Wasn't it because it needs more resourses or it caused lag, or something commited with faster loading the chunks ?
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Wish we had this now.
You have a few stray zombies here and there but beforehand you would have (depending on city size) a large amount of zombies including special zombies such as cops, dogs and even wights. Cities also had a creepy and scary atmosphere that I miss too![]()
I made a thread about this topic called Scary Cities in the general forum because I hope a Dev see's it. But yea, my main gripe is that the game can become silly easy the moment you find a town or city. You have everything you need and no real danger lurking to deter you.