PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Faatal, can we climb the stairs if we have a broken arm?
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.

 
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.
I think Orsey meant ladders - since that's what was being talked about in the post they quoted.

 
Zombi now in Alpha 16 well done jump over all fences. what are you talking about?
I was talking about attacking blocks. In A16 you can place edge blocks like horizontal wood poles and they will often try to attack them and miss. In some cases they would try to hit blocks out of their reach and stand there always missing.

 
@Fataal how zombies see vehicles in patch routing? Are they avoiding it like block obstancles (stool,chair) or they didn't see it?
They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.

 
I was talking about attacking blocks. In A16 you can place edge blocks like horizontal wood poles and they will often try to attack them and miss. In some cases they would try to hit blocks out of their reach and stand there always missing.
I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?

 
If you break your legs, you always have duct tape and spare body parts. Maybe I'll make some pogo legs with springs and splints.

 
They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.
Indestructible, late-game A17 base: "walls" of vehicles.

 
Why the hell wouldn't you be able to climb stairs with a broken arm? You don't actually need your arms to climb stairs, just your legs.

I think Orsey meant ladders - since that's what was being talked about in the post they quoted.
Yep ) I meant ladders, not stairs. Some times I confuse these concepts.

 
Yes, 5 FPS could turn into 8-10 FPS and I knew someone would say that after I posted, which is still bad and I would not play the game on that computer. My point being that that old computer is never going to play the game well enough for me unless you removed large features from the game.
And, yes added complexity slowing it down will generally be balanced by overall optimizations that speed it back up.
You should probably dig out a potato and give it a go.

Personally I run everything on a potato at least once while looking for optimisations. A profiler on a fast computer will show the slow parts of the code... on a fast computer. Simply running it on a potato will show you the slow parts of the code on a slow computer. In a multithreaded environment the bottleneck may be different depending on the hardware available. If you can get it running reasonably well on a potato it should run very well on anything better.

 
I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?
I think he means plates an such. Some blocks are nearly indestructible by zombies because at most angles they cannot hit them. See this video by Capp00:

 
I tested it recently, and zombie has no problem with destroy horizontal blocks. May be it actuall not for wood blocks?

Those are centered beams. I'm talking about horizontal corner beams and other odd edge pieces like Professor-Pip's video showed.

Also, some changes I mention may apply to other A17 changes and not A16, since several systems are very different in A17, which leads to new problems and new fixes.

 
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They don't see them. Updating the path grid with vehicles moving through it would be expensive. They will bump into them and jump onto them.
So let's say there is only 1 entrance to my base and it is blocked by a vehicle. They don't see it and they think it is clear to enter. They get stuck.

But the million dollar question is: will they attack the vehicle? What if it is not possible to jump onto it?

 
So let's say there is only 1 entrance to my base and it is blocked by a vehicle. They don't see it and they think it is clear to enter. They get stuck.
But the million dollar question is: will they attack the vehicle? What if it is not possible to jump onto it?
I think this logic works here: if you do not know what to do, just hit )))

 
Dear mister Sant.... ehh Faatal,

I know you are getting a lot of questions this year. And I am going to add another one to the list!

If there's a hill (made of blocks) So a ramp going up and then down again. Zombie is standing on the left. Player on the right. Will the AI sense that they can simply walk up? Or would they attack the ramp thinking the player is "behind" those blocks?

Greets,

Batman

 
I've noticed recently that the zombies float a couple of inches off of the ground. Is that a Unity thing?

 
I've noticed recently that the zombies float a couple of inches off of the ground. Is that a Unity thing?
It's the improved zombie floatation activating. They can glide a 5 block gap backwards whilst singing Billie Jean.

 
Wasn't it because it needs more resourses or it caused lag, or something commited with faster loading the chunks ?
- - - Updated - - -

Wish we had this now.

You have a few stray zombies here and there but beforehand you would have (depending on city size) a large amount of zombies including special zombies such as cops, dogs and even wights. Cities also had a creepy and scary atmosphere that I miss too :(
I made a thread about this topic called Scary Cities in the general forum because I hope a Dev see's it. But yea, my main gripe is that the game can become silly easy the moment you find a town or city. You have everything you need and no real danger lurking to deter you.


I see what you both mean now. Yes in past Alphas places like towns used to be very popular with zombies, before we got sleepers.

Then it's like the dev's thought. Well we now have sleepers. Why do we need so many zombies hanging around? What do we do with them? Get rid of them.

I remember when I had to sneak into Dyersville to avoid all the roaming zombies and zombie dogs there. Break in and steal stuff while being very quite as to not alert the whole town I was there.

Now it's like you go in there are no dogs and everything is asleep but for the outskirts of a town or a POI.

I would not mind if the next Alpha had a mix of roaming and sleeping zombies in towns. Fewer sleepers, more roamers.

More challenging. :)

 
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