I get your point and like to agree partially. Decisions are an important part of the game. But what about a broader backpack instead of a bigger one?
At the moment you can theoretically have 40 times 500 (= 20000) 1m² concrete blocks in your backpack, or 40 times 250 (10000) feathers, or 20000 seeds. But if you want variety, you are lost. You even need one stack for just 15 goldenrod tea and another one if you want to drink one single bottle, because the emptied jar goes in another spot. Emptied jars you can have 500. If you find 2 bottled water you need another stack.
What I would like to see is more space in the backpack, but fewer space in total. Let's stay with the drinks:
instead of carrying up to 15goldenrod tea and xxx emptied jars, I'd like to carry for example 3 goldenrod tea, 2 red tea, one beer and 2 bottled water that I found in loot and might make more tea from. On the other hand I might just have a stack size of 15 emptied jars.
In an apocalypse, why should I leave 2 purified bottled water in a looted kitchen, because I already have 10 goldenrod tea, when I have a backpack that currently contains 2000 wood and can carry another 3000 wood? In my opinion that's nonsense.
I know I'm late to the conversation, but you know my feeling so backpack size. So much has been added but no extra room in the backpack. Just another row of slots would be a big help. I do agree that we can add too much of some stuff. That much wood, for example, could be cut back to a third less. Cutting back on water to me is not a good idea.
I stop playing in vanilla and now only play WOTW, so I don't remember what the old backpack sizes were, but there does need to be some changes. What they will be is always seen as different to the different play styles and what the various player see as important. Those who make their ammo want to have slots for lead, brass and gunpowder, that can be a lot of slots with the different type of those items.
Less of water, no, you would have players complaining of running out and not able to take time to make more drinkable water. You'd have to take time to cook the murky water, then cook the red and goldenrod tea. I go with increasing the water to 20 in fact, and players need to pick what other they want, beer, goldenrod, red, yucca, coffee, that needs to be where they make the which is important decisions.
Cut back on how much wood, stone fiber you can carry, slightly increase the amount of jars, those who use guns need to decide which ones are more important. They want slots for a rifle, pistol, ammo for both and some state they carry two riffles.
Fix the frigging weather! ! ! This isn't reality, we can't acclimate to the changes like a person does in real life. Visit a town and in one part (random gen seeds) is snow and you need warm clothes or a puffer coat, another is plains and desert, you need a poncho and some shorts and tee shirt. For forest, a long sleeve top and jeans; and you can't just stay in one biome, that changes. Be in a forest but have snow close by and you can all of a sudden have a blizzard, or a desert and have a heat wave.
One row of slots, stack books, have less variety of brass, learn how to pick and choose in ammo and guns, and in other items. At least they are getting rid of all those stupid gun parts we had to collect to make a gun.
We all have different opinions of what is important; but it won't matter who wants what, it is what the fun pimps see as important that is the deciding factor.