Rusrec00
New member
I respectfully disagree with you on a few points Tea.
Here's the first place where I think we disagree. This is supposed to be a survival game, not a hunt the zombies for XP and loot game (at least by my understanding of the game - I believe it is a survival game where killing manageable numbers of zombies is part of the survival piece. This of course all goes to crap on day 7, hence the name..
So to my mind we shouldn't be being rewarded for killing zombies at all, other than the "reward" of still being alive. - The XP "reward" for killing Zs should definitely be part of the game. First, its combat experience gained. Second, you are "thinning the herd," which should be, at least in some part, the objective. I mean aren't supporting equal rights for zombies here. Regarding loot, I think it should be available to those who opt to kill zombies vice scavenging. But it should be appropriate to the entity i.e. construction workers dropping mining helmets, nurses dropping meds, etc.
Actually fighting zombies should be an activity of last resort, because you failed to avoid them and ended up putting yourself at risk. So I would suggest that you shouldn't be getting loot or XP from killing zombies because that perversely incentivises you to go after them when you should be hiding/fleeing from them. - I don't typically like hiding or fleeing, but I can concur that fighting is a failure to manage stealth. However, that's the combat piece of the game and if you do away with that you will lose ALOT of interest from players that don't just want a stealth building game. I have friends I play with and we all play the game differently, but our different playstyles benefit each other.
The loot and xp should be got from building and scavenging, - With all due respect, this point doesn't make sense considering you feel xp shouldn't be gained from killing zombies. If actual combat doesn't give xp, then why should placing boxes on the ground do so? and the zombies should be an obstacle to doing that. The only reason to fight a zombie other than in self defence should be because it's preventing you from building or scavenging - in which case the "reward" for killing it is that you get to do the activity that it was preventing you from doing. - Negative, ALL zombies must die.
There definitely needs to be some work done on the death-loop-until-morning problem. As I say above, I think getting to the point where you're actually fighting zombies should be a failure state rather than the aim of the game (whatever blend of tower defence, survival horror, sandbox, and rpg the game is it definitely isn't an fps!) but even so, part of the balance should be addressing what happens when you are forced into that situation. The death-loop-till-morning result is far from ideal. - I completely agree here, there MUST be a mechanic to deter this death loop on Zed night.