Well ..you will be an easy target while placing those frames to get to the ladder that is 3 blocks highI don't get the ladder thing personally...
Zombies can climb 1 block ladder. hurdurr Players remove bottom 2.
Zombies can climb 2 block ladder missing, hurrdurr players remove bottom 3.
Etc.etc.etc.
I think I already remove the first bottom 3-4 blocks of a ladder just to counter bugs / glitches / flying floating zombies.
Okay, this is the second time someone's painted that mental picture for us just in this thread. I'm gonna have to jump on the Release the Kraken bandwagon now.That's where I start my "comb over" from. Add that with my eyebrow and nose hair comb overs and I'm more hairy than a 70's rock star!
new ai pathing, they will break blocks to move towards you, which means they may dig up as terrain starts to ramp from being hitThe AI must be fairly bug free if Faatal is taking requests, it appears now is the time for requests fellas.
@faatal Status on climbing zombies being able to attack blocks directly over their heads?
Also have you given any consideration to the WWZ ability of zombies climbing on each others backs like ants to make zombie ladders? <--- This would be badass!
The reason I am asking for this ability is because currently if you build a base with a pit all the way around it the zombies just stand down there at the bottom like dummies because they don't know what to do.
How do you fix this? Well you can either give them the intelligence to start digging block stairs up out of the pit towards the player, or you give them the ability to climb on each other backs to form a zombie ladder, or both.
Also have you given any consideration to giving construction/lumberjack/biker/feral/wight zombies a bonus to breaking blocks?
Go Team Z!
Wait why not?To dig under a wall, they would have to dig 2 blocks down, then the next low/medium blocks x2, then the next medium (chest high) block, then 2 jumps to get out and that is provided there are not upper blocks they would have to destroy. I'm not planning on making them do all of that.
I was excited when you posted this, have you had a chance to implement any of it?In theory this will be used to push the pack forward, supplement wall damage, assist with climbing, allow big guys to surge through and maybe toss around the little guys (a bit).
I don't think this far in that TFP is suddenly going to cave to Steam review "peer" pressure. The dev cycle is what it is, and folks need to get used to it. The biggest complaints boil down to the fact that some people want independent dev. game play with AAA production, and a AAA cycle.I would like to share with you something that makes me very much, the negative scores that they are giving to the game, in Steam for the time it takes in Alpha, reading the comments in Spanish, the community feels very upset about the time it takes Alfa, I clarify that I'm in the forum a long time ago and I have been registered for a few years ago, and it is perfectly the opinion of the great developers of this great game, guys, please hurry a few weeks before, people are bothering, I would not like See my favorite game with negative votes because my heart hurts, I almost arrived at the 1000 hours of play, I work 6 days a week 11 hours a day and when I arrive at my house, it's only for my mind to play a few hours before sleeping , please follow the great job and guys please include the "gyrocopter" we look forward to this alpha, and we want to see new things, new and clear recipes! a flying vehicle! It is the best after the improved IA for zombies, this game has all the potential of combertice in game A class, boys followed with the great job!
Ooh, I can just feel the design discussion heating up.I don't get the ladder thing personally...
Zombies can climb 1 block ladder. hurdurr Players remove bottom 2.
Zombies can climb 2 block ladder missing, hurrdurr players remove bottom 3.
Etc.etc.etc.
I think I already remove the first bottom 3-4 blocks of a ladder just to counter bugs / glitches / flying floating zombies.
I have already overcome this before while staying on a rooftop first few nights...I just make a ramp about 2 or 3 blocks high depending on how big a gap I leave between it and the building the ladder is on. I can just run up ramp and jump onto the ladder. The zombies just run up ramp and fall off. Rinse. Repeat.Well ..you will be an easy target while placing those frames to get to the ladder that is 3 blocks high
Coughs * VIDEO * Coughs
haha True.He also has up his sleeve "could be, possibly, perhaps, conceivably, and imaginably"
Wha… �� lolSillls gonna get mad when a18 drops and no gyro... until devs put seatbelt on it so MM doesnt fall out.![]()
just as funny as dropping bow in horde crowd![]()
10 more days to the A16 stable anniversary party! Has everyone decided what they will wear?
Hell yeah!A commemorative T-shirt that reads, “WTF...you call this ♥♥♥♥ stable?!!??!”
The operative words here are on occasion. If a player can reach a broken ladder solely through his or her character's physical abilities, then the zombies should be able to do that as well. But in practice they only do so sometimes, or doing so slows them down, or only some zombies can manage it. In this way, broken ladders and other such tactics reach a sweet spot, where they present not too much, but not too little challenge to overcome for both players and zombies.Much better would be that zombies generally can't reach ladders like a player, but on occasion zombies can climb on other zombies (for example) and that way get to places they normally can't reach.
"Exploits" is really defined by personal preferences. To remove all "exploits" one must give all players a lobotomy, or make zombie apocalypse a real thing. I'll take some exploits in a game.Mainly I would like to see all the "exploits" eliminated so that people can't take advantage of mechanics and or lack of programming to game the system. Faatal has done a good job of working on this stuff, I just hope he continues to push what's possible and take on new challenges with enthusiasm and vigor.
I think it's interesting to consider: should this work?I have already overcome this before while staying on a rooftop first few nights...I just make a ramp about 2 or 3 blocks high depending on how big a gap I leave between it and the building the ladder is on. I can just run up ramp and jump onto the ladder. The zombies just run up ramp and fall off. Rinse. Repeat.
Using 7D2D lore, at night they are as agile as a living human. They also know what a door, stairs and a ladder are for, except they dont OPEN doors. So, I agree that at night they should be able to do most things a person with no gear could do.That's a physical ability, and I maintain zombies should have the same physical abilities as the player.
Agreed. And not to mention why do people care so much how other players choose to play. If you don't like what you think is an exploit don't do it. Enjoy the game. My 7DTD anniversary shirt shall picture a zombie using a zip line over a behemoth to enter through a window in a player made base. The behemoth will have the caption " look at that gap in the ladder, someone could get hurt"."Exploits" is really defined by personal preferences. To remove all "exploits" one must give all players a lobotomy, or make zombie apocalypse a real thing. I'll take some exploits in a game.
That could be an interesting distinction. Although as the game plays now, I interpret daytime zombies more as being lethargic, than actually having reduced abilities. A cop will still spit in the daytime, and a spider will still climb in the daytime, for instance. The Blood Moon gives them a supernatural awareness ability, but every other night they seem to simply be more active.Using 7D2D lore, at night they are as agile as a living human. They also know what a door, stairs and a ladder are for, except they dont OPEN doors. So, I agree that at night they should be able to do most things a person with no gear could do.