PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Quick question Roland while you are here...

I've only seen power attack with the clubs... but since the sledgehammer is by far the better weapon... I will only use that... is there a strong attack with that one too? or is it restrained to "one handed" weapons only?

 
Yeah, said feature would work for 5 minutes. After which I memorized how much dmg my weapon does and how many HP each zombie has ;) so I know exactly how many hits it is gonna take
Enter random max HP for zombies... :p

EDIT: And random damage for weapons.

 
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Enter random max HP for zombies... :p
EDIT: And random damage for weapons.
That sounds great! Some sort of variance, like +/- 5%?

EDIT: Along those lines, I was wondering about random zombie appearances. (I think somebody mentioned something like this earlier.) Not only could we have screamer hair on a bloated walker, but I think it would be awesome if the "screamer" could look just like a decayed mother sometimes (or any other sort of zombie). Suddenly, you see a horde of zombies coming at you, and it's much more difficult to tell which one is the screamer that you need to put down in order to stop further spawns.

 
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Sadly not yet as far as I know. I am definitely curios about that.
So Roland got any other infos to share with us about A17?
There was a poll not long ago which outlined the basics. It's essentially an AD&D variant, or "Fallout" variant if you're less than a thousand years old. The only major differences are that Intelligence and Charisma are merged and I don't know if Luck is a factor.

 
Random question: Is the throw distance of the mobile spotlights still pitifully short in A17? I can sorta get not necessarily wanting it to be like the minibike headlight, but it really needs to be closer to minibike in terms of throw distance if you're going to call it a spotlight... because 1/3 to 1/2 mining hat throw distance makes it only marginally better than a candle or a torch.

As it stands, we were better off spending the time creating a circle of pillars to light the approach to our base and plopping candles on them than wasting the resources putting spotlights up on our base. When we tried spotlights on the walls, they barely illuminated 3-4 blocks past our spikes... and our spikes are only 3 blocks deep.

 
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SPECIAL NEWS ANNOUNCEMENT:
Madmole achieves perfection!

Hi Joel (aka Madmole),

Your latest video was perfect for so many reasons.

First, it was a surprise. Who doesn't love a surprise!

Second, it was almost half an hour long... But I could've watched for hours of course.

And last, it was exciting to watch; I laugh and even had a tear, watching the video... I don't know, it just hit me in the right spot I guess. This game has seen so many changes over the years, but A17 seems like the best by far.

Amazing work on the video, and on the game of course.

Many thanks to you Joel, and the Fun Pimps, for all the wonderful work on my favorite game.
+1111111111

 
Random question: Is the throw distance of the mobile spotlights still pitifully short in A17? I can sorta get not necessarily wanting it to be like the minibike headlight, but it really needs to be closer to minibike in terms of throw distance if you're going to call it a spotlight... because 1/3 to 1/2 mining hat throw distance makes it only marginally better than a candle or a torch.
As it stands, we were better off spending the time creating a circle of pillars to light the approach to our base and plopping candles on them than wasting the resources putting spotlights up on our base. When we tried spotlights on the walls, they barely illuminated 3-4 blocks past our spikes... and our spikes are only 3 blocks deep.
Great question. The spotlights are pretty much aesthetic-only at this point.

 
The power attack is not a combo. It is pressing the right mouse button instead of the left. The move is slower so you have to time it right uses a lot of stamina and does more damage. There’s also a grunt from your avatar to show the effort involved. It’s not flashy and it feels very natural. If you miss or time it wrong you definitely open yourself up to getting clobbered by the zombie. I almost always use it as a first hit on a sleeper or a knocked down enemy as it is awesome combined with the multiplier.
I bet everyone will end up using it. It’s not unrealistic at all.
We all know how the power attack works))) We saw it when they were beating a zombie with a sledgehammer))

 
WARNING... do not try to use the drinking glasses (or shot glasses) as reading glasses... thats how a lot of couples got together in bars and realized the mistake the next day :)
True, heh, been there done that.

 
My only concern with power attacks is that they require the right mouse button instead of pressing for a while on the left mouse button.

How does that work with shields? Dual wielding will never be an option?

 
And random chance to hit if your swing connects visually.
Random chance to drop your weapon on a critical fumble...

Seriously, though, random HP, speed, damage or whatevers for zombies should be very possible in A17. It's just not planned for the vanilla game.
Good to hear... tutorial incoming after A17 release? :p

 
My only concern with power attacks is that they require the right mouse button instead of pressing for a while on the left mouse button.
How does that work with shields? Dual wielding will never be an option?
Maybe the shield bash/dual-wielded weapon is the power move of the one-handed weapon. And/or the shield is only usable for defense. Maybe they just use the useless "throw-away-my-weapon"-key for it (Did they only put that key in to see some comedy moments in lets-plays or has someone really ever used it sensibly ?)

 
Maybe the shield bash/dual-wielded weapon is the power move of the one-handed weapon. And/or the shield is only usable for defense. Maybe they just use the useless "throw-away-my-weapon"-key for it (Did they only put that key in to see some comedy moments in lets-plays or has someone really ever used it sensibly ?)
It made spam-crafting a little easier.

 
Seriously, though, random HP, speed, damage or whatevers for zombies should be very possible in A17. It's just not planned for the vanilla game.
I hope everyone realizes that this game is being designed with modding in mind. It is being designed to be modded. The xml file edits are just an advanced options menu really.

I still see people from time to time post the sentiment that they never mod their games and only play vanilla and will never change the settings away from what the original developers intended or they want everything included in vanilla.

Guess what? The original developers intend for modding to take place so in regards to this game its time to overcome modding phobias and join the second decade of the 21st century....

 
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