faatal
Fun Pimps Staff
In theory.Does the new pathing code mean they're far less likely to get stuck on buildings or trying to tunnel through rocks that they could easily walk around?
In theory.Does the new pathing code mean they're far less likely to get stuck on buildings or trying to tunnel through rocks that they could easily walk around?
Maybe, but not for A17.@faatalAny chance we get more customisation options of zombies?
I'd give it an 80% chance.I hear things about diggers from faatal. Please tell me diggers are confirmed for A17. Pretty please.
Wait for A17.3 to put in diggers and “break random nearby block when can’t reach player” so that people get nice and comfortable in their bunkers and on their stilts first.....muawahahahah.I'd give it an 80% chance.
You know... I have that feeling every time I wake up and realize that I have to go to work.A BASIC statement was running up and down the streets, yelling. "The END is near!"
Nice shots.
I hope A17 has more graphics options like shutting bloom off, because god damn bloom is aweful in 99% of games, and 7 days to die is one of these 99%, Its literally one graphically effect I always turn off because its always so badly done, or just makes my eyes go blurry.
Someone who has a dryer that takes twice as long as their washer. I have seen it before. Some people have more money than time and they will buy whatever is needed to make the best use of their time. Not me. I'm just happy to have one.Nice shots.
I was wondering about the shot inside. The lighting seems a bit off, almost like it's downcast.
Also who would have two driers in there home?
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BEHEMOTH ZOMBIE !!!
or gas pockets that explode like cars use to when you hit them with auger.Wait for A17.3 to put in diggers and “break random nearby block when can’t reach player” so that people get nice and comfortable in their bunkers and on their stilts first.....muawahahahah.
/trolland
That's good. I bet you love the weekend even more now!You know... I have that feeling every time I wake up and realize that I have to go to work.
+1Any chance with the inclusion of more texture space we can get back clean textures for things we create? I mean, if I go though the effort of growing my own cotton and making my own bed with things I've produced, it doesn't make a lot of sense for me to stand there looking at a clean bed and go, "Something is missing here... Wait, let me wipe my butt with this... That's better.."
Same goes with painting a house. I don't really know anyone who goes to the effort of repainting something and going "You know, this fresh paint really needs some mildew and dirt..."
Don't have a problem with the stuff we find being grody and mucked up... but for new creations we aught to at least have the option of building things that aren't pre-trashed.
The answer to any question, to any suggestion CANT be "Mod it"if you want that horde night every night then gnamod is your mod beware its better with multiple people so have fun
At the same time, TFP is intentionally building a game framework that is all about modding. At some point they will implement "full mod support" which will include Steam workshop compatibility and allow gamers who want to be able to just push a button to also be able to play with mods by simply clicking on thumbnails and icons. So the answer really CAN be "Mod it" because that is where all the infinite variations and possibilities of this game will happen. I get that you want as much as possible in the vanilla version but the reality is that TFP is building a platform and foundation that is fully in favor of modders.The answer to any question, to any suggestion CANT be "Mod it"
We arent all Programmers and IT experts. Some of us just want to press "Play" after a long day at work and enjoy the Vanilla Game Devs gave us.
While TFP puts huge efforts in this game, the constant "Mod it" yells would make other Devs lazy, wich TFP are not.
Why not ship the unfinished game and Mod the rest?
I hear you but if that's what you think. I would suggest that you take another look at that shot. People would more money than they know what to do with don't live in a shack, you know what I mean.Someone who has a dryer that takes twice as long as their washer. I have seen it before. Some people have more money than time and they will buy whatever is needed to make the best use of their time. Not me. I'm just happy to have one.
You are right, i get that. Was a bit grumpy before my Morning Coffee.At the same time, TFP is intentionally building a game framework that is all about modding. At some point they will implement "full mod support" which will include Steam workshop compatibility and allow gamers who want to be able to just push a button to also be able to play with mods by simply clicking on thumbnails and icons. So the answer really CAN be "Mod it" because that is where all the infinite variations and possibilities of this game will happen. I get that you want as much as possible in the vanilla version but the reality is that TFP is building a platform and foundation that is fully in favor of modders.
Right. This is the small game companies Rosetta stone to success (Paradox Interactive fully embraces this style and they are doing very well). The financial margins of error that most of them work with are not for the feint of heart.At the same time, TFP is intentionally building a game framework that is all about modding. At some point they will implement "full mod support" which will include Steam workshop compatibility and allow gamers who want to be able to just push a button to also be able to play with mods by simply clicking on thumbnails and icons. So the answer really CAN be "Mod it" because that is where all the infinite variations and possibilities of this game will happen. I get that you want as much as possible in the vanilla version but the reality is that TFP is building a platform and foundation that is fully in favor of modders.