PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I know its rather a small thing but is there any chance we get some 3D models for the cotton plants ? the 2d ones are really ugly :/ or is there any mod for this ?
I think the cotton and goldenrod are just unity assets (goldenrod i've seen in empyrion). They may change it at some point when they've finished adding content

 
Right. This is the small game companies Rosetta stone to success (Paradox Interactive fully embraces this style and they are doing very well). The financial margins of error that most of them work with are not for the feint of heart.
Of course almost everyone would like a "Do everything, be anything, go anywhere" kind of game. But even AAA companies don't have that kind of resources.
I'm with the n00bs on this one. Although modding 7dtd is possible it generally suffers from the same problems as modding a Bethesda game.

Modding often requires overwriting core game assets. No mod should alter a core game file, mods should be the icing on a cake not a replacement for the eggs and flour.

Modding often requires EAC to be broken. You should be able to integrate custom scripts into the game without having to hack core dll's and break safety features.

Mod assets are largely unoptimized. There are tools already built into unity that allow external assets to receive the same compression as assets compiled into the main engine... none of which are used by 7dtd.

An integrated modding system would be far better than the collection of kludges, hacks and workarounds that is the current state of the mod system.

 
I'm with the n00bs on this one. Although modding 7dtd is possible it generally suffers from the same problems as modding a Bethesda game.
Modding often requires overwriting core game assets. No mod should alter a core game file, mods should be the icing on a cake not a replacement for the eggs and flour.

Modding often requires EAC to be broken. You should be able to integrate custom scripts into the game without having to hack core dll's and break safety features.

Mod assets are largely unoptimized. There are tools already built into unity that allow external assets to receive the same compression as assets compiled into the main engine... none of which are used by 7dtd.

An integrated modding system would be far better than the collection of kludges, hacks and workarounds that is the current state of the mod system.
Yeah you are absolutely right, especially your last sentence. I feel modding a game in its Alpha stage is pretty.. pointless.. as well. Of course, once the game is released, and the entire infrastructure is in place, one can mod the living bejeezus out of it.

 
At the same time, TFP is intentionally building a game framework that is all about modding. At some point they will implement "full mod support" which will include Steam workshop compatibility and allow gamers who want to be able to just push a button to also be able to play with mods by simply clicking on thumbnails and icons. So the answer really CAN be "Mod it" because that is where all the infinite variations and possibilities of this game will happen. I get that you want as much as possible in the vanilla version but the reality is that TFP is building a platform and foundation that is fully in favor of modders.
In past someone shows displeasure on new items been added to games are limited, though he understand that with modding most other feature can be achieve which he desire.

Well, I think the biggest feature of 7DTD is modding.

But with optimization level of a16 it is little far, but A17 development looks like it will bring things on track. Mods I played are limited to some bug fixes, because of vanilla bug. After launch of A17, I would rather be interested if you support modder more than focusing on a17.1 with new faeture.

 
I started programming using Basic on a Commodore Pet in 1981. :)
to join the rest... i started in 1974 with miditran on cards.... it is almost basic.... we had to mark the cards with a pencil, keep them in order and send them off to a school in the city . about a week later we got our cards and a printout of the result....

been a very long time since i have programmed anything but some xml for open tibia game server i ran..lol

 
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My love of computers turned my life into something surreal.

When I joined the Navy (after I did 4 in the MC) they wanted me to be in the nuclear program and they were a bit annoyed that I refused them so my early time in the Navy was "interesting". As a lowly computer Operator, I hacked the personnel database on a ship (I'm not telling what I did in the MC) for the personnel officer so I could make reports for him.

Using COBOL I could make a semi-GUI terminal and before I knew it I was off the ship and going to the pentagon to help run the officer database. I then hacked the military pay database so my boss could make sure that everyone was paid correctly (of course there were control issues above my pay grade). Someone got fired, I was not in jail, there was an Admiral standing over my desk, waxing on about what the military could do if they worked together (something like that).

I then was sent to an aircraft carrier, they kicked out an admiral and his staff from the flag bridge and put me there (who the hell "they" were, I still don't want to know). They gave me two people to train and eventually ... I cant tell you what I did, but it has helped change how the US can fight a war in a specific way.

Then before retiring I had 27 DBA's and System admins working for me at SPAWAR for a few years and I can't tell you a damn thing.

Of course, I did stuff in the civilian world and was able to retire 15 years early.

ALL THAT, with no official computer degree. :)

 
The answer to any question, to any suggestion CANT be "Mod it"
We arent all Programmers and IT experts. Some of us just want to press "Play" after a long day at work and enjoy the Vanilla Game Devs gave us.
I'm still waiting for an open-world Pokemon game, and Let's Go, Eevee/Pikachu! ain't gonna cut it. (For that matter, I'm still waiting for an awesome VR Star Wars game, but who knows when that will happen.) I just want to press "Play" on that after a long day at work. What should I do?

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to join the rest... i started in 1974 with miditran on cards....
To join the rest, I was born in 1988, my first computer had Windows 3.1, and I've never done any programming. :playful:

 
why i cannot see the pics in comments?
Because you are not among the chosen. Have you tried linking your steam account to your forum account? I think that is what allows you to view attachments. Or Roland can work his magic.

 
On pathing I've got a question, I've snagged quite a bit of meat and fur from wolves that get stuck running towards me in the water, because either they can't just walk on the bottom like the zombies, but they can't swim either?

Is this something that is being looked at? Or is it something that will have to wait on water being fixed?

 
Nice shots.
I was wondering about the shot inside. The lighting seems a bit off, almost like it's downcast.

Also who would have two driers in there home?

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BEHEMOTH ZOMBIE !!!

Use your wrench, get rid of it, place a Washing Machine, Ta-Da...……….

 
Any chance with the inclusion of more texture space we can get back clean textures for things we create? I mean, if I go though the effort of growing my own cotton and making my own bed with things I've produced, it doesn't make a lot of sense for me to stand there looking at a clean bed and go, "Something is missing here... Wait, let me wipe my butt with this... That's better.."
Same goes with painting a house. I don't really know anyone who goes to the effort of repainting something and going "You know, this fresh paint really needs some mildew and dirt..."

Don't have a problem with the stuff we find being grody and mucked up... but for new creations we aught to at least have the option of building things that aren't pre-trashed.
Trader: "Here's the new fancy toilet you've been looking for..."

powwKpT.jpg


 
to join the rest... i started in 1974 with miditran on cards.... it is almost basic.... we had to mark the cards with a pencil, keep them in order and send them off to a school in the city . about a week later we got our cards and a printout of the result....
been a very long time since i have programmed anything but some xml for open tibia game server i ran..lol
I started out on the GE-115 in the mid 70s. it had: Card Read, Printer and two disk drives. it was a 12K CPU (that is what they called it). this is the manual that came with it. http://archive.computerhistory.org/resources/text/GE/GE.GE-115SystemSoftware.1967.102646096.pdf

this was at my high school and we also had a DEC PDP 11/03 and 11/23 with BASIC/FORTRAN. our high school computer curriculum was provided by University of Waterloo - the MIT of Canada

 
also new underwear options, why can't we find underwear or better MAKE clothing and color clothing?
I'd love for the character customization to get some new systems (or some of the existing systems fixed) with A17's focus on animations in anticipation of third person coming back. The bug-eyes and jock shorts really make both male and female characters look more terrifying than the zombies at times.

 
I am glad the bumped ziplines in order to add the ability to make cans :)

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I'd love for the character customization to get some new systems (or some of the existing systems fixed) with A17's focus on animations in anticipation of third person coming back. The bug-eyes and jock shorts really make both male and female characters look more terrifying than the zombies at times.
Agreed. When the game RUST added unique/custom clothing with rare properties as well as seasonal items. the game got interested and fun trying to collect those items

 
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