PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Is it not possible to do something like turn off the view distance from viewable blocks while underground so there is nothing past whats to see with the block in front of us? I dont know how stuff works but that came to mind lol.
The technical term for that is occlusion culling. Nice idea but with the way the world is built, skinned meshes as opposed to individual blocks, it would likely be very intensive on system resources to rebuild the meshes every few frames.

The problem is that when you stick your head through the terrain then any blocks that would have been hidden by occlusion culling are now in sight and not occluded.

It would be better to cure the cause instead of the symptom, stop the camera going through the mesh... that's easier said than done.

 
The technical term for that is occlusion culling. Nice idea but with the way the world is built, skinned meshes as opposed to individual blocks, it would likely be very intensive on system resources to rebuild the meshes every few frames.
The problem is that when you stick your head through the terrain then any blocks that would have been hidden by occlusion culling are now in sight and not occluded.

It would be better to cure the cause instead of the symptom, stop the camera going through the mesh... that's easier said than done.
I wonder if drawing one tile deeper would be a feasible bandage solution for accidental camera clipping scenarios. I think it would just be essentially O(2n) efficiency right? That wouldn't be too bad but would definitely hurt lesser systems.

 
I wonder if drawing one tile deeper would be a feasible bandage solution for accidental camera clipping scenarios. I think it would just be essentially O(2n) efficiency right? That wouldn't be too bad but would definitely hurt lesser systems.
Individual blocks aren't drawn at all. Think of the mesh that you see as a skin stretched over the invisible structure of the world.

Drawing a second mesh would be hellish on system resources, you're likely doing about 4x the work for an underground tunnel.

 
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Do we know whether MM will post gameplay videos in the first place or not? Could it be that TFP will release A17 without these videos?

 
Individual blocks aren't drawn at all. Think of the mesh that you see as a skin stretched over the invisible structure of the world.
Drawing a second mesh would be hellish on system resources, you're likely doing about 4x the work for an underground tunnel.
Hmm I haven't done enough work in 3d to know any decent workaround for a situation like this. I'm surprised twice the meshes creates 4x the load though, that must mean that the mesh makes up almost all of the computational costs then?

Actually I just thought of the havoc that second mesh would create on using noclip. Of course no game has implemented anything like my stupid midnight idea lmao. I guess the best solution really is to control the camera.

 
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A good server manager like botman prevents a lot of popping into other player bases. I know botman you can set your base to protected and it will eject others. Doesnt do much good on pvp servers but helps for griefers on pve

 
Hmm I haven't done enough work in 3d to know any decent workaround for a situation like this. I'm surprised twice the meshes creates 4x the load though, that must mean that the mesh makes up almost all of the computational costs then?
Actually I just thought of the havoc that second mesh would create on using noclip. Of course no game has implemented anything like my stupid midnight idea lmao. I guess the best solution really is to control the camera.
It's not the mesh, it's the data that needs to collected to build that mesh.

To determine whether a single block need to be drawn at all you need to check for an open face, one that has an air block or some other block such as a forge that doesn't block line of sight to the blocks behind it. Doing that requires you to check 6 faces.

To determine whether or not a second skin can be placed requires checking the original block as well as all blocks surrounding it. You've gone from 6 faces to 54 faces.

As I mentioned before, it'll be quicker and easier to stop the camera popping though the mesh in the first place.

 
The technical term for that is occlusion culling. Nice idea but with the way the world is built, skinned meshes as opposed to individual blocks, it would likely be very intensive on system resources to rebuild the meshes every few frames.
The problem is that when you stick your head through the terrain then any blocks that would have been hidden by occlusion culling are now in sight and not occluded.

It would be better to cure the cause instead of the symptom, stop the camera going through the mesh... that's easier said than done.
Ahh got ya didnt put that aspect into account, thanks for the info.

 
Do we know whether MM will post gameplay videos in the first place or not? Could it be that TFP will release A17 without these videos?
Yup I am pretty sure gameplay vids will begin shortly after proper and bugless content lock is achieved. Then streamers will begin, too, then experimental (heavy breath), then .. I will not say the word. :)

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Hey Roland,
I got a question for you. Can we pick up mines now?
With a 33% chance of blowing yourself. Or a mechanism to discharge them first, must not be that easy.

 
With a 33% chance of blowing yourself. Or a mechanism to discharge them first, must not be that easy.
With a single level perk, the player should be able to pick them up, with, say a wrench. Not to make light of how hard it would be IRL, just that there are probably too many perk choices already.

 
With a single level perk, the player should be able to pick them up, with, say a wrench. Not to make light of how hard it would be IRL, just that there are probably too many perk choices already.
Why use a wrench when you can use a hammer on it lol.

 
That works even now and I love trying it on new players.
"Just take this shovel and dig up some mines! Do that and I'll teach you how to disarm ceiling blade traps by hitting the Space bar, real fast."

 
Should I start whining now about how the streamers get first crack at A17? (Did TFP maybe fix that bug from A16? :playful: )
i guess not pocket ninja just posted that she is going to play with joel heunink aka madmole the glitch didn t got fixed yet

 
Did you see that in Neebs Gaming? I honestly LOL'd quite a few times on that video. :)
Played it few times right after the situation and laughed. Old school gaming pranks always work. Love the way they represent the game. With friendship and evil thoughts. Hope it is good example for all of us to have more fun ingame.

Thank you for video.

 
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I think this is her first talk about A17:
Thanks for the video. The vehicles look very good.

Played it few times right after the situation and laughed. Old school gaming pranks always work. Love the way they represent the game. With friendship and evil thoughts. Hope it is good example for all of us to have more fun ingame.
Thank you for video.
That was a great moment in their 7DTD series. Poor Simon though but great for the audience.

 
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