The Gronk
Colon Pounder
The technical term for that is occlusion culling. Nice idea but with the way the world is built, skinned meshes as opposed to individual blocks, it would likely be very intensive on system resources to rebuild the meshes every few frames.Is it not possible to do something like turn off the view distance from viewable blocks while underground so there is nothing past whats to see with the block in front of us? I dont know how stuff works but that came to mind lol.
The problem is that when you stick your head through the terrain then any blocks that would have been hidden by occlusion culling are now in sight and not occluded.
It would be better to cure the cause instead of the symptom, stop the camera going through the mesh... that's easier said than done.