PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Just noting the time and date for you for the inevitable stalker trial.
Thanks. Could you also forward the compensation money I'll inevitably get out of suing you? I mean, I love you too, but there's this trade embargo against me and I need lots of spike traps by tomorrow.

 

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Spider Meme?
Just wait for it. If I repost the last one again people will get confused thinking its the current one. Stay watchful if you don't want to miss it or go back and read the last several pages and you'll see where I posted the previous A16 Spider Meme.

 
Zombies digging downward was added today. It works pretty well, but will probably need a bit more tweaking. I started testing that on underground bases, but found issues with blood moon spawning that got me sidetracked.
WhaaaAAAAAAaa?

Zombies digging down? How did that not turn into a dramatic discussion war?

So... So... We're doing the swiss cheese then? Oh my stars... All those poor poor broken legs and long dig outs to find gear.

Hey? Do you know if there will be an increase on the timer for when a player drops their inventory? Just saying... it could... be a while... before someone can get back to their stuff with digging zombies and such.

 
A18 Release Notes

* After much feedback, zombies stuck walking in circles reinstated.

* Spring Boots added. Reduces fall damage by 90%. Legs still broken.

* All weapon mods now can be thrown at creatures. Inventory quality of life improvement.

* Weapon mod damage increased by 60% when thrown! Original damage was zero...

* Mini-Bike no longer falls through the earth when making a bear rag doll on impact.

* Zip lines are back!

* Zip lines have been removed...

* The Kraken has been added to Navezgane!

* The Kraken still walks in circles, but size increased to cover the whole map every 4 steps.

* Zip lines are back! Again!

* Trader Joe quit his job and can be found on various corners of Diresville.

* Zip lines are out...

* Tesla Roadster vehicle added. Causes your power grid to be overloaded when recharging and battery falls below 75%.

* Putrid Girl zombie now has 75% more self esteem.

* Doors are now counted as 25% the health of the nearest air block... And they STILL won't go straight for the doors! ha!

That's... that's all i got right now...

 
Just wait for it. If I repost the last one again people will get confused thinking its the current one. Stay watchful if you don't want to miss it or go back and read the last several pages and you'll see where I posted the previous A16 Spider Meme.
Can't do the spider meme before MM gameplay though... :p

 
WhaaaAAAAAAaa?
Zombies digging down? How did that not turn into a dramatic discussion war?

So... So... We're doing the swiss cheese then? Oh my stars... All those poor poor broken legs and long dig outs to find gear.

Hey? Do you know if there will be an increase on the timer for when a player drops their inventory? Just saying... it could... be a while... before someone can get back to their stuff with digging zombies and such.
My plan all along was to nurture periodic discussions about underground threats and digging zombies so that when the time finally came everyone would be too talked out about it.

Also we aren't returning to anything. What faatal is creating with the pathing system is new and beyond anything we had before. You can't judge the future by the past in this case.

 
WhaaaAAAAAAaa?
Zombies digging down? How did that not turn into a dramatic discussion war?

So... So... We're doing the swiss cheese then? Oh my stars... All those poor poor broken legs and long dig outs to find gear.

Hey? Do you know if there will be an increase on the timer for when a player drops their inventory? Just saying... it could... be a while... before someone can get back to their stuff with digging zombies and such.
Meh it hopefully be able to be modded out.

 
My plan all along was to nurture periodic discussions about underground threats and digging zombies so that when the time finally came everyone would be too talked out about it.
Also we aren't returning to anything. What faatal is creating with the pathing system is new and beyond anything we had before. You can't judge the future by the past in this case.
What? Did we remove the option to drop your inventory or belt on the ground when you die? Who doesn't return to get their stuff? And who's judging? Though...

Huh...

Already, based on what fataal said, the pathing... maaaaaaaaaaaaan...

fataal? how FAR does that route planning reach? I was just thinking... if someone is building on bedrock.... under a snow peak... Aaand you only scan a path say 30 blocks from a zombies current position...

I only ask this because of Random Gen. Random Gen can have an average terrain height much higher than Navesgane. So you could have some semi-common situations where the player base is deeper/further than the path scannings distance allows. Which... I would assume, turns on a general pathing movement to bring a zombie closer.

Dear lord fataal. you've got your work cut out for you. Bless you homie. Bless you. lol.

I was also wondering, for a zombie horde, is there a hive mind pathing approach taken up to a certain distance is reached from a player? i.e. zombies will move along a general route until they're say within 30 blocks from a target? This is more just random curiosity as this whole AI pathing thing is crazy interesting too me.

Thanks!

 
WhaaaAAAAAAaa?
Zombies digging down? How did that not turn into a dramatic discussion war?

So... So... We're doing the swiss cheese then? Oh my stars... All those poor poor broken legs and long dig outs to find gear.

Hey? Do you know if there will be an increase on the timer for when a player drops their inventory? Just saying... it could... be a while... before someone can get back to their stuff with digging zombies and such.
Hold the presses! We will have the opportunity to test/confirm with a17 experimental. For me, so much has changed im holding back any reactions until I get my dirty/bloody paws on it lol...

 
Meh it hopefully be able to be modded out.
actually, a "Digging Enabled" option would be fantastic to have. Because frankly, there's just a lot of passion for both sides of the coin. Maybe Fataal can comment on a potential for such an option. I wouldn't mind the default to have digging enabled. But sometimes I want to city/world build with an edge of excitement. not the whole sword. I know it's all been discussed and much to Roland's dismay, i've taken a forum break so I'm happy to dig the topic back up. lol.

- - - Updated - - -

Hold the presses! We will have the opportunity to test/confirm with a17 experimental. For me, so much has changed im holding back any reactions until I get my dirty/bloody paws on it lol...
agreed. but dude... AI Pathing? I love that crap. The work fataal is doing is awesome and crazy interesting to me. lol. So I can't help but ask questions. :D

 
WhaaaAAAAAAaa?
Zombies digging down? How did that not turn into a dramatic discussion war?
Maybe because you weren't here to start it :fat:

Seriously, we had some discussions. And when experimental hits and not everything works perfectly (which it infallibly won't) there will be more discussions and drama.

There are winds of changes blowing

Gathering leaves up in its path

And the people who are the leaves

Will keep discussing and complaining

ROFL

 
What's this for? To highlight what you're saying! also, I'm just forum creepin :D

I'm sittin here checkin in every so often like "NPC Survivors, Bandits"...I love all the other stuff, I just have my mind set on settlement developement, that's all.

EDIT: oh, that's what it's for. ahahaha!

 
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Thundahr!!!

Can we have an option to tune the thunder volume independently? I miss crapping my self to thunder...I'm always on edge with the zombies, but that thunder really knocked me out of my seat XD

 
Can we have an option to tune the thunder volume independently? I miss crapping my self to thunder...I'm always on edge with the zombies, but that thunder really knocked me out of my seat XD
The thunder used to drive my dog nuts. I had to turn it down

 
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