I think if your web of subways are big enough, then you will still be safe in A17. But as A16 is in it's last days, safety is no longer an issue with me, so I have began my "There and Back Again" swan song adventure of A16.
There and Back Again "rules"
If you're around day 100, start with:
-One stack of food, two stacks of water and one stack of ammo in your backpack.
-1 Mini bike with 2000 gas in it's storage.
-Whatever is on your tool belt.
-No digging or base building.
-Try to explore the entire map, but take your time.
Done!
Its more fun than I might have made it sound. I stopped at a gas station to fuel up and I just felt the role-play wash over me. Its great!
I may give that a shot, once i find the construction c thing i am missing for war of the walkers...
I stopped playing vanilla and started war of the walkers, first mod i have tried. I love everything about it but the pirate ships, which break immersion and have too much loot, and the vanilla recipes locked behind the random gen stuff. I still have not unlocked concrete despite being level 175. I now fully understand why the devs got rid of some of the crafting books.
However it fixed a lot of problems i had with vanilla: the hordes are more fun, and guns were in one piece instead of random parts( who besides a crazy gun smith uncle has random gun parts lying about?) ((my crazy gun smith uncle built a broom handled mouser out of gun show trade parts)).
The hordes in war of the walkers are vastly improved, and partly why i am here and not the steam fourms is for feedback. I just don't leave the base on dog days in vanilla, but you can't stay home all day in wtw because you will get bothered by a horde of footballers or business men or other things.
Back in like alpha 12 or 13 i remember making my super fort, then saying "what's the point" and stopped, just quit the game. A 10 hour project with a massive death trench and high tower, and i got bored and quit. the big missing thing is end game content. I would love a rescue mission, like the airplane crashes or something, and you have to rescue the pilot with a big nasty horde timer going. With the improved AI the wounded pilot could even try to make their way to a building to hide, so it turns into life or death hide and seek.
I would like to see some sort of story line, like your a green beret who is placed into a quarantine zone to assist with helping the survivors, with random aid missions to give medicine and food to settlements. Maybe even have a need for the gyro copter to fly out someone wounded or to collect zombie brains to fly into a cdc location, where you have to craft a cooler and fill it with snow and stuff.....
The problem with the aid missions is things turn fallout 4 with preston garvy constantly letting you know that there is a settlement in distress.... Those got tiring fast. The only way i can see this working is if they are a crafting mission where you make a settlement self sufficient, and once that happens they turn into a super shop where not only you can buy stuff from them, but also ask for resources, or maybe get an npc guard to help on horde nights?
I am exited for alpha 17 because it fixes a lot of problems i had with the game. guns make sense now, better vehicles, and story missions with better looking loot boxes. I also like the improved POIs. One of the big problems with giving early access feedback is you don't know the devs full intentions for the games, so you don't know if a suggestion is something that they will implement, or won't tie in too well with the end product.