you all misunderstood me . not the trees close to you the trees on the distant mountains still looked a bit too tall. apparent size diminishes with distance i.e. perspective...I live in a pine forest and I think they look right. Pine trees get big. Very tall and skinny at the top, but some varieties get really fat at the bottom
And stackable bandits... which would be easier if they were also tamable.stackable generators would be sooo nice.
I do know. As a creator of things (not as great as Pimps of course) sometimes you want to focus on your vision WITHOUT getting into debates about mechanics, or having that vision changed by others opinions.I don't know. Do you?I remember distinctly MM mentioning during the development of A14 or A15 that he doesn't care in the least what other people think of what he creates (in terms of videos). That he's not the least bit affected by these negative opinions. That was after someone got critical on one of his videos (wasn't me though).
yes.Blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah.Roland does his VERY best. We should cherish him.
Blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah.
Nice work Faatal and thanks for the updateAn update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features.![]()
Added: Sleeping to vultures and set home distance to sleeper sight range + 1.
Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.
Added: Vulture circling mode.
Added: Vulture glide anim, which blends in/out depending on vertical motion and state.
Added: Vulture wander height check, so stays a nice random distance above terrain.
Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.
These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Please release the experimental now please XD Been waiting for this update for a long time :strawberry: :smile-new:An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features.![]()
Added: Sleeping to vultures and set home distance to sleeper sight range + 1.
Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.
Added: Vulture circling mode.
Added: Vulture glide anim, which blends in/out depending on vertical motion and state.
Added: Vulture wander height check, so stays a nice random distance above terrain.
Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.
These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Sure, they'll be your pet, but dont EVER run out of fresh meat for them, or this will happen.Hmmm...what if a modder switches the AI on one of the zombies for the wolf...
TAMABLE ZEDS! You can have your own pet zombie!
Tell the truth, vultures are now based on the qualities of one of your old girlfriends......they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat...
Ok I hope you added a Kite Shield to the player so we can duck and hide from bird poop bombarding us.An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features.![]()
Added: Sleeping to vultures and set home distance to sleeper sight range + 1.
Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.
Added: Vulture circling mode.
Added: Vulture glide anim, which blends in/out depending on vertical motion and state.
Added: Vulture wander height check, so stays a nice random distance above terrain.
Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.
These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Bandit husbandry? Begin the Clone Wars!Yeah, and then you breed them to create your own army!Or somesuch.
That pretty much sums it up.Not to say I don't watch the streams and improve, but stompy and I won't budge on our core ideas. Unless the ones given are better than ours. =)
The trick? No ego. Extremely beneficial.
I've been wondering why you've been filling my inbox with tumbleweeds for the past two years. Mystery solved.That pretty much sums it up.
You can listen to feedback. It helps. But you always keep in mind - especially on game balance - that most players only look at a tiny snapshot of the game and don't judge their situation by gamestage or random loot drop results.
This is no "scripted story" game where you know that the player will find the shotgun 25m into the 2nd level. Life can suck. Back in the day it once took 2 weeks to find the forge book and another time calipers.
Another time I found a sniper rifle within 5 minutes.
So yeah, I do read a lot of feedback, including criticism, but when I decide that it's BS my response will be
![]()
Little over a year now, Looks like it could be worth it though!Please release the experimental now please XD Been waiting for this update for a long time :strawberry: :smile-new:
Yeh it sure seems like quite a featurefestLittle over a year now, Looks like it could be worth it though!