PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
The password is:

giphy.gif




 
I only want tamable large bandits that we can ride around on as mounts...like Master Blaster! and the dwarf from arcade Golden Axe II...

 
I live in a pine forest and I think they look right. Pine trees get big. Very tall and skinny at the top, but some varieties get really fat at the bottom
you all misunderstood me . not the trees close to you the trees on the distant mountains still looked a bit too tall. apparent size diminishes with distance i.e. perspective...

 
I don't know. Do you?I remember distinctly MM mentioning during the development of A14 or A15 that he doesn't care in the least what other people think of what he creates (in terms of videos). That he's not the least bit affected by these negative opinions. That was after someone got critical on one of his videos (wasn't me though).
I do know. As a creator of things (not as great as Pimps of course) sometimes you want to focus on your vision WITHOUT getting into debates about mechanics, or having that vision changed by others opinions.

For example. I distinctly remember the entire forum condemning stamina and wood harvest changes in A16 pre release. Let's not get into what is the right way to handle that in game. As a creator, I know that if my vision was leaning a certain way the opinions everyone presented before it was even released to experimental would make me second guess my decisions.

The truth is the public is NOT always right, and peoples opinions are biased by what THEY like. I see it every single day in my discord. People asking for changes to my mod, to make things easier or craftable and those requests WOULD impact my vision. Joel himself said they were going to focus on getting things done this time, so that is what he is doing. Focusing on his vision while NOT engaging us in debate because doing so could muddy his vision, cause changes and bring about more delay.

People who do not create don't understand this. Guppy will back me here I am sure. When he was allowed to create with his team for Medieval Mod progress was achieved quickly. Now that the public weigh in, I am sure he is now seeing reverse decisions, more work and an overall slow down in what they achieve because its not ONLY their decisions that matter, but now feedback and how to process that feedback.

Overall, negativity can CRUSH motivations too. While Joel will probably never admit to this, reading negative feedback CAN create self doubt, even when you KNOW something is right for your vision. Ad sometimes you just need to step back from that and take a breath and get on with it.

You make these snide little comments like you did above about insulting Pimps parents etc and what you don't realize is creators look at that and whether you believe it or not it contributes NOTHING meaningful other than to force creators to look at it, wonder WHY they are communicating with people who have animosity towards them and move on. It is exactly HOW communication ceases and you are seeing evidence of that now. Not saying YOU DaVega but there are members who go out of their way to pick apart budget, team decisions, staff etc. WHY would anyone willingly want to share good news with an audience that are examining their profit margins. Sometimes members of online communities need to ALSo look at how they handle situations as well. Roland does his VERy best to handle these things, and even HE sometimes isn't given the respect he deserves. We should cherish him. He does not HAVE to be here.

Did Joel abandon us? No. Because he never had an obligation to BE here. And some of you took that for granted. Respect goes two ways. And one day if a dev wakes up and decides to NOT log in to a forum, guess what they have zero obligation to explain why. That said I am sure Joel will be back when he gets time. Until then Facebook and Twitter reach a more general audience. WE are the fringe fans. There are people who don't even know we exist. Had pill to swallow maybe. But broaden YOUR horizons and branch out and you will ALWAYS find the info as its posted, as I did the second he tweeted it. It's a new world. Forums are kind of a dying breed. There are so many other more efficient ways to get news and communications to people.

 
in regards to passwords and Joel. it wouldn't have anything to do with exercise, it would have to do with Pie... perhaps Pecan pie?

oh wait... that's Dean Winchester

 
Blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah.Roland does his VERY best. We should cherish him.

Blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah.
yes.

 
Yep , working on my own Unity project...solo , no early access , no ♥♥♥♥s given about others opinions...I am making the game for me and me alone...now , if it also happens to sell copies when I finally release it , that is just a bonus...

 
An update...

Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features. ;)

Added: Sleeping to vultures and set home distance to sleeper sight range + 1.

Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.

Added: Vulture circling mode.

Added: Vulture glide anim, which blends in/out depending on vertical motion and state.

Added: Vulture wander height check, so stays a nice random distance above terrain.

Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.

These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.

 
An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features. ;)

Added: Sleeping to vultures and set home distance to sleeper sight range + 1.

Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.

Added: Vulture circling mode.

Added: Vulture glide anim, which blends in/out depending on vertical motion and state.

Added: Vulture wander height check, so stays a nice random distance above terrain.

Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.

These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Nice work Faatal and thanks for the update :D i smell some rages with this vulture

 
An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features. ;)

Added: Sleeping to vultures and set home distance to sleeper sight range + 1.

Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.

Added: Vulture circling mode.

Added: Vulture glide anim, which blends in/out depending on vertical motion and state.

Added: Vulture wander height check, so stays a nice random distance above terrain.

Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.

These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Please release the experimental now please XD Been waiting for this update for a long time :strawberry: :smile-new:

 
Hmmm...what if a modder switches the AI on one of the zombies for the wolf...
TAMABLE ZEDS! You can have your own pet zombie!
Sure, they'll be your pet, but dont EVER run out of fresh meat for them, or this will happen.

Player wakes up: "Wow! What hit me... AND someone took a bite out of my leg!"

Zombie Friday: "Hmmm". Tries to look thoughtful while dropping a rock behind him.

 
.....they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat...
Tell the truth, vultures are now based on the qualities of one of your old girlfriends.

 
I've had great success with my "don't care what others want, do it for me" philosophy. It's just easier. I have over 10 downloads, so my quota is met.

Anything beyond that is lagniappe.

Not to say I don't watch the streams and improve, but stompy and I won't budge on our core ideas. Unless the ones given are better than ours. =)

The trick? No ego. Extremely beneficial.

Roland is awesome. That is all.

 
An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features. ;)

Added: Sleeping to vultures and set home distance to sleeper sight range + 1.

Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.

Added: Vulture circling mode.

Added: Vulture glide anim, which blends in/out depending on vertical motion and state.

Added: Vulture wander height check, so stays a nice random distance above terrain.

Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.

These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
Ok I hope you added a Kite Shield to the player so we can duck and hide from bird poop bombarding us.

- - - Updated - - -

Yeah, and then you breed them to create your own army!Or somesuch.
Bandit husbandry? Begin the Clone Wars!

Hmm. This makes me wonder if there will ever actually be any Science Fiction sciency elements added to 7D

 
Not to say I don't watch the streams and improve, but stompy and I won't budge on our core ideas. Unless the ones given are better than ours. =)
The trick? No ego. Extremely beneficial.
That pretty much sums it up.

You can listen to feedback. It helps. But you always keep in mind - especially on game balance - that most players only look at a tiny snapshot of the game and don't judge their situation by gamestage or random loot drop results.

This is no "scripted story" game where you know that the player will find the shotgun 25m into the 2nd level. Life can suck. Back in the day it once took 2 weeks to find the forge book and another time calipers.

Another time I found a sniper rifle within 5 minutes.

So yeah, I do read a lot of feedback, including criticism, but when I decide that it's BS my response will be

tumbleweed.gif


 
That pretty much sums it up.
You can listen to feedback. It helps. But you always keep in mind - especially on game balance - that most players only look at a tiny snapshot of the game and don't judge their situation by gamestage or random loot drop results.

This is no "scripted story" game where you know that the player will find the shotgun 25m into the 2nd level. Life can suck. Back in the day it once took 2 weeks to find the forge book and another time calipers.

Another time I found a sniper rifle within 5 minutes.

So yeah, I do read a lot of feedback, including criticism, but when I decide that it's BS my response will be

tumbleweed.gif
I've been wondering why you've been filling my inbox with tumbleweeds for the past two years. Mystery solved.

 
Status
Not open for further replies.
Back
Top