Darkfoxx117
New member
I also wonder if the 'Bosses' are new entities or just using the same models we have now for zombies but just beefing up their hit points?
IDK about the bandits. Could swear MM said they didn't want to add them till they could get them to work with all the mechanics working in top form (or something similar to that) and if Faatal is still tweaking the AI and pathing I just don't see it happening. Hope Im wrong thoughYup![]()
If I was to put down a bet: I'd say,
#1 Tamable pets (wolf) for A17
#2 Bandits for A17
One of them, I have reason to believe it's one of them. Since the AI has been given an overhaul for A17, and bandits are already in-game, more or less. Just not working.
Might be the beer talking, lol, I just really want to fight a horde of them bandits in the desert.
YeahIDK about the bandits. Could swear MM said they didn't want to add them till they could get them to work with all the mechanics working in top form (or something similar to that) and if Faatal is still tweaking the AI and pathing I just don't see it happening. Hope Im wrong thoughwould be cool to see them wandering around every so often.
I don't know what was going through my head but I read this as "IDK about tameable bandits"IDK about the bandits.
I suspect we have something in common. How many generators you do to stack them btw ? 1 per slot in inventory is pretty realisticstackable generators would be sooo nice.
hahaI don't know what was going through my head but I read this as "IDK about tameable bandits"
Yes.I also wonder if the 'Bosses' are new entities or just using the same models we have now for zombies but just beefing up their hit points?
Let me put it this way. Thanks to the pathing and animation work that has been done Bandits will move better and look better doing it than ever before. So when modders cheat them into the game in A17 it will be a step up from A16....IDK about the bandits. Could swear MM said they didn't want to add them till they could get them to work with all the mechanics working in top form (or something similar to that) and if Faatal is still tweaking the AI and pathing I just don't see it happening. Hope Im wrong thoughwould be cool to see them wandering around every so often.
sure, sure. I see your plan. We all start typing the wrong password into the beta interface in Steam and they take it as someone trying to hack into the account and ban us for 2 months until A17 comes outThe key to winning is to enter your password guess into the beta interface in Steam not type it into forum posts here...
Hmmm...what if a modder switches the AI on one of the zombies for the wolf...I don't know what was going through my head but I read this as "IDK about tameable bandits"
Grr... I tried all the passwords I thought made sense.The key to winning is to enter your password guess into the beta interface in Steam not type it into forum posts here...
Password: releasethekrakenOkay, you wore me down. Contest starts right now. Whoever can guess the password to unlock the testing trunk beta in the beta list can win access to the testing builds.
Starts......NOW.
I never saw the practicality of a zip line.
ouch! touché! on that one.@Lonestar: Hmmmmmm...how can I put this...?
Oh I know: I never saw the practicality of giving a hint.![]()
Quote Originally Posted by Lonestarcanuck View PostGrr... I tried all the passwords I thought made sense.
any clues?
is it one word?
is it have caps?
does it have numbers?
how long is it?
I would bring up my password cracker app (that I may or may not have) but I fear Steam will not like that
this is good, I like this idea. Should require you to have killed a few zombies already tooI wouldn't mind it being a perk within the Perception attribute. Don't buy the perk and you don't get to see the information. For me, it would be the perk of not buying the perk...