Guppycur
Well-known member
Why is this post blank?I like how my posts are totally invisible here or everyone just ignores them.![]()
Why is this post blank?I like how my posts are totally invisible here or everyone just ignores them.![]()
Me too.I like how my posts are totally invisible here or everyone just ignores them.![]()
Well folks dont always answer you directly... But I'm sure you're read, so dont worry.I like how my posts are totally invisible here or everyone just ignores them.![]()
awesome hoping npcs and bandits are going to be soon lol like maybe surprise A17 content haha lolBack Burner.
Still planned as far as I know but probably will come around same time as settlements and/or steam workshop support. The idea was that it would more easily make prefabs shareable (which would be best served by workshop support) and also enable NPC's to assist in building once settlements are implemented.
Of course, Blueprints are not mentioned in the original kickstarter goals so they very well could go the way of other features that were thought up later but then deemed "beyond the scope". But, Madmole has seemed pretty excited about the possibilities of blueprints so....fingers crossed!
I would deff watch that let's play.You know, Roland could make an A17 let's play series, he just doesn't like us that much to do it. Or he'd make a math tutorial video just to troll us :fat:
"In this video I will show you how to calculate the square root of A17"
hey swiftpaw!i like how my posts are totally invisible here or everyone just ignores them.![]()
I hope there's some extra variation to NPC's when they do come. Kind of hoping for an NPC specific Alpha sometime after this one. Something that focuses on frameworks, speed of adding in new NPC's, Factions, etc. It would be cool to have as the game progresses, tougher NPC factions "Moving into town...". So you could start with "Mama Joe and her Little Boys" running around with clubs and axes. And later run into roving mercenary bands looking for resource stock piles and such. To keep with staging. With Duke the ever present background danger and the settlements the ever present "good guys" (maybe?).awesome hoping npcs and bandits are going to be soon lol like maybe surprise A17 content haha lol17 be great but maybe we skip 17.1 17.2 etc and go str8 to a18
and do npcs bandits and settlements in that update if not A17.....
No offence meant but your last few posts in the dev diary have been video requests, celebrating unity upgrades or about Vulkan.I like how my posts are totally invisible here or everyone just ignores them.![]()
Well heyhey swiftpaw!
Yep, which is why I'm saying various features of the new engine could mean we get some improvements in various areas. Whether or not The Fun Pimps will utilize those features or if we'll get some improvements immediately is another matter entirely. I don't know the feature set difference between the new and old engine, only know about Vulkan helping on the graphics side.No offence meant but your last few posts in the dev diary have been video requests, celebrating unity upgrades or about Vulkan.
You know as much as the rest of us about new videos, not many people are familiar enough with unity and the 7dtd engine to comment about the impact of unity upgrades on the engine and there are probably five people on the forum who truly know what Vulkan is, less than that know how to actually use it and its capabilities.
I'm more excited about the c# job system than vulkan if I'm honest, I've been using it for a month or so and I love it. If you're interested here's the speech where they go into how it actually works, I skipped the vid forward a bit so there are some pretty pictures. It's mostly just code, performance graphs, details about the compiler and the audience being told to be better programmers otherwiseYep, which is why I'm saying various features of the new engine could mean we get some improvements in various areas. Whether or not The Fun Pimps will utilize those features or if we'll get some improvements immediately is another matter entirely. I don't know the feature set difference between the new and old engine, only know about Vulkan helping on the graphics side.
My point is that the possibility of the game getting better features in various ways, and the graphics improvements if utilized, are something to get excited about!![]()
We won't know for sure until they drop some info about it or make a new video on the new engine.
Don't tempt Roland like this.So to try and put into my own words so I can understand...Bare with me.
Maybe he meant it as a double entendre and he likes to game pants-less?Don't tempt Roland like this.
(So many people just let that one go? Y'all are way better than me.)
For users of all engines and platforms (including macOS and iOS if they are using the Vulk-to-Metal wrapper), Vulkan offers cross-platform standardization and performance and removes the need for driver debugging on different OSes and chipsets. It's similar to DX12, but the next version, better performance than DX12, and cross-platform.I'm more excited about the c# job system than vulkan if I'm honest, I've been using it for a month or so and I love it. If you're interested here's the speech where they go into how it actually works, I skipped the vid forward a bit so there are some pretty pictures. It's mostly just code, performance graphs, details about the compiler and the audience being told to be better programmers otherwise
There, their, they’re... be at piece.Don't tempt Roland like this.
(So many people just let that one go? Y'all are way better than me.)