PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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While I'm here, Gronk=he? I just assume this is the real Rob Gronkowski who loves playing 7dtd and writing code. It's just a shame that Gronk plays for the wrong team.
You're not the first person to mistake me for some youtube "star". I thought the avatar would have been a dead giveaway, apparently nobody reads classic comics any more...

http://britishcomics.wikia.com/wiki/Gronk

https://en.wikipedia.org/wiki/Strontium_Dog

"A gag showed that 'the Gronk' was the name for most of its species, causing problems when mail arrives for 'the Gronk'."

- From the wiki

 
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I would love it if the fun pimps would give us 7.1 surround sound imagine the possibilities.

Nature would be incredible, Imagine everything you could possibly hear as you walk through a field on a stormy day, wind gusts literally blow past you as it interacts with grass/foilage and trees and whatnot, babbling brooks, rain pelting all the nature around you, lightning strikes and thunder off in the distance, sigh it would be beautiful.

<3 <3 <3

 
Xeen...whatever happens nobody will ever be able to say you didn't have high expectations. :)
lolol well the fun pimps are always talking about immersion well think about all the immersion we are missing out on because we don't have 7.1 surround sound.

 
I would love it if the fun pimps would give us 7.1 surround sound imagine the possibilities.Nature would be incredible, Imagine everything you could possibly hear as you walk through a field on a stormy day, wind gusts literally blow past you as it interacts with grass/foilage and trees and whatnot, babbling brooks, rain pelting all the nature around you, lightning strikes and thunder off in the distance, sigh it would be beautiful.

<3 <3 <3
I can't remember the name of it, but one of the STALKER mods did this to an incredible level. It was unbelievable especially for the time (a few years back).

 
I feel a zombie should finish who it is attacking. if there is AI, maybe a zombie can see the limping goof who broke his leg and go after them like TWD season 4 I think.

I suppose it all depends on your point of view, some people think that a mob should attack the player with the most agro, instead of just attacking the first player who shoots it.

Now serious. Distracting zeds from when a crippled friend or while someone`s blood is leaking badly is pretty helpfull in my experience.
Mainly I just don't want it predictable and simplistic. It is entirely too predictable and simplistic right now. If my buddy shoots an arrow into a zombie I can walk in circles around it within it's reach as it shambles towards my buddy supremely confident that I am 100% safe. Unless I add damage to it, that zombie will not see me or hunger for my brains.

I don't like it when I'm 100% safe and I know it.

 
I would love it if the fun pimps would give us 7.1 surround sound imagine the possibilities.Nature would be incredible, Imagine everything you could possibly hear as you walk through a field on a stormy day, wind gusts literally blow past you as it interacts with grass/foilage and trees and whatnot, babbling brooks, rain pelting all the nature around you, lightning strikes and thunder off in the distance, sigh it would be beautiful.

<3 <3 <3
You must get some bomb ass weed my dude.

 
Diseases

I don't know if this was already asked. If yes, please pardon me. I am new on this Thread.

I would like to ask if Different types of diseases which influences negatively in the status will be implemented someday.

Is that being considered?

 
You must get some bomb ass weed my dude.
hahaha naw I don't partake because sadly I live in Kansas and we have barbaric marijuana laws and I like my freedom.

Seriously though sound is extremely important for immersion, as it is now sounds are rudimentary to say the least, they need at least three sound settings for nature minimum, weather, ambient and environment, and provide us with all of those sounds constantly and not in a generic way but in 3D positional 7.1 surround sound.

 
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Yes the door bonus will make them appear weaker compared to nearby blocks but again they are only going to break doors as a means to path to you now which is distinctly different than before.
I did an interesting test awhile back. I duplicated the break door AI-Task line so there were two of them at the top of the task list. After doing that I could go stand next to zombies on the ground and they would largely ignore me if there were any doors nearby....

On a side note I also removed the break blocks AI-Task because I wanted to see what it would be like if zombies only went for doors and couldn't destroy even wood walls. I built a rectangular building and put one door on each face. Then I spawned in 25 zombies. The zombies didn't attack the walls of my building at all. Some of them went for the doors and broke them down and others milled around below me trying to get to me (I was standing on the roof) When I added the second line of attacking doors and did it again almost all the zombies went for the doors and I could even drop down to the ground and most ignored me in favor of the doors.
Fair enough. I wasn't even referring to a free standing door in the middle of nothing. I was more referring to something like placing a door in the middle of my wall then blocking the backside of the door with steel blocks and iron bar ceiling. Effectively, if the whole path to me isn't vetted for overall health and damage of the path, I can use doors to move a zombie through kill chambers. Least, that's the one thing that pops into my head. Throw some Iron/Wood blocks behind each door for stalling. Or, based on the way it sounds, perhaps concrete, wood, concrete starting from the bottom of my kill path floor. So the total concrete + wood block is overall lower health. Then door behind that to encourage pathing, and another concrete/wood/concrete path obstruction.

Where, simply turning to the right, and bashing through my full concrete wall that's only 1 block deep would be much easier and overall lower health to get to me.

Still, good to see the testing you went through Roland. Nice work man! Just talking through some of the AI stuff that might go sideways. Perhaps it won't. But thought it worth considering.

 
I don't know if this was already asked. If yes, please pardon me. I am new on this Thread.I would like to ask if Different types of diseases which influences negatively in the status will be implemented someday.

Is that being considered?
That should be possible with the new buff system and I have little doubt it will appear in some of the mods. Whether it'll make it into vanilla? I don't know but I wouldn't expect it before beta, you don't want too many systems to have to debug while working on core mechanics of a game.

 
Mainly I just don't want it predictable and simplistic. It is entirely too predictable and simplistic right now. If my buddy shoots an arrow into a zombie I can walk in circles around it within it's reach as it shambles towards my buddy supremely confident that I am 100% safe. Unless I add damage to it, that zombie will not see me or hunger for my brains.
I don't like it when I'm 100% safe and I know it.
that glaring safety I get. Though I do like to work my way to 100% safe positions. I started playing a new game on Steam called Kenshi. I think it actually balances it pretty well. At the beginning. Man... LIVE. Later on, you can setup some pretty solid safety. However once you leave that safety... Best of luck. You may be OP, but there's things out there that will eat your face off. I like it. It's very survival oriented.

 
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Given the way a-star pathfinding works it's incredibly likely the zombie won't make a move until it has a full path to follow... even if that means the zombie must have x-ray vision to determine the least costly route. You could probably modify it a bit so that it only paths to doors without checking what's behind them but that would be a lot of work to add in a mechanic solely for exploitation purposes.

 
Hey I was wondering if we could get a hollow block that allows you to place electric relays, switches, and generators in them so that we can hide our wires inside of the walls a lot easier. It'd make electrical work a lot less painful and tedious.

 
Hey I was wondering if we could get a hollow block that allows you to place electric relays, switches, and generators in them so that we can hide our wires inside of the walls a lot easier. It'd make electrical work a lot less painful and tedious.
Not without implementing "compound blocks" which hasn't been done yet to my knowledge. You could go the other way and surround each open face with a flat piece of wood or steel as you would likely have to do in real life.

 
Hey I was wondering if we could get a hollow block that allows you to place electric relays, switches, and generators in them so that we can hide our wires inside of the walls a lot easier. It'd make electrical work a lot less painful and tedious.
You can sort of do that now:

1. Use a relay like you would any block.

Explanation: For the purposes of vertical SI calculation, a relay is equal to any other block.

2. Place the "metal siding" block on either side of the relay, flush with the wall, that the relay is part of. (Dont use the "plate" block, it does not look as good).

3. Paint the metal sidings, so they look like the rest of the wall.

4. Win!

Alternatively you can replace one of the metal sidings with a hatch. This way you have access to your relay.

Edit:

I'm guessing about the relay being equal SI wise... But I've used this tactic many times without issue.

 
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