Vampires the masquerade: Bloodlines.+100 to this.my second fave game ever after 7dtd is moria. better than rogue it was (and before). ascii characters only. oh the ours i wasted at uni on that one...
yes its taken that long to beat moria
Yeah pretty much. Mods are awesome and offer lots of Varity and Complexity. But some (myself included ) just want to start their Game after a Hard Day of work, Preparing Dinner, Spending time with their Kids (or nieces) and dont wont to bother themselves with more, then to click on the "Start" Button and join their Fav SP or MP Session.Yeah, but how about vanilla?
4 or 5 to be sure. love diablo 2...Vampires the masquerade: Bloodlines.
Nuff said...
Thats fine...as long as hitler doesnt double their run speed and increase their numbers to 100. *snickers*We will probably be trying it out on dogs. Basically they will just dig on their current block or adjacent block, but it depends on how it looks. The target will need to be mostly under them.
The path grid generates on terrain like anything else, so caves should be fine, but have not tested on tunnels yet.
It's all good, since Prefabbers are modders, too.It wouldn’t just be Modders that benefit from the workshop either. Prefabbers would also benefit from a working workshop.
A lot of people have built some amazing stuff in this game and it would be great to see their work on the workshop.
That's true, but I thank XCOUNTRY for bringing up the dig-under-the-wall scenario. I hadn't considered it before, but it strikes me that a dog would totally do that, and in my humble opinion dogs are one of the best analogues when considering what a zombie would and wouldn't do.Fataal specifically said any digging zombies would only break blocks below them if their current target was mostly below them.
Since the pathing grid is updated "somewhat random[ly], but usually every 1-10 seconds," they'd have some time to make headway here and there before changing tacks. In fact, that random factor is nice, because the player would have to continually gauge how fast they're adjusting and react accordingly. At that point, one might question just which side is trolling the other.There we have an exploit. Keep popping up and down the ladder and the zombies will spend all of their time traveling between your wall and their mine, not actually having time to attack anything and giving you plenty of time to shoot them on the way.
Whoa, shoutout for Moria! It's probably the first RPG I ever played.my second fave game ever after 7dtd is moria. better than rogue it was (and before). ascii characters only. oh the ours i wasted at uni on that one...yes its taken that long to beat moria
I know, I am a little demandingOh, all right. Boy, you guys want everything.
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The perhaps better solution to this is not to bloat vanilla with everything but make mods as easy to install as the game itself.Yeah pretty much. Mods are awesome and offer lots of Varity and Complexity. But some (myself included ) just want to start their Game after a Hard Day of work, Preparing Dinner, Spending time with their Kids (or nieces) and dont wont to bother themselves with more, then to click on the "Start" Button and join their Fav SP or MP Session.
And I think ( not claim ) that most players are like that, especially those who dont even attend to this forum. And for those current and possibly future Gamers the Vanilla Game should be expanded ( Step by Step ) in Variety of Zeds, Blocks, Weapons, POIs and what not.
I know how easy it is for some to yell "Mod it" but some just want to play their game![]()
I agree! I'd love to see a working steam workshop for this game!I’ve been hoping to see this happen for as long as I’ve played the game. It wouldn’t just be Modders that benefit from the workshop either.
Prefabbers would also benefit from a working workshop.
A lot of people have built some amazing stuff in this game and it would be great to see their work on the workshop.
I’m hoping that once the final building features list is done that this can happen.
Margoli and others have been doing a great job in trying to save a lot of the work that has been done but I know first hand how much effort has to go into fixing a prefab after a new Alpha release so I can’t see it happening until we see the final or close to final product.
It’s good to hear that the devs want the same things as we do though. As far as the workshop goes at the least.
can you show the video? i never saw thiswondering what happened to the plans for blueprints shown a while ago in an idea MM had and showed in one of his videos.
oh it was like back in alpha 15 or 14 maybe even alpha 13 lolcan you show the video? i never saw this
I remember this being mentioned prior to A16 release in a video.oh it was like back in alpha 15 or 14 maybe even alpha 13 lol
yeh possibly prior to a16 i couldnt find it tho lol.I remember this being mentioned prior to A16 release in a video.
Voxel games tend to stress CPU more than GPU. The "chunky" play in some areas is probably more related to that than your GPU. I'm sure some of it could be GPU related and may get better but not sure where the point of diminishing returns is in this particular game.It doesn't stress my 1080ti's either at 4k but still plays rather chunky in some areas.I run 30-50fps and gpu / cpu utilisation sub 50%
so im hoping with Vulkan we might see the game making more use of modern technology and pushing frame rates a bit further.
It could possibly be this this bug as well which has been fixed...Voxel games tend to stress CPU more than GPU. The "chunky" play in some areas is probably more related to that than your GPU. I'm sure some of it could be GPU related and may get better but not sure where the point of diminishing returns is in this particular game.
I wasn't complaining and kinda liked the ambiguity."Tentatively July" doesn't mention in which year.
Just sayin'.
fixed. --Roland