PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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From first page mate
Every biome remastered for Unity 2017

Game Engine update to Unity 2017
I accept all the digs about checking the first page! lol I saw it there, but my friend and I got into an argument today about whether everything on that list was going to be in A17 or if only the items that had dates next to them (he said the dates mean they're finished) will be included . I disagreed.... but I wanted to try and figure out if I was right! :)

 
I accept all the digs about checking the first page! lol I saw it there, but my friend and I got into an argument today about whether everything on that list was going to be in A17 or if only the items that had dates next to them (he said the dates mean they're finished) will be included . I disagreed.... but I wanted to try and figure out if I was right! :)
No worries mate.

I believe that if it is on the list then it is included in A17

The dates may be when they where added to the ever growing list

I think your mate owes you a beer :)

 
Why though. We have NEVER needed this before? Now all of a sudden zombies need to show damage? I keep hearing "dont mind the bars they are just in here for devs to work on stuff" but yet we KEEP seeing them. I mean if they are going in, nows probably a good time to confirm so I can make plans to remove their coddling nature.
My take on it, the boss zombies could heal faster than you can damage them if your weapon/skill are too low and you may die thinking you almost will win.

But I now like the option idea on hit bars. I think some will turn bars on after their first strong boss fight. :)

 
Well thing is, we really DON'T know what the "end product" will be; I'm assuming they're not staying, some are assuming they are, but the end will likely be something in the middle, (snip)
So, what has changed to make TFP think Hit Bars are a good idea? BOSSES!

Maybe a boss zombie is "Zombie Bear" strength, with one or two random "super" qualities. "Rapid healing buff" or "Extra large HP pool" would throw off even an experienced player and they would die thinking they are about to win.

Might be to stop rage quitting. Option for hit bars in Boss fights only will be a topic after we start playing maybe. :)

Edit: I hope I didnt spoil any surprises.

 
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I accept all the digs about checking the first page! lol I saw it there, but my friend and I got into an argument today about whether everything on that list was going to be in A17 or if only the items that had dates next to them (he said the dates mean they're finished) will be included . I disagreed.... but I wanted to try and figure out if I was right! :)
As the list grew, people wanted to be able to pick out what was added most recently. So Roland started appending the date for every line he added. Their policy this time around is to basically only announce things that will definitely go into A17.

 
I accept all the digs about checking the first page! lol I saw it there, but my friend and I got into an argument today about whether everything on that list was going to be in A17 or if only the items that had dates next to them (he said the dates mean they're finished) will be included . I disagreed.... but I wanted to try and figure out if I was right! :)
Everything on the first page is confirmed. It was suggested to me to start adding the date whenever I added something so things that have no dates were added before I started including a date but they are just as legit as the items with a date.

You win.

 
So I seen that a piece of grass was preventing Madmole from hitting a zombie. This reminded me of another annoying aspect of grass; acting as a block. Why is this even a thing? The countless times I've been putting blocks down only for them to place on top of grass and come crashing down is crazy.

Also how about snapping the ground to a player made block so we don't have that weird gap in between, to make it more flush.

Just QoL stuff.

 
So, what has changed to make TFP think Hit Bars are a good idea? BOSSES!
Maybe a boss zombie is "Zombie Bear" strength, with one or two random "super" qualities. "Rapid healing buff" or "Extra large HP pool" would throw off even an experienced player and they would die thinking they are about to win.

Might be to stop rage quitting. Option for hit bars in Boss fights only will be a topic after we start playing maybe. :)

Edit: I hope I didnt spoil any surprises.
Something like this, is what I try to keep in mind...

The game reportedly has changed quite a bit. Many of the systems have been changed, including the vehicle, gun and AI systems. Not to mention the new zombie boss characters.

It is very had to appreciate these changes from MMs videos, as he's focused on giving us general information and some gameplay.

And the systems are probably not even completely done yet.

This is why it's a little premature to hate on any one feature, as we can't know the finished context.

Now, we can discuss if it is TFPs own fault that this "gate" is running...

They could be more "on" on this forum, or keep the moderators in the inside loop at least.

But who am I to question TFPs design process/running of their company.

It's going well for them as far as I can tell...

 
share the map discovery with friends pls

(feeling sad becouse of the yearly updates)

 
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btw in the video mm said that team can finish the game, dlcs, start a new game. not sounds too good... that dlc / new game part. also it sounds they are nearly done finishing the game. however a lot of potencial is still open.

 
btw in the video mm said that team can finish the game, dlcs, start a new game. not sounds too good... that dlc / new game part. also it sounds they are nearly done finishing the game. however a lot of potencial is still open.
There is lot of work in 7dtd , before even think about dlcs. New game is in plan in almost every game dev teams around the world, nothing bad. There are many more time than you think, before we hear words such as gold, DLCs, so on.

 
Or have perks to remove each individual part of the hud. I for one like the hud. Let Roland blow his hard earned skill points; assuming there will still be skill points, on clearing his screen.
Yes, this. As much as I love Roland i think that idea is terrible. The compass, yea. But the rest? Well, just no. With all due respect, NO lol.

If people want to play without a ui, let them waste there points. Ya know F7 works too lol.

 
btw in the video mm said that team can finish the game, dlcs, start a new game. not sounds too good... that dlc / new game part. also it sounds they are nearly done finishing the game. however a lot of potencial is still open.
I think you're looking at it negatively. My take on it is he was just saying he now believes he has the perfect team to be able to finish and polish this game off to the standard he envisioned. I really don't think he means he wants to skip past a bunch of stuff and start working on the next big game already, but that being said there is always a time where you have to say we've done enough or we are happy with the product in question and i would say they are nearly there maybe one more alpha or 2 (i mean water def needs love and we've not seen any work on bandits).

You can't expect a company to work on a game indefinitely or to include every idea every person ever thought up its just not plausible.

 
TFP _could_ have wrapped this up around A9 or so. Add a few missing gimmicks and ship it...
Urgh, I really hope the pressure never pushes you there...

I like your concept... Seems very mellow... My own workplace could learn a thing or two ;) .

 
TFP _could_ have wrapped this up around A9 or so. Add a few missing gimmicks and ship it...
They could have easily. Glad they didn't. TFP keep improving this game with each alpha. I can hardly wait for A17. Going to be a huge step forward for the game. Even with all the possibilities for modding too.

 
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