Prisma501
New member
Hardcode it with antitamper protectionA17 is still in development is it not? Also, drop the tone, there is no need for passive aggressive jabs at TFP, what you call coddling we call exposing more people to our game.

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Hardcode it with antitamper protectionA17 is still in development is it not? Also, drop the tone, there is no need for passive aggressive jabs at TFP, what you call coddling we call exposing more people to our game.
Thanks for this statement.A17 is still in development is it not? Also, drop the tone, there is no need for passive aggressive jabs at TFP, what you call coddling we call exposing more people to our game.
Totally agree!Thanks for this statement.It's amazing what people can deduce when they haven't even tried it.
You may not like what you see, but you dont really know how its gonna feel until you try it.
Oh, and could you change the hardest difficulty to be named: Heman?
That will satisfy all the players going: "I play on hardest, look at me I'm a bad ass"![]()
I honestly don't like HP bars either but I'm up for it because it takes a ridiculous amount of damage to take out a single zombie, having HP bars is very helpful.Why though. We have NEVER needed this before? Now all of a sudden zombies need to show damage? I keep hearing "dont mind the bars they are just in here for devs to work on stuff" but yet we KEEP seeing them. I mean if they are going in, nows probably a good time to confirm so I can make plans to remove their coddling nature.
Well thing is, we really DON'T know what the "end product" will be; I'm assuming they're not staying, some are assuming they are, but the end will likely be something in the middle, although I've no clue what the middle of "on" and "off" is. =)I see health bars as something akin to Brussel sprouts.They don't look all that appetising but you are told that they are good for you and you should at least try them.
Who knows you might even like them.
So you try them...
Your face screws up in the effort to somehow process the taste of these evil things.
You spit them out and vow never to go near them again.
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Don't care for this idea at all.agreed. I would love it if everything on the HUD was enabled by either a perk or finding or crafting an item (compass/watch),
Quick Draw (Agility): Enables the Hotbar
Enemy Awareness (Perception): Enables the enemy HP bars
Mindfulness (Perception); Enables Stamina and Health and XP Bars
Situational Awareness (Perception): Enables Stealth Bar
Absolute Direction (Perception): Enables Icons on the Compass
Engineering (Intellect): Enables HP bars on blocks
stuff like this for example
i see health bars as an addition to quality of life. Such as being the worlds greatest craftsman, worlds greatest mechanic, worlds greatest arms manufacturer.I see health bars as something akin to Brussel sprouts.They don't look all that appetising but you are told that they are good for you and you should at least try them.
Who knows you might even like them.
So you try them...
Your face screws up in the effort to somehow process the taste of these evil things.
You spit them out and vow never to go near them again.
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That's what they say about Brussel sprouts too!i see health bars as an addition to quality of life....
At least he didnt promise to eat his beard this time. #beardgateHeh...it does make my job more interesting...
Joel mentioning any kind of tentative release date is like fixing the zombies so they dig again. But I was glad to replace the ambiguous bar with a nebulous date.