PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I don't know if you've ever lit, or placed a candle in the dark, but this is indeed, what candles look like in the dark. p.s there are lights and electricity. strive for that, don't expect to light your house to the point you can make everything out with wax and a wick.
there is no issue here.
It’s not what the candles look like, it’s how well they light the surroundings. Yes I’ve lit candles in the dark, and even a single candle has always been enough to make out the walls in any normal room.

Even if we did accept that candles should be that dark, where does it leave the candle’s role in the game? They’re either not enough to be useful, or are so numerous as to hurt performance. Leaving the player to choose between ‘not useful’ and ‘poor performance’ is terrible. It’s absolutely an issue.

[The weather will be] hopefully hurricaney.
I know you’re in insurance, but... you would hope for disaster where you live?

 
The candle solution is obvious: make candles not suck at what they're for and most players won't feel the need to use a zillion of them. :)
To be fair a real life candle really does suck at providing usable light. Oil lamps would be cool (use animal fat).

Edit: Posted before reading the billion other posts about the same thing. I stand by my oil lamp idea though.

 
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this hurts.
Nah.

As has been said ad nauseam it is a whole new game and I think it will be worth the wait. The amount of things being worked on and re-done is amazing and so much more than a 'patch'.

I am crazy excited for it, but am happy to wait until it is time.

 
I keep hearing this mention of a "gold" version of 7D2D. Especially from MM. Is that what the full released 7D2D will be? Are we in "tin" mode or something?

 
I keep hearing this mention of a "gold" version of 7D2D. Especially from MM. Is that what the full released 7D2D will be? Are we in "tin" mode or something?
There is Alpha, Beta and Gold.

Gold is the final/ full release.

As an early access game we are in the Alpha phase that few people get to see in most games.

A lot of games have Beta testing for bug finding, system checks and server load type stuff.

Then Gold is the 'full' release. We are lucky to be a part of the process and able to get 100s or 1000s of hours out of a game that is in early access. I certainly got my $30 worth.

 
Ok lets add all those details so that we can only render 1 chunk at a time and 2 enemies at once. Sorry but those details are not even noticed in the heat of combat and would significantly slow the game down, so they go to the recycle bin of "cannot afford it cool ideas". Maybe next game, but I'd rather get more zombies on screen then too, so until I see 1000 zombies on screen my vote is no to expensive subtle features like that.
Joel, you bought me! ))) I vote for a thousand zombies on my screen !!! )))

 
Let's hope that madmole doesn't see his shadow after coming out of his hole. Don't want to see another 6 weeks of waiting. Or is that for groundhogs only, I well I'll Google it.

Good to see you around MM, it's nice to get a break from roland from to time.

 
*ahem*
“How dare you dictate how I should play. I thought this game was a sandbox!!! If you forcibly deny me anything I’ll hit uninstall!”
"should"? That's not how a dictatorship works.

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The candle solution is obvious: make candles not suck at what they're for and most players won't feel the need to use a zillion of them. :)
Honestly, that doesn't sound like an ideal solution. The color washout would be even worse.

 
A secondary, simpler, physics engine to deal with little things like individual limbs is something I'd be all for... as long as someone else is writing the code :-)
That's a hell of a lot of work for a mechanic that's purely decorative in nature though.

Consumable torches and candles would be cool, very immersive, and would make the player to think about how many they're using while forcing them out of their comfortable base to get fresh resources. It shouldn't be too difficult to implement although I can think of several other mechanics on which the time would be better spent. Perhaps leaving it for beta or letting a modder do the work and implement it into the vanilla engine at a later date would be better. I can't see many modders having a problem donating their work to add a mechanic they want in vanilla.
If I was versed in Unity, I would write it, but I'm pretty much dedicated to quakeC and some novice javascript. QuakeC could port over fairly easily, but to do it properly I really need to learn Unity. :p

A small feature like that could add a lot. It's all about the little things.

I was surprised when I played 7days for the first time to find out torches and candles last forever, but understandable since storing the time left on a torch would make it unstackable.

 
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