Very good news. You Sir know how to get people excitedNope but I smell a video on the horizon.
Don't even say that. I could love you if this is Real.Nope but I smell a video on the horizon.
Not more carrot dangling please.....And back to sleep i goNope but I smell a video on the horizon.
It’s not what the candles look like, it’s how well they light the surroundings. Yes I’ve lit candles in the dark, and even a single candle has always been enough to make out the walls in any normal room.I don't know if you've ever lit, or placed a candle in the dark, but this is indeed, what candles look like in the dark. p.s there are lights and electricity. strive for that, don't expect to light your house to the point you can make everything out with wax and a wick.
there is no issue here.
I know you’re in insurance, but... you would hope for disaster where you live?[The weather will be] hopefully hurricaney.
To be fair a real life candle really does suck at providing usable light. Oil lamps would be cool (use animal fat).The candle solution is obvious: make candles not suck at what they're for and most players won't feel the need to use a zillion of them.![]()
No.I do not get the poll. Can have a17 now?
Nah.this hurts.
There is Alpha, Beta and Gold.I keep hearing this mention of a "gold" version of 7D2D. Especially from MM. Is that what the full released 7D2D will be? Are we in "tin" mode or something?
Joel, you bought me! ))) I vote for a thousand zombies on my screen !!! )))Ok lets add all those details so that we can only render 1 chunk at a time and 2 enemies at once. Sorry but those details are not even noticed in the heat of combat and would significantly slow the game down, so they go to the recycle bin of "cannot afford it cool ideas". Maybe next game, but I'd rather get more zombies on screen then too, so until I see 1000 zombies on screen my vote is no to expensive subtle features like that.
Better get crackin'!Hey madmole. if you guys remove the wellness system. how can we get the wellness Trophies/Achievements??
"should"? That's not how a dictatorship works.*ahem*
“How dare you dictate how I should play. I thought this game was a sandbox!!! If you forcibly deny me anything I’ll hit uninstall!”
Honestly, that doesn't sound like an ideal solution. The color washout would be even worse.The candle solution is obvious: make candles not suck at what they're for and most players won't feel the need to use a zillion of them.![]()
If I was versed in Unity, I would write it, but I'm pretty much dedicated to quakeC and some novice javascript. QuakeC could port over fairly easily, but to do it properly I really need to learn Unity.A secondary, simpler, physics engine to deal with little things like individual limbs is something I'd be all for... as long as someone else is writing the code
That's a hell of a lot of work for a mechanic that's purely decorative in nature though.
Consumable torches and candles would be cool, very immersive, and would make the player to think about how many they're using while forcing them out of their comfortable base to get fresh resources. It shouldn't be too difficult to implement although I can think of several other mechanics on which the time would be better spent. Perhaps leaving it for beta or letting a modder do the work and implement it into the vanilla engine at a later date would be better. I can't see many modders having a problem donating their work to add a mechanic they want in vanilla.