Gamida
Hood Ornament
...............or are they.........Yeah lol. But TFP are producing 1 7dtd. Not 9.![]()
Cheers
...............or are they.........Yeah lol. But TFP are producing 1 7dtd. Not 9.![]()
Cheers
Sigh. I suppose it would’ve been more accurate to say trader points of interest 1.0, including the invulnerable blocks and teleporting that feel out of place with the rest of the game. I care more about that stuff than I do being able to kill the trader and see his death animation and whatnot. But I admit the specifics of what a trader overhaul should entail, like any other overhaul, are open to interpretation.I wouldn't say it hasn't been mentioned.
The overhaul was to include animations and AI. All of the player 3rd person animations are also for the bandit animations so there actually has been some bandit overhaul progress.
Hey! Stop spying on the devs.I don't think it's at that level yet. Maybe more of:![]()
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That's a nice looking base. For A17, I want a long-ish hallway with shotgun turrets on one side. How far back does your base go?![]()
One of my favorite builds. Took so much digging though.
Oh man, you know nothing..... XDSO much digging! Very cool!
In my guessing mode:I so cant wait to see the new skill system, they speak rarely of it and it will most likely be a surprise for release, but im so curious as to the changes
Oh... oh myOh man, you know nothing..... XD
This was one of my deepest finished builds, off the top of my head I think it was about 40 blocks deep and 28x28
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And the finished build:
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I also have a short video tour of the base as well:
Woohoo! I love you man.In my guessing mode: -Various Stealth/Thief skills - Silent walking, Extra damage attacking sleeping foe, door/safe picking.
-Gun Sway - No more rock solid sniper shot, unless you have some skills/mods.
-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.
-Geologist - Get some greater knowledge of what resource would be where. Some key press to see?
-Architect - You can see the stress points in a building (some key press). What you make is stronger, much stronger!
-Nuclear Physicist - You can make radiation suits AND at max skill... Start the Nuclear Reactor POI for infinite power for you and the people that pour buckets of Dukes over your head!
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man these things sounds cool! But you are way too optimisticIn my guessing mode: -Various Stealth/Thief skills - Silent walking, Extra damage attacking sleeping foe, door/safe picking.
-Gun Sway - No more rock solid sniper shot, unless you have some skills/mods.
-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.
-Geologist - Get some greater knowledge of what resource would be where. Some key press to see?
-Architect - You can see the stress points in a building (some key press). What you make is stronger, much stronger!
-Nuclear Physicist - You can make radiation suits AND at max skill... Start the Nuclear Reactor POI for infinite power for you and the people that pour buckets of Dukes over your head!
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There is cool Roller coaster Tycoon and Locmotion Tycoon game out in market.. did you try that ? Why you want to make a theme park out of zombie..If you make a mod where I can build rollercoasters and or train rides in 7DtD I would totally download that![]()
Hmm. I wonder if anyone's done a base design that incorporates structural integrity failures on purpose, as traps. That is, where you can cross a supported segment fine as one person, but when a cluster of zombies all try to cross the same segment, they're too heavy and the structure gives way. There would be something poetic about the zombies' chaotic, destructive nature being the instrument of their own demise.i did a 50 x 50 from surface to bedrock with the idea that when they came to get me on horde night they would be sufficiently softened after their fall it would be loot candy.well....
the si meant i had sooooo much unpredictable hanging caveins that i died dozens of times just trying to clear the space. put a rebar frame in the wrong spot and everything comes down on you. put it in the right spot and it comes down away from you. either way a cave in from surface to bedrock 70 blocks deep takes ages to happen. talk about lag. and you end up with floating terrain. absolutely safe. but boring. so it all came down.